asset_library/constants.py

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from pathlib import Path
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import bpy
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DATA_TYPE_ITEMS = [
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("NodeTree", "Node Group", "", "NODETREE", 0),
("Material", "Material", "", "MATERIAL", 1),
("Object", "Object", "", "OBJECT_DATA", 2),
("Action", "Action", "", "ACTION", 3),
("Collection", "Collection", "", "OUTLINER_OB_GROUP_INSTANCE", 4),
("File", "File", "", "FILE", 5)
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]
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DATA_TYPE_GEO_ITEMS = [DATA_TYPE_ITEMS[0], DATA_TYPE_ITEMS[2]]
DATA_TYPE_SHADING_ITEMS = [DATA_TYPE_ITEMS[0], DATA_TYPE_ITEMS[1]]
CATALOG_ITEMS = {}
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DATA_TYPES = [i[0] for i in DATA_TYPE_ITEMS]
ICONS = {identifier: icon for identifier, name, description, icon, number in DATA_TYPE_ITEMS}
ASSETLIB_FILENAME = "blender_assets.libs.json"
MODULE_DIR = Path(__file__).parent
RESOURCES_DIR = MODULE_DIR / 'resources'
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PLUGINS_DIR = MODULE_DIR / 'plugins'
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PLUGINS = {}
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PLUGINS_ITEMS = [('NONE', 'None', '', 0)]
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LIB_DIR = MODULE_DIR / 'libs'
LIB_ITEMS = []
SCRIPTS_DIR = MODULE_DIR / 'scripts'
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PREVIEW_ASSETS_SCRIPT = MODULE_DIR / 'common' / 'preview_assets.py'
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#ADD_ASSET_DICT = {}