pin select bones
1.6.1 - changed: `on select` options using `pin feet` target selected bones instead (wuthout the option only target bones with `foot` in name)master
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@ -1,5 +1,9 @@
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# Changelog
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1.6.1
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- changed: `on select` options using `pin feet` target selected bones instead (wuthout the option only target bones with `foot` in name)
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1.6.0
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- added: World space copy/paste from `Pin tool` panel can now copy/paste multiple selected posebones positions
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@ -273,8 +273,11 @@ def pin_down_feets():
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if obj.type != 'ARMATURE':
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print('ERROR', 'active is not an armature type')
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return
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debug = fn.get_addon_prefs().debug
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scn = bpy.context.scene
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on_selected = scn.anim_cycle_settings.expand_on_selected_bones
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# Delete current action if its not the main one
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# create a new '_pinned' one
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act = fn.set_generated_action(obj)
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@ -346,8 +349,8 @@ def pin_down_feets():
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b_name = fcu.data_path.split('"')[1] # print('b_name: ', b_name, fcu.is_valid)
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## TEST : only foot bones
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if not 'foot' in b_name:
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## if working without selection, target only foot bones.
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if not on_selected and not 'foot' in b_name:
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continue
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pb = obj.pose.bones.get(b_name)
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@ -355,6 +358,10 @@ def pin_down_feets():
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print(f'{b_name} is invalid')
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continue
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if on_selected and not pb.bone.select:
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# filter selection
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continue
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contact_ranges = []
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start_contact = None
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prev = None
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@ -4,7 +4,7 @@ bl_info = {
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"name": "Auto Walk",
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"description": "Develop a walk/run cycles along a curve and pin feets",
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"author": "Samuel Bernou",
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"version": (1, 6, 0),
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"version": (1, 6, 1),
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"blender": (3, 0, 0),
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"location": "View3D",
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"warning": "",
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