Straight curve creation method
1.1.0 - added: another method to add curve placing character in two positionmaster
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@ -1,5 +1,9 @@
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# Changelog
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1.1.0
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- added: another method to add curve placing character in two position
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1.0.0
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- fix: broken algo for extreme keys range detection
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@ -0,0 +1,111 @@
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import bpy, re
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from . import fn
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## step 1 : Create the curve
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# need to determine a specific acceleration envelope factor to go to end of curve
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# (set on curves)
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def remove_spacetime_keys(context=None):
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if not context:
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context = bpy.context
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# remove all spacetime markers and walk collection
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col_name = 'walk_markers'
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walk_col = context.scene.collection.children.get(col_name)
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if walk_col:
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for o in reversed(walk_col.objects):
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if o.name.startswith('spacetime_marker_'):
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bpy.data.objects.remove(o)
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bpy.data.collections.remove(walk_col)
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class UAC_OT_create_a_b_step(bpy.types.Operator):
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bl_idname = "anim.create_a_b_step"
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bl_label = "Create Two Points Curve"
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bl_description = "Create a straight curve between two defined position and time"
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bl_options = {"REGISTER", "UNDO", "INTERNAL"}
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# first time ops is launched just set an empty (with market time)
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# second time (if a mark empty exists determine a AB path to set curve)
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@classmethod
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def poll(cls, context):
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return context.object and context.object.type == 'ARMATURE'
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def create_marker(self, context):
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m_name = f'spacetime_marker_{context.scene.frame_current}'
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mark = bpy.data.objects.new(m_name, None)
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mark.location = self.position
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mark.empty_display_size = 2
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self.walk_col.objects.link(mark)
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return mark
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def execute(self, context):
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ob = context.object
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prefs = fn.get_addon_prefs()
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root_name = prefs.tgt_bone
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root = ob.pose.bones.get(root_name)
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self.position = (ob.matrix_world @ root.matrix).to_translation()
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col_name = 'walk_markers'
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self.walk_col = fn.get_col(col_name, create=True) # link in scene collection by default
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markers = [o for o in self.walk_col.objects if o.type == 'EMPTY' and o.name.startswith('spacetime_marker_')]
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if not markers:
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self.create_marker(context)
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return {"FINISHED"}
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# Create the second marker and append to marker list
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markers.append(self.create_marker(context))
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markers.sort(key=lambda x: x.name) # sort by time (frame written in name)
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a = markers[0].location
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b = markers[1].location - a # remove a postion to get position in curve object space
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# Set the curve and constraint
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curve = fn.generate_curve(location=a, direction=b, name='curve_path', context=context)
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settings = context.scene.anim_cycle_settings
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settings.path_to_follow = curve
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fn.create_follow_path_constraint(ob, curve)
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# refresh evaluation so constraint shows up correctly
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bpy.context.scene.frame_set(bpy.context.scene.frame_current)
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# set offset animation ??? (but movement not in sync until action is retimed in NLA)
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# remove all markers or keep for later reuse ?
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remove_spacetime_keys(context=None)
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# if speed calculation is done later need to know start and end frame...
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return {"FINISHED"}
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class UAC_OT_remove_a_b_step(bpy.types.Operator):
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bl_idname = "anim.remove_a_b_step"
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bl_label = "Remove First Position"
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bl_description = "remove first point defining step"
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bl_options = {"REGISTER", "UNDO", "INTERNAL"}
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# Define what is first and last according to time
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@classmethod
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def poll(cls, context):
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return context.object and context.object.type == 'ARMATURE'
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def execute(self, context):
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remove_spacetime_keys(context=None)
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return {"FINISHED"}
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classes=(
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UAC_OT_create_a_b_step,
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UAC_OT_remove_a_b_step,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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# if __name__ == "__main__":
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# register()
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@ -3,118 +3,6 @@ from . import fn
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## step 1 : Create the curve and/or follow path constraint, snap to ground
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def create_follow_path_constraint(ob, curve, follow_curve=True):
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prefs = fn.get_addon_prefs()
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root_name = prefs.tgt_bone
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root = ob.pose.bones.get(root_name)
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if not root:
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return ('ERROR', f'posebone {root_name} not found in armature {ob.name} check addon preferences to change name')
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# Clear bone follow path constraint
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exiting_fp_constraints = [c for c in root.constraints if c.type == 'FOLLOW_PATH']
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for c in exiting_fp_constraints:
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root.constraints.remove(c)
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# loc = ob.matrix_world @ root.matrix.to_translation()
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if root.name == ('world', 'root') and root.location != (0,0,0):
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old_loc = root.location
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root.location = (0,0,0)
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print(f'root moved from {old_loc} to (0,0,0) to counter follow curve offset')
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const = root.constraints.new('FOLLOW_PATH')
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const.target = curve
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# axis only in this case, should be in addon to prefs
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## determine which axis to use... maybe found orientation in world space from matrix_basis ?
