from typing import Set # import shutil from pathlib import Path import subprocess import importlib import time import json import bpy from bpy_extras import asset_utils from bpy.types import Context, Operator from bpy.props import BoolProperty, EnumProperty, StringProperty, IntProperty # from asset_library.constants import (DATA_TYPES, DATA_TYPE_ITEMS, MODULE_DIR) import asset_library from asset_library.common.bl_utils import ( attr_set, get_addon_prefs, get_bl_cmd, get_view3d_persp, # suitable_areas, refresh_asset_browsers, load_datablocks, ) from asset_library.common.file_utils import open_blender_file, synchronize from asset_library.common.functions import get_active_library, asset_warning_callback from textwrap import dedent from tempfile import gettempdir import gpu from gpu_extras.batch import batch_for_shader import blf import bgl class ASSETLIB_OT_remove_assets(Operator): bl_idname = "assetlib.remove_assets" bl_options = {"REGISTER", "UNDO", "INTERNAL"} bl_label = "Remove Assets" bl_description = "Remove Selected Assets" @classmethod def poll(cls, context): if not asset_utils.SpaceAssetInfo.is_asset_browser(context.space_data): return False sp = context.space_data if sp.params.asset_library_ref == "LOCAL": return False return True def execute(self, context: Context) -> Set[str]: asset = context.active_file lib = get_active_library() lib_type = lib.library_type catalog = lib.read_catalog() if not catalog.context.item: self.report({"ERROR"}, "The active asset is not in the catalog") return {"CANCELLED"} asset_name = context.asset_file_handle.name asset_path = lib_type.format_path(asset.asset_data["filepath"]) asset_catalog = catalog.context.path img_path = lib_type.get_image_path( name=asset_name, catalog=asset_catalog, filepath=asset_path ) video_path = lib_type.get_video_path( name=asset_name, catalog=asset_catalog, filepath=asset_path ) if asset_path and asset_path.exists(): asset_path.unlink() if img_path and img_path.exists(): img_path.unlink() if video_path and video_path.exists(): video_path.unlink() # open_blender_file(filepath) try: asset_path.parent.rmdir() except Exception: # Directory not empty pass bpy.ops.assetlib.bundle(name=lib.name, blocking=True) return {"FINISHED"} class ASSETLIB_OT_edit_data(Operator): bl_idname = "assetlib.edit_data" bl_label = "Edit Asset Data" bl_description = "Edit Current Asset Data" bl_options = {"REGISTER", "UNDO"} warning: StringProperty(name="") path: StringProperty(name="Path") catalog: StringProperty( name="Catalog", update=asset_warning_callback, options={"TEXTEDIT_UPDATE"} ) name: StringProperty( name="Name", update=asset_warning_callback, options={"TEXTEDIT_UPDATE"} ) tags: StringProperty( name="Tags", description="Tags need to separate with a comma (,)" ) description: StringProperty(name="Description") @classmethod def poll(cls, context): if not asset_utils.SpaceAssetInfo.is_asset_browser(context.space_data): return False return True def execute(self, context: Context) -> Set[str]: prefs = get_addon_prefs() lib = get_active_library() if lib.merge_libraries: lib = prefs.libraries[lib.store_library] new_name = lib.library_type.norm_file_name(self.name) new_asset_path = lib.library_type.get_asset_path( name=new_name, catalog=self.catalog ) # asset_data = lib.library_type.get_asset_data(self.asset) asset_data = dict( tags=[t.strip() for t in self.tags.split(",") if t], description=self.description, ) # lib.library_type.set_asset_catalog(asset, asset_data, catalog_data) self.asset.name = self.name