# SPDX-License-Identifier: GPL-2.0-or-later """ Extending features of the Asset Browser for a studio use. """ bl_info = { "name": "Asset Library", "description": "Asset Library based on the Asset Browser.", "author": "Christophe Seux", "version": (2, 0), "blender": (4, 0, 2), "warning": "In development, things may change", "location": "Asset Browser", "category": "Import-Export", } import sys from . import operators, properties, ui, preferences, data_type from .core.lib_utils import load_libraries, update_library_path bl_modules = ( operators, properties, ui, preferences, data_type ) # Reload Modules from inside Blender if "bpy" in locals(): import importlib for mod in modules: importlib.reload(mod) import bpy def load_handler(): print('load_handler') load_libraries() update_library_path() #set_env_libraries() #bpy.ops.assetlib.set_paths(all=True) #if not bpy.app.background: # bpy.ops.assetlib.bundle(blocking=False, mode='AUTO_BUNDLE') def register(): """Register the addon Asset Library for Blender""" for mod in bl_modules: mod.register() bpy.app.timers.register(load_handler, first_interval=1) def unregister(): """Unregister the addon Asset Library for Blender""" for mod in reversed(bl_modules): mod.unregister()