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root_world_base_direction = root.bone.matrix_local @ fn.get_direction_vector_from_enum(bpy.context.scene.anim_cycle_settings.forward_axis)
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const.forward_axis = fn.orentation_track_from_vector(root_world_base_direction) # 'TRACK_NEGATIVE_Y' # bpy.context.scene.anim_cycle_settings.forward_axis # 'FORWARD_X'
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print('const.forward_axis: ', const.forward_axis)
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const.use_curve_follow = True
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return curve, const
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def snap_curve():
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obj = bpy.context.object
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curve = const = None
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if obj.type == 'ARMATURE':
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curve, const = fn.get_follow_curve_from_armature(obj)
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to_follow = bpy.context.scene.anim_cycle_settings.path_to_follow
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if not curve and not to_follow:
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return ('ERROR', f'No curve pointed by "Path" filed')
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# get curve from field
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if not curve:
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curve, const = create_follow_path_constraint(obj, to_follow)
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if isinstance(curve, str):
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return (curve, const) # those are error message
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# if obj.type == 'CURVE':
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# return ('ERROR', f'Select the armature related to curve {obj.name}')
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# else:
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# return ('ERROR', 'Not an armature object')
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gnd = fn.get_gnd()
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if not gnd:
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return
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curve_act = None
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anim_frame = None
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# if it's on a snap curve, fetch original
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if '_snap' in curve.name:
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org_name = re.sub(r'_snap\.?\d{0,3}$', '', curve.name)
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org_curve = bpy.context.scene.objects.get(org_name)
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if org_curve:
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const.target = org_curve
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# keep action
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if curve.data.animation_data and curve.data.animation_data.action:
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curve_act = curve.data.animation_data.action
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anim_frame = curve.data.path_duration
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# delete old snap
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bpy.data.objects.remove(curve)
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# assign old curve as main one
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curve = org_curve
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nc = curve.copy()
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name = re.sub(r'\.\d{3}$', '', curve.name) + '_snap'
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const.target = nc
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nc.name = name
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nc.data = curve.data.copy()
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nc.data.name = name + '_data'
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if curve_act:
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nc.data.animation_data_create()
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nc.data.animation_data.action = curve_act
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if anim_frame:
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nc.data.path_duration = anim_frame
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curve.users_collection[0].objects.link(nc)
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## If object mode is Curve subdivide it (TODO if nurbs needs conversion)
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#-# subdivide the curve (if curve is not nurbs)
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# bpy.ops.object.mode_set(mode='EDIT')
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# bpy.ops.curve.select_all(action='SELECT')
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# bpy.ops.curve.subdivide(number_cuts=4)
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# bpy.ops.object.mode_set(mode='OBJECT')
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# shrinkwrap or cast on ground
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mod = nc.modifiers.new('Shrinkwrap', 'SHRINKWRAP')
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# mod.wrap_method = 'TARGET_PROJECT'
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mod.wrap_method = 'PROJECT'
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mod.wrap_mode = 'ON_SURFACE'
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mod.use_project_z = True
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mod.use_negative_direction = True
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mod.use_positive_direction = True
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mod.target = gnd
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# Apply and decimate
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bpy.ops.object.modifier_apply({'object': nc}, modifier="Shrinkwrap", report=False)
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bpy.context.scene.anim_cycle_settings.path_to_follow = nc
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# return 0, nc
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class UAC_OT_create_curve_path(bpy.types.Operator):
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bl_idname = "anim.create_curve_path"
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bl_label = "Create Curve"
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@ -149,13 +37,12 @@ class UAC_OT_create_curve_path(bpy.types.Operator):
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settings.path_to_follow = curve
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create_follow_path_constraint(ob, curve)
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fn.create_follow_path_constraint(ob, curve)
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# refresh evaluation so constraint shows up correctly
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bpy.context.scene.frame_set(bpy.context.scene.frame_current)
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return {"FINISHED"}
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class UAC_OT_create_follow_path(bpy.types.Operator):
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bl_idname = "anim.create_follow_path"
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bl_label = "Create Follow Path Constraint"
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def execute(self, context):
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ob = context.object
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curve = context.scene.anim_cycle_settings.path_to_follow
