asset_library/action/gui.py

50 lines
1.8 KiB
Python

import bpy
def draw_context_menu(layout):
params = bpy.context.space_data.params
asset = bpy.context.asset_file_handle
layout.operator("assetlib.open_blend", text="Open blend file")#.asset = asset.name
layout.operator("assetlib.play_preview", text="Play Preview")
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
#layout.operator("assetlib.rename_asset", text="Rename Action")
layout.operator("assetlib.clear_asset", text="Remove Asset")
layout.operator("assetlib.edit_data", text="Edit Asset data")
#layout.operator("actionlib.clear_asset", text="Clear Asset (Fake User)").use_fake_user = True
layout.separator()
layout.operator("actionlib.apply_selected_action", text="Apply Pose").flipped = False
layout.operator("actionlib.apply_selected_action", text="Apply Pose (Flipped)").flipped = True
layout.separator()
layout.operator("poselib.blend_pose_asset_for_keymap", text="Blend Pose").flipped = False
layout.operator("poselib.blend_pose_asset_for_keymap", text="Blend Pose (Flipped)").flipped = True
layout.separator()
layout.operator("poselib.pose_asset_select_bones", text="Select Bones").selected_side = 'CURRENT'
layout.operator("poselib.pose_asset_select_bones", text="Select Bones (Flipped)").selected_side = 'FLIPPED'
layout.operator("poselib.pose_asset_select_bones", text="Select Bones (Both)").selected_side = 'BOTH'
layout.separator()
#layout.operator("asset.library_refresh")
if params.display_type == 'THUMBNAIL':
layout.prop_menu_enum(params, "display_size")
def draw_header(layout):
'''Draw the header of the Asset Browser Window'''
layout.separator()
layout.operator("actionlib.store_anim_pose", text='Add Action', icon='FILE_NEW')