asset_library/action/_render_preview.py
2026-01-07 16:05:47 +01:00

326 lines
9.6 KiB
Python

import sys
from pathlib import Path
# sys.path.append(str(Path(__file__).parents[3]))
from asset_library.action.concat_preview import mosaic_export
from asset_library.common.file_utils import open_file
from asset_library.action.functions import reset_bone, get_keyframes
from asset_library.common.functions import read_catalog
import bpy
import argparse
import json
import re
import shutil
import subprocess
from tempfile import gettempdir
def rm_tree(pth):
pth = Path(pth)
for child in pth.glob("*"):
if child.is_file():
child.unlink()
else:
rm_tree(child)
pth.rmdir()
def render_preview(
directory, asset_catalog, render_actions, publish_actions, remove_folder
):
scn = bpy.context.scene
rnd = bpy.context.scene.render
rnd.resolution_x = rnd.resolution_y = 512
report = []
blendfile = Path(bpy.data.filepath)
asset_catalog_data = read_catalog(asset_catalog)
anim_render_dir = (
Path(gettempdir()) / "actionlib_render"
) # /tmp/actionlib_render. Removed at the end
anim_render_dir.mkdir(exist_ok=True, parents=True)
preview_render_dir = Path(directory) / "preview"
if preview_render_dir.exists() and remove_folder:
rm_tree(preview_render_dir)
preview_render_dir.mkdir(exist_ok=True, parents=True)
for i in ("anim", "pose"):
Path(preview_render_dir / i).mkdir(exist_ok=True, parents=True)
for f in preview_render_dir.rglob("*"):
if f.is_dir():
print(f"{f} is dir. Skipped.")
continue
if (
all(i not in f.parts for i in ("anim", "pose"))
and f.parent.parts[-1] != "preview"
):
print(f"{f} is out of pipe. Approved or Rtk pictures. Skipped.")
continue
if not any(f.stem.endswith(a) for a in publish_actions):
print(f"{str(f)} not in publish actions anymore. Removing...")
f.unlink()
# Set Scene
# ----------
# Scene Setting
scn.use_preview_range = True
scn.eevee.use_gtao = True
scn.tool_settings.use_keyframe_insert_auto = False
# Render Setting
rnd.engine = "BLENDER_EEVEE"
rnd.use_simplify = False
rnd.use_stamp_date = True
rnd.use_stamp_time = True
rnd.use_stamp_render_time = False
rnd.use_stamp_frame = True
rnd.use_stamp_frame_range = False
rnd.use_stamp_memory = False
rnd.use_stamp_hostname = False
rnd.use_stamp_camera = True
rnd.use_stamp_lens = False
rnd.use_stamp_scene = False
rnd.use_stamp_marker = False
rnd.use_stamp_filename = False
rnd.use_stamp_sequencer_strip = False
rnd.use_stamp_note = True
rnd.use_stamp = True
rnd.stamp_font_size = 16
rnd.use_stamp_labels = False
rnd.image_settings.file_format = "JPEG"
# Viewport Look
# ----------
"""
# Eevee
for screen in bpy.data.screens:
for area in screen.areas:
for space in area.spaces:
if space.type == 'VIEW_3D':
space.overlay.show_overlays = False
space.shading.type = 'RENDERED'
space.shading.use_scene_lights_render = False
space.shading.use_scene_world_render = False
space.region_3d.view_perspective = 'CAMERA'
"""
# Cycles Mat Shading
for a in bpy.context.screen.areas:
if a.type == "VIEW_3D":
a.spaces[0].overlay.show_overlays = False
a.spaces[0].region_3d.view_perspective = "CAMERA"
a.spaces[0].shading.show_cavity = True
a.spaces[0].shading.cavity_type = "WORLD"
a.spaces[0].shading.cavity_ridge_factor = 0.75
a.spaces[0].shading.cavity_valley_factor = 1.0
# Add Subsurf
# -----------
deform_ob = [
m.object for o in scn.objects for m in o.modifiers if m.type == "MESH_DEFORM"
]
deform_ob += [
m.target for o in scn.objects for m in o.modifiers if m.type == "SURFACE_DEFORM"
]
objects = [
o
for o in bpy.context.scene.objects
if (
o.type == "MESH"
and o not in deform_ob
and o not in bpy.context.scene.collection.objects[:]
)
]
for o in objects:
subsurf = False
for m in o.modifiers:
if m.type == "SUBSURF":
m.show_viewport = m.show_render
m.levels = m.render_levels
subsurf = True
break
if not subsurf:
subsurf = o.modifiers.new("", "SUBSURF")
subsurf.show_viewport = subsurf.show_render
subsurf.levels = subsurf.render_levels
# Loop through action and render
# ------------------------------
rig = next((o for o in scn.objects if o.type == "ARMATURE"), None)
# actions = [a for a in bpy.data.actions if a.asset_data]
rig.animation_data_create()
for action_name in render_actions:
action = bpy.data.actions.get(action_name)
if not action:
print(f"'{action_name}' not found.")