lib.library_type.set_asset_tags(self.asset, asset_data) lib.library_type.set_asset_info(self.asset, asset_data) self.old_asset_path.unlink() lib.library_type.write_asset(asset=self.asset, asset_path=new_asset_path) if self.old_image_path.exists(): new_img_path = lib.library_type.get_image_path( new_name, self.catalog, new_asset_path ) self.old_image_path.rename(new_img_path) if self.old_video_path.exists(): new_video_path = lib.library_type.get_video_path( new_name, self.catalog, new_asset_path ) self.old_video_path.rename(new_video_path) # if self.old_description_path.exists(): # self.old_description_path.unlink() try: self.old_asset_path.parent.rmdir() except Exception: # The folder is not empty pass diff_path = Path(bpy.app.tempdir, "diff.json") diff = [ dict( name=self.old_asset_name, catalog=self.old_catalog, filepath=str(self.old_asset_path), operation="REMOVE", ) ] asset_data = lib.library_type.get_asset_data(self.asset) diff += [ dict( asset_data, image=str(new_img_path), filepath=str(new_asset_path), type=lib.data_type, library_id=lib.id, catalog=self.catalog, operation="ADD", ) ] print(diff) diff_path.write_text(json.dumps(diff, indent=4), encoding="utf-8") bpy.ops.assetlib.bundle(name=lib.name, diff=str(diff_path), blocking=True) return {"FINISHED"} def draw(self, context): layout = self.layout layout.separator() layout.use_property_split = True lib = get_active_library() if lib.merge_libraries: layout.prop(lib, "store_library", expand=False) layout.prop(self, "catalog", text="Catalog") layout.prop(self, "name", text="Name") layout.prop(self, "tags") layout.prop(self, "description") # layout.prop() layout.separator() col = layout.column() col.use_property_split = False # row.enabled = False if self.path: col.label(text=self.path) if self.warning: col.label(icon="ERROR", text=self.warning) def invoke(self, context, event): lib = get_active_library() active_lib = lib.library_type.get_active_asset_library() lib.store_library = active_lib.name asset_handle = context.asset_file_handle catalog_file = lib.library_type.read_catalog() catalog_ids = { v["id"]: {"path": k, "name": v["name"]} for k, v in catalog_file.items() } # asset_handle = context.asset_file_handle self.old_asset_name = asset_handle.name self.old_asset_path = lib.library_type.get_active_asset_path() self.asset = load_datablocks( self.old_asset_path, self.old_asset_name, type=lib.data_types ) if not self.asset: self.report({"ERROR"}, "No asset found") self.name = self.old_asset_name self.description = asset_handle.asset_data.description tags = [t.strip() for t in self.asset.asset_data.tags.keys() if t] self.tags = ", ".join(tags) # asset_path self.old_catalog = catalog_ids[asset_handle.asset_data.catalog_id]["path"] self.catalog = self.old_catalog self.old_image_path = lib.library_type.get_image_path( name=self.name, catalog=self.catalog, filepath=self.old_asset_path ) self.old_video_path = lib.library_type.get_video_path( name=self.name, catalog=self.catalog, filepath=self.old_asset_path ) # self.old_description_path = lib.library_type.get_description_path(self.old_asset_path) # self.old_asset_info = lib.library_type.read_asset_info_file(self.old_asset_path) # self.old_asset_info = lib.library_type.norm_asset_datas([self.old_asset_info])[0] return context.window_manager.invoke_props_dialog(self, width=450) def cancel(self, context): print("Cancel Edit Data, removing the asset") lib = get_active_library() active_lib = lib.library_type.get_active_asset_library() getattr(bpy.data, active_lib.data_types).remove(self.asset) class ASSETLIB_OT_remove_user_library(Operator): bl_idname = "assetlib.remove_user_library" bl_options = {"REGISTER", "UNDO"} bl_label = "Remove User Library" bl_description = "Remove User Library" index: IntProperty(default=-1) def execute(self, context: Context) -> Set[str]: prefs = get_addon_prefs() prefs.user_libraries.remove(self.index) return {"FINISHED"} class ASSETLIB_OT_add_user_library(Operator): bl_idname = "assetlib.add_user_library" bl_options = {"REGISTER", "UNDO"} bl_label = "Add User Library" bl_description = "Add User Library" def execute(self, context: Context) -> Set[str]: prefs = get_addon_prefs() lib = prefs.user_libraries.add() lib.expand = True return {"FINISHED"} class ASSETLIB_OT_open_blend(Operator): bl_idname = "assetlib.open_blend" bl_options = {"REGISTER", "UNDO"} bl_label = "Open Blender File" bl_description = "Open blender file" # filepath : StringProperty(subtype='FILE_PATH') def execute(self, context: Context) -> Set[str]: # asset = context.active_file # prefs = get_addon_prefs() lib = get_active_library() # filepath = lib.library_type.format_path(asset.asset_data['filepath']) filepath = lib.library_type.get_active_asset_path() open_blender_file(filepath) return {"FINISHED"} class ASSETLIB_OT_set_paths(Operator): bl_idname = "assetlib.set_paths" bl_options = {"REGISTER", "UNDO", "INTERNAL"} bl_label = "Set Paths" bl_description = "Set Library Paths" name: StringProperty() all: BoolProperty(default=False) def execute(self, context: Context) -> Set[str]: prefs = get_addon_prefs() print("Set Paths") if self.all: libs = prefs.libraries else: libs = [prefs.libraries[self.name]] for lib in libs: lib.clear_library_path() lib.set_library_path() return {"FINISHED"} class ASSETLIB_OT_bundle_library(Operator): bl_idname = "assetlib.bundle" bl_options = {"INTERNAL"} bl_label = "Bundle Library" bl_description = "Bundle all matching asset found inside one blend" name: StringProperty() diff: StringProperty() blocking: BoolProperty(default=False) mode: EnumProperty( items=[ (i.replace(" ", "_").upper(), i, "") for i in ("None", "All", "Auto Bundle") ], default="NONE", ) directory: StringProperty(subtype="DIR_PATH") # conform : BoolProperty(default=False) # def refresh(self): # for area in suitable_areas(bpy.context.screen): # bpy.ops.asset.library_refresh({"area": area, 'region': area.regions[3]}) # space_data.activate_asset_by_id(asset, deferred=deferred) def execute(self, context: Context) -> Set[str]: prefs = get_addon_prefs() libs = [] if self.name: libs += [prefs.libraries[self.name]] if self.mode == "ALL": libs += prefs.libraries.values() elif self.mode == "AUTO_BUNDLE": libs += [l for l in prefs.libraries if l.auto_bundle] if not libs: return {"CANCELLED"} lib_datas = [l.to_dict() for l in libs] print(f"Bundle Libraries: {[l.name for l in libs]}") script_code = dedent( f""" import bpy prefs = bpy.context.preferences.addons["asset_library"].preferences for lib_data in {lib_datas}: lib = prefs.env_libraries.add() lib.set_dict(lib_data) lib.library_type.bundle(cache_diff='{self.diff}') bpy.ops.wm.quit_blender() """ ) script_path = Path(bpy.app.tempdir) / "bundle_library.py" script_path.write_text(script_code) print(script_code) # raise Exception() cmd = get_bl_cmd(script=str(script_path), background=True) # print(cmd) if self.blocking: subprocess.call(cmd) bpy.app.timers.register(refresh_asset_browsers, first_interval=0.2) else: subprocess.Popen(cmd) return {"FINISHED"} class ASSETLIB_OT_reload_addon(Operator): bl_idname = "assetlib.reload_addon" bl_options = {"UNDO"} bl_label = "Reload Asset Library Addon" bl_description = "Reload The Asset Library Addon and the addapters" def execute(self, context: Context) -> Set[str]: print("Execute reload") asset_library.unregister() importlib.reload(asset_library) asset_library.register() return {"FINISHED"} class ASSETLIB_OT_diff(Operator): bl_idname = "assetlib.diff" bl_options = {"REGISTER", "UNDO"} bl_label = "Synchronize" bl_description = "Synchronize Action Lib to Local Directory" name: StringProperty() conform: BoolProperty(default=False) def execute(self, context: Context) -> Set[str]: prefs = get_addon_prefs() lib = prefs.libraries.get(self.name) lib.library_type.diff() return {"FINISHED"} ''' class ASSETLIB_OT_conform_library(Operator): bl_idname = "assetlib.conform_library" bl_options = {"REGISTER", "UNDO"} bl_label = "Conform Library" bl_description = "Split each assets per blend and externalize preview" name : StringProperty() template_image : StringProperty() template_video : StringProperty() directory : StringProperty(subtype='DIR_PATH', name='Filepath') def execute(self, context: Context) -> Set[str]: prefs = get_addon_prefs() lib = prefs.libraries.get(self.name) #lib.library_type.conform(self.directory) templates = {} if self.template_image: templates['image'] = self.template_image if self.template_video: templates['video'] = self.template_video script_path = Path(bpy.app.tempdir) / 'bundle_library.py' script_code = dedent(f""" import bpy prefs = bpy.context.preferences.addons["asset_library"].preferences lib = prefs.env_libraries.add() lib.set_dict({lib.to_dict()}) lib.library_type.conform(directory='{self.directory}', templates={templates}) """) script_path.write_text(script_code) cmd = get_bl_cmd(script=str(script_path), background=True) subprocess.Popen(cmd) return {'FINISHED'} def invoke(self, context, event): context.window_manager.fileselect_add(self) return {'RUNNING_MODAL'} ''' class ASSETLIB_OT_make_custom_preview(Operator): bl_idname = "assetlib.make_custom_preview" bl_label = "Custom Preview" bl_description = "Set a camera to preview an asset" image_size: IntProperty(default=512) modal: BoolProperty(default=False) def modal(self, context, event): if event.type in {"ESC"}: # Cancel self.restore() return {"CANCELLED"} elif event.type in {"RET", "NUMPAD_ENTER"}: # Cancel return self.execute(context) # return {'FINISHED'} return {"PASS_THROUGH"} def execute(self, context): prefs = get_addon_prefs() bpy.ops.render.opengl(write_still=True) img_path = context.scene.render.filepath # print('Load Image to previews') prefs.previews.load(Path(img_path).stem, img_path, "IMAGE") # img = bpy.data.images.load(context.scene.render.filepath) # img.update() # img.preview_ensure() # Copy the image with a new name # render = bpy.data.images['Render Result'] # render_pixels = [0] * self.image_size * self.image_size * 4 # render.pixels.foreach_get(render_pixels) # img = bpy.data.images.new(name=img_name, width=self.image_size, height=self.image_size, is_data=True, alpha=True) # img.pixels.foreach_set(render_pixels) # img.scale(128, 128) # img.preview_ensure() # preview_size = render.size # pixels = [0] * preview_size[0] * preview_size[1] * 4 # render.pixels.foreach_get(pixels) # image.preview.image_size = preview_size # image.preview.image_pixels_float.foreach_set(pixels) self.restore() # self.is_running = False prefs.preview_modal = False return {"FINISHED"} def restore(self): print("RESTORE") try: bpy.types.SpaceView3D.draw_handler_remove(self._handle, "WINDOW") except: print("Failed remove handler") pass bpy.data.objects.remove(self.camera) self.attr_changed.restore() def draw_callback_px(self, context): if context.space_data != self._space_data: return dpi = context.preferences.system.dpi