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err, const = create_follow_path_constraint(ob, curve)
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err, const = fn.create_follow_path_constraint(ob, curve)
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if isinstance(err, str):
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self.report({'ERROR'}, err)
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return {"CANCELLED"}
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return context.object and context.object.type == 'ARMATURE'
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def execute(self, context):
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err = snap_curve()
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err = fn.snap_curve()
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if err:
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self.report({err[0]}, err[1])
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if err[0] == 'ERROR':
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return {"CANCELLED"}
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# set mode to object set curve as active and go Edit
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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curve.select_set(True)
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context.view_layer.objects.active = curve
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bpy.ops.object.mode_set(mode='EDIT', toggle=False) # EDIT_CURVE
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fn.go_edit_mode(curve)
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# curve context.mode -> EDIT_CURVE
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# Deselect armature object
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b.id_data.select_set(False)
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return {"FINISHED"}
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"name": "Unfold Anim Cycle",
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"description": "Anim tools to develop walk/run cycles along a curve",
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"author": "Samuel Bernou",
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"version": (1, 0, 0),
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"version": (1, 1, 0),
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"blender": (3, 0, 0),
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"location": "View3D",
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"warning": "",
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@ -17,6 +17,7 @@ if 'bpy' in locals():
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imp.reload(preferences)
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imp.reload(OP_setup)
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imp.reload(OP_setup_curve_path)
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imp.reload(OP_setup_curve_a_to_b)
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imp.reload(OP_animate_path)
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imp.reload(OP_expand_cycle_step)
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imp.reload(OP_snap_contact)
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from . import preferences
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from . import OP_setup
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from . import OP_setup_curve_path
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from . import OP_setup_curve_a_to_b
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from . import OP_animate_path
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from . import OP_expand_cycle_step
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from . import OP_snap_contact
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@ -43,6 +45,7 @@ mods = (
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preferences,
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OP_setup,
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OP_setup_curve_path,
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OP_setup_curve_a_to_b,
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OP_animate_path,
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OP_expand_cycle_step,
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OP_snap_contact,
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146
fn.py
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fn.py
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@ -244,8 +244,7 @@ def orentation_track_from_vector(input_vector) -> str:
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def get_root_name(context=None):
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'''return name of rig root name'''
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if context is None:
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context = bpy.context
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context = context or bpy.context
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prefs = get_addon_prefs()
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return settings.tgt_bone
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## --- curve funcs
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def generate_curve(location=(0,0,0), direction=(1,0,0), name='curve_path', enter_edit=True, context=None):
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'''Create curve at provided location and direction vector'''
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if context is None:
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context = bpy.context
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context = context or bpy.context
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## using ops (dirty)
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# bpy.ops.curve.primitive_bezier_curve_add(radius=1, enter_editmode=enter_edit, align='WORLD', location=location, scale=(1, 1, 1))
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return curve
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def create_follow_path_constraint(ob, curve, follow_curve=True):
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prefs = get_addon_prefs()
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root_name = prefs.tgt_bone
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root = ob.pose.bones.get(root_name)
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if not root:
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return ('ERROR', f'posebone {root_name} not found in armature {ob.name} check addon preferences to change name')
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# Clear bone follow path constraint
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exiting_fp_constraints = [c for c in root.constraints if c.type == 'FOLLOW_PATH']
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for c in exiting_fp_constraints:
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root.constraints.remove(c)
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# loc = ob.matrix_world @ root.matrix.to_translation()
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if root.name == ('world', 'root') and root.location != (0,0,0):
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old_loc = root.location
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root.location = (0,0,0)
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print(f'root moved from {old_loc} to (0,0,0) to counter follow curve offset')
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const = root.constraints.new('FOLLOW_PATH')
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const.target = curve
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# axis only in this case, should be in addon to prefs
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## determine which axis to use... maybe found orientation in world space from matrix_basis ?
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root_world_base_direction = root.bone.matrix_local @ get_direction_vector_from_enum(bpy.context.scene.anim_cycle_settings.forward_axis)
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const.forward_axis = orentation_track_from_vector(root_world_base_direction) # 'TRACK_NEGATIVE_Y' # bpy.context.scene.anim_cycle_settings.forward_axis # 'FORWARD_X'
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print('const.forward_axis: ', const.forward_axis)
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const.use_curve_follow = True
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return curve, const
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def snap_curve():
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obj = bpy.context.object
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curve = const = None
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if obj.type == 'ARMATURE':
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curve, const = get_follow_curve_from_armature(obj)
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to_follow = bpy.context.scene.anim_cycle_settings.path_to_follow
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if not curve and not to_follow:
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return ('ERROR', f'No curve pointed by "Path" filed')
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# get curve from field
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if not curve:
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curve, const = create_follow_path_constraint(obj, to_follow)
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if isinstance(curve, str):
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return (curve, const) # those are error message
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# if obj.type == 'CURVE':
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# return ('ERROR', f'Select the armature related to curve {obj.name}')
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# else:
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# return ('ERROR', 'Not an armature object')
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gnd = get_gnd()
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if not gnd:
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return
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curve_act = None
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anim_frame = None
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# if it's on a snap curve, fetch original
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if '_snap' in curve.name:
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org_name = re.sub(r'_snap\.?\d{0,3}$', '', curve.name)
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org_curve = bpy.context.scene.objects.get(org_name)
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if org_curve:
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const.target = org_curve
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# keep action
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if curve.data.animation_data and curve.data.animation_data.action:
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curve_act = curve.data.animation_data.action
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anim_frame = curve.data.path_duration
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# delete old snap
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bpy.data.objects.remove(curve)
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# assign old curve as main one
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curve = org_curve
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nc = curve.copy()
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name = re.sub(r'\.\d{3}$', '', curve.name) + '_snap'
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const.target = nc
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nc.name = name
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nc.data = curve.data.copy()
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nc.data.name = name + '_data'
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if curve_act:
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nc.data.animation_data_create()
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nc.data.animation_data.action = curve_act
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if anim_frame:
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nc.data.path_duration = anim_frame
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curve.users_collection[0].objects.link(nc)
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## If object mode is Curve subdivide it (TODO if nurbs needs conversion)
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#-# subdivide the curve (if curve is not nurbs)
|
||||
|
||||
# bpy.ops.object.mode_set(mode='EDIT')
|
||||
# bpy.ops.curve.select_all(action='SELECT')
|
||||
# bpy.ops.curve.subdivide(number_cuts=4)
|
||||
# bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# shrinkwrap or cast on ground
|
||||
mod = nc.modifiers.new('Shrinkwrap', 'SHRINKWRAP')
|
||||
# mod.wrap_method = 'TARGET_PROJECT'
|
||||
mod.wrap_method = 'PROJECT'
|
||||
mod.wrap_mode = 'ON_SURFACE'
|
||||
mod.use_project_z = True
|
||||
mod.use_negative_direction = True
|
||||
mod.use_positive_direction = True
|
||||
mod.target = gnd
|
||||
|
||||
# Apply and decimate
|
||||
bpy.ops.object.modifier_apply({'object': nc}, modifier="Shrinkwrap", report=False)
|
||||
bpy.context.scene.anim_cycle_settings.path_to_follow = nc
|
||||
# return 0, nc
|
||||
|
||||
## --- action funcs
|
||||
|
||||
def update_action(act):
|
||||
'''update fcurves (often broken after generation through API)'''
|
||||
|
||||
|
@ -508,4 +623,25 @@ def create_cycle_modifiers(ob=None):
|
|||
continue
|
||||
# print(f'Adding cycle modifier {fc.data_path}')
|
||||
_m = fc.modifiers.new(type='CYCLES')
|
||||
fc.update()
|
||||
fc.update()
|
||||
|
||||
## Get collection, create if necessary
|
||||
def get_col(name, parent=None, create=True):
|
||||
parent = parent or bpy.context.scene.collection
|
||||
col = bpy.data.collections.get(name)
|
||||
if not col and create:
|
||||
col = bpy.data.collections.new(name)
|
||||
|
||||
if col not in parent.children[:]:
|
||||
parent.children.link(col)
|
||||
|
||||
return col
|
||||
|
||||
def go_edit_mode(ob, context=None):
|
||||
'''set mode to object, set passed obhject as active and go Edit'''
|
||||
|
||||
context = context or bpy.context
|
||||
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
|
||||
ob.select_set(True)
|
||||
context.view_layer.objects.active = ob
|
||||
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
|
|
@ -38,6 +38,14 @@ class UAC_PT_walk_cycle_anim_panel(bpy.types.Panel):
|
|||
|
||||
if not settings.path_to_follow and not constrained:
|
||||
layout.operator('anim.create_curve_path', text='Create Curve at Root Position', icon='CURVE_BEZCURVE')
|
||||
if (w_co := context.scene.collection.children.get('walk_markers')) and w_co.objects:
|
||||
row=layout.row(align=True)
|
||||
row.label(text=f"1st Point Frame {w_co.objects[0].name.split('_')[-1]}")
|
||||
row.operator('anim.remove_a_b_step', text='', icon='X') # Remove
|
||||
layout.operator('anim.create_a_b_step', text='Set 2nd Point', icon='CURVE_PATH')
|
||||
else:
|
||||
layout.operator('anim.create_a_b_step', text='Set 1st Point', icon='CURVE_PATH')
|
||||
|
||||
else:
|
||||
layout.operator('uac.edit_curve', text='Edit Curve', icon='OUTLINER_DATA_CURVE') # FORCE_CURVE
|
||||
|
||||
|
|
Loading…
Reference in New Issue