continue
print(f"-- Current --: {action.name}")
rnd.stamp_note_text = "{type} : {pose_name}"
action_data = action.asset_data
if "camera" not in action_data.keys():
report.append(f"'{action.name}' has no CameraData.")
continue
catalog_name = next(
(
v["name"]
for v in asset_catalog_data.values()
if action_data.catalog_id == v["id"]
),
None,
)
pose_name = "/".join([*catalog_name.split("-"), action.name])
filename = bpy.path.clean_name(f"{catalog_name}_{action.name}")
ext = "jpg"
rig.animation_data.action = None
bpy.context.view_layer.update()
for b in rig.pose.bones:
if re.match("^[A-Z]+\.", b.name):
continue
reset_bone(b)
rest_pose = None
if isinstance(action.asset_data.get("rest_pose"), str):
rest_pose = bpy.data.actions.get(action.asset_data["rest_pose"])
rig.animation_data.action = rest_pose
bpy.context.view_layer.update()
rig.animation_data.action = action
if "camera" in action.asset_data.keys():
action_cam = bpy.data.objects.get(action.asset_data["camera"], "")
if action_cam:
scn.camera = action_cam
# Is Anim
if not action_data["is_single_frame"] or "anim" in action_data.tags.keys():
keyframes = get_keyframes(action)
if not keyframes:
continue
anim_start = keyframes[0]
anim_end = keyframes[-1]
if anim_start < scn.frame_start:
report.append(
f"Issue found for '{action.name}'. Has keyframes before 'Start Frame'."
)
continue
scn.frame_preview_start = anim_start
scn.frame_preview_end = anim_end
rnd.stamp_note_text = rnd.stamp_note_text.format(
type="ANIM",
pose_name=pose_name,
)
rnd.filepath = f"{str(anim_render_dir)}/{filename}_####.{ext}"
bpy.ops.render.opengl(animation=True)
ffmpeg_cmd = [
"ffmpeg",
"-y",
"-start_number",
f"{anim_start:04d}",
"-i",
rnd.filepath.replace("####", "%04d"),
"-c:v",
"libx264",
str((preview_render_dir / "anim" / filename).with_suffix(".mov")),
]
subprocess.call(ffmpeg_cmd)
# Is Pose
elif action_data["is_single_frame"] or "pose" in action_data.tags.keys():
scn.frame_preview_start = scn.frame_preview_end = scn.frame_start
rnd.stamp_note_text = rnd.stamp_note_text.format(
type="POSE",
pose_name=pose_name,
)
rnd.filepath = f"{str(preview_render_dir)}/pose/{filename}_####.{ext}"
bpy.ops.render.opengl(animation=True)
filename = rnd.filepath.replace("####", f"{scn.frame_preview_end:04d}")
Path(filename).rename(re.sub("_[0-9]{4}.", ".", filename))
shutil.rmtree(anim_render_dir)
# Report
# ------
if report:
report_file = blendfile.parent / Path(f"{blendfile.stem}report").with_suffix(
".txt"
)
if not report_file.exists():
report_file.touch(exist_ok=False)
report_file.write_text("-")
report_file.write_text("\n".join(report))
result = report_file
else:
result = preview_render_dir
open_file(result)
files = [str(f) for f in sorted((preview_render_dir / "pose").glob("*.jpg"))]
mosaic_export(
files=files,
catalog_data=asset_catalog_data,
row=2,
columns=2,
auto_calculate=True,
bg_color=(
0.18,
0.18,
0.18,
),
resize_output=100,
)
bpy.ops.wm.quit_blender()
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description="Add Comment To the tracker",
formatter_class=argparse.ArgumentDefaultsHelpFormatter,
)
parser.add_argument("--directory")
parser.add_argument("--asset-catalog")
parser.add_argument("--render-actions", nargs="+")
parser.add_argument("--publish-actions", nargs="+")
parser.add_argument("--remove-folder", type=json.loads, default="false")
if "--" in sys.argv:
index = sys.argv.index("--")
sys.argv = [sys.argv[index - 1], *sys.argv[index + 1 :]]
args = parser.parse_args()
render_preview(**vars(args))