2026-01-07 16:05:47 +01:00

64 lines
1.9 KiB
Python

import bpy
def draw_context_menu(layout):
params = bpy.context.space_data.params
asset = bpy.context.asset_file_handle
layout.operator(
"assetlib.open_blend", text="Open blend file"
) # .asset = asset.name
layout.operator("assetlib.play_preview", text="Play Preview")
layout.separator()
layout.operator_context = "INVOKE_DEFAULT"
# layout.operator("assetlib.rename_asset", text="Rename Action")
layout.operator("assetlib.remove_assets", text="Remove Assets")
layout.operator("assetlib.edit_data", text="Edit Asset data")
# layout.operator("actionlib.clear_asset", text="Clear Asset (Fake User)").use_fake_user = True
layout.separator()
layout.operator("actionlib.apply_selected_action", text="Apply Pose").flipped = (
False
)
layout.operator(
"actionlib.apply_selected_action", text="Apply Pose (Flipped)"
).flipped = True
layout.separator()
layout.operator(
"poselib.blend_pose_asset_for_keymap", text="Blend Pose"
).flipped = False
layout.operator(
"poselib.blend_pose_asset_for_keymap", text="Blend Pose (Flipped)"
).flipped = True
layout.separator()
layout.operator(
"poselib.pose_asset_select_bones", text="Select Bones"
).selected_side = "CURRENT"
layout.operator(
"poselib.pose_asset_select_bones", text="Select Bones (Flipped)"
).selected_side = "FLIPPED"
layout.operator(
"poselib.pose_asset_select_bones", text="Select Bones (Both)"
).selected_side = "BOTH"
layout.separator()
# layout.operator("asset.library_refresh")
if params.display_type == "THUMBNAIL":
layout.prop_menu_enum(params, "display_size")
def draw_header(layout):
"""Draw the header of the Asset Browser Window"""
layout.separator()
layout.operator("actionlib.store_anim_pose", text="Add Action", icon="FILE_NEW")