import bpy from pathlib import Path from bpy.types import ( Context, Header, Menu, Panel, UIList, WindowManager, WorkSpace, ) from bpy_extras import asset_utils from asset_library.common.bl_utils import get_object_libraries, get_addon_prefs def draw_context_menu(self, context): layout = self.layout #asset = context.active_file layout.operator("assetlib.open_blend_file", text="Open Blend File")#.filepath = asset.asset_data['filepath'] def draw_header(layout): '''Draw the header of the Asset Browser Window''' layout.separator() #layout.operator("actionlib.store_anim_pose", text='Add Action', icon='FILE_NEW')