bg_color = (0.8, 0.1, 0.1, 0.5) font_color = (1, 1, 1, 1) text = f"Escape: Cancel Enter: Make Preview" font_id = 0 dim = blf.dimensions(font_id, text) # gpu.state.line_width_set(100) # bgl.glLineWidth(100) # self.shader_2d.bind() # self.shader_2d.uniform_float("color", bg_color) # self.screen_framing.draw(self.shader_2d) # # Reset # gpu.state.line_width_set(1) # -dim[0]/2, +dim[1]/2 + 5 # Display Text blf.color(font_id, *font_color) # unpack color blf.position(font_id, context.region.width / 2 - dim[0] / 2, dim[1] / 2 + 5, 0) blf.size(font_id, 12, dpi) blf.draw(font_id, f"Escape: Cancel Enter: Make Preview") def get_image_name(self): prefs = get_addon_prefs() preview_names = [p for p in prefs.previews.keys()] preview_names.sort() index = 0 if preview_names: index = int(preview_names[-1][-2:]) + 1 return f"preview_{index:03d}" def invoke(self, context, event): prefs = get_addon_prefs() cam_data = bpy.data.cameras.new(name="Preview Camera") self.camera = bpy.data.objects.new(name="Preview Camera", object_data=cam_data) # view_3d = get_view3d_persp() scn = context.scene space = context.space_data matrix = space.region_3d.view_matrix.inverted() if space.region_3d.view_perspective == "CAMERA": matrix = scn.camera.matrix_world self.camera.matrix_world = matrix img_name = self.get_image_name() img_path = Path(bpy.app.tempdir, img_name).with_suffix(".webp") self.attr_changed = attr_set( [ (space.overlay, "show_overlays", False), (space.region_3d, "view_perspective", "CAMERA"), (space.region_3d, "view_camera_offset"), (space.region_3d, "view_camera_zoom"), (space, "lock_camera", True), (space, "show_region_ui", False), (scn, "camera", self.camera), (scn.render, "resolution_percentage", 100), (scn.render, "resolution_x", self.image_size), (scn.render, "resolution_y", self.image_size), (scn.render, "film_transparent", True), (scn.render.image_settings, "file_format", "WEBP"), (scn.render.image_settings, "color_mode", "RGBA"), # (scn.render.image_settings, 'color_depth', '8'), (scn.render, "use_overwrite", True), (scn.render, "filepath", str(img_path)), ] ) bpy.ops.view3d.view_center_camera() space.region_3d.view_camera_zoom -= 6 space.region_3d.view_camera_offset[1] += 0.03 w, h = (context.region.width, context.region.height) self._space_data = context.space_data if self.modal: prefs.preview_modal = True self.shader_2d = gpu.shader.from_builtin("2D_UNIFORM_COLOR") self.screen_framing = batch_for_shader( self.shader_2d, "LINE_LOOP", {"pos": [(0, 0), (0, h), (w, h), (w, 0)]} ) self._handle = bpy.types.SpaceView3D.draw_handler_add( self.draw_callback_px, (context,), "WINDOW", "POST_PIXEL" ) context.window_manager.modal_handler_add(self) return {"RUNNING_MODAL"} else: return self.execute(context) class ASSETLIB_OT_generate_previews(Operator): bl_idname = "assetlib.generate_previews" bl_options = {"REGISTER", "UNDO"} bl_label = "Generate Previews" bl_description = "Generate and write the image for assets" cache: StringProperty() preview_blend: StringProperty() name: StringProperty() blocking: BoolProperty(default=True) def execute(self, context: Context) -> Set[str]: prefs = get_addon_prefs() lib = prefs.libraries.get(self.name) # self.write_file(self.diff_file, self.diff) # preview_assets = [(a.asset_data['filepath'], self.data_types, a.name) for a in assets] # self.preview_assets_file.write_text(json.dumps(preview_assets), encoding='utf-8') # cmd = [ # bpy.app.binary_path, '-b', '--use-system-env', # '--python', str(PREVIEW_ASSETS_SCRIPT), '--', # '--preview-blend', str(self.preview_blend), # '--preview-assets-file', str(self.preview_assets_file) # ] # subprocess.call(cmd) preview_blend = self.preview_blend or lib.library_type.preview_blend if not preview_blend or not Path(preview_blend).exists(): preview_blend = MODULE_DIR / "common" / "preview.blend" script_path = Path(bpy.app.tempdir) / "generate_previews.py" script_code = dedent( f""" import bpy prefs = bpy.context.preferences.addons["asset_library"].preferences lib = prefs.env_libraries.add() lib.set_dict({lib.to_dict()}) bpy.ops.wm.open_mainfile(filepath='{preview_blend}', load_ui=True) lib.library_type.generate_previews(cache='{self.cache}') """ ) script_path.write_text(script_code) cmd = get_bl_cmd(script=str(script_path), background=True) if self.blocking: subprocess.call(cmd) else: subprocess.Popen(cmd) return {"FINISHED"} class ASSETLIB_OT_play_preview(Operator): bl_idname = "assetlib.play_preview" bl_options = {"REGISTER", "UNDO", "INTERNAL"} bl_label = "Play Preview" bl_description = "Play Preview" @classmethod def poll(cls, context: Context) -> bool: if not context.active_file: return False if not asset_utils.SpaceAssetInfo.is_asset_browser(context.space_data): cls.poll_message_set("Current editor is not an asset browser") return False lib = get_active_library() if not lib: return False return True def execute(self, context: Context) -> Set[str]: asset = context.active_file prefs = get_addon_prefs() lib = get_active_library() # filepath = lib.library_type.format_path(asset.asset_data['filepath']) asset_path = lib.library_type.get_active_asset_path() asset_image = lib.library_type.get_image(asset.name, asset_path) asset_video = lib.library_type.get_video(asset.name, asset_path) if not asset_image and not asset_video: self.report({"ERROR"}, f"Preview for {asset.name} not found.") return {"CANCELLED"} if asset_video: self.report({"INFO"}, f"Video found. {asset_video}.") if prefs.video_player: subprocess.Popen([prefs.video_player, asset_video]) else: bpy.ops.wm.path_open(filepath=str(asset_video)) else: self.report({"INFO"}, f"Image found. {asset_image}.") if prefs.image_player: subprocess.Popen([prefs.image_player, asset_image]) else: bpy.ops.wm.path_open(filepath=str(asset_image)) return {"FINISHED"} class ASSETLIB_OT_synchronize(Operator): bl_idname = "assetlib.synchronize" bl_options = {"REGISTER", "UNDO"} bl_label = "Synchronize" bl_description = "Synchronize Action Lib to Local Directory" clean: BoolProperty(default=False) only_new: BoolProperty(default=False) only_recent: BoolProperty(default=False) name: StringProperty() all: BoolProperty(default=False) def execute(self, context: Context) -> Set[str]: print("Not yet Implemented, have to be replace by Bundle instead") return {"FINISHED"} prefs = get_addon_prefs() print("Synchronize") if self.all: libs = prefs.libraries else: libs = [prefs.libraries.get(self.name)] for lib in libs: if self.clean and Path(lib.path_local).exists(): pass print("To check first") # shutil.rmtree(path_local) if not lib.path_local: continue synchronize( src=lib.path, dst=lib.path_local, only_new=self.only_new, only_recent=self.only_recent, ) return {"FINISHED"} classes = ( ASSETLIB_OT_play_preview, ASSETLIB_OT_open_blend, ASSETLIB_OT_set_paths, ASSETLIB_OT_synchronize, ASSETLIB_OT_add_user_library, ASSETLIB_OT_remove_user_library, ASSETLIB_OT_diff, ASSETLIB_OT_generate_previews, ASSETLIB_OT_bundle_library, ASSETLIB_OT_remove_assets, ASSETLIB_OT_edit_data, # ASSETLIB_OT_conform_library, ASSETLIB_OT_reload_addon, ASSETLIB_OT_make_custom_preview, ) def register(): # bpy.types.UserAssetLibrary.is_env = False for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls)