Straight curve creation method

1.1.0

- added: another method to add curve placing character in two position
master
Pullusb 2022-04-19 15:33:06 +02:00
parent 848bda410d
commit f07d395289
6 changed files with 274 additions and 126 deletions

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@ -1,5 +1,9 @@
# Changelog
1.1.0
- added: another method to add curve placing character in two position
1.0.0
- fix: broken algo for extreme keys range detection

111
OP_setup_curve_a_to_b.py Normal file
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@ -0,0 +1,111 @@
import bpy, re
from . import fn
## step 1 : Create the curve
# need to determine a specific acceleration envelope factor to go to end of curve
# (set on curves)
def remove_spacetime_keys(context=None):
if not context:
context = bpy.context
# remove all spacetime markers and walk collection
col_name = 'walk_markers'
walk_col = context.scene.collection.children.get(col_name)
if walk_col:
for o in reversed(walk_col.objects):
if o.name.startswith('spacetime_marker_'):
bpy.data.objects.remove(o)
bpy.data.collections.remove(walk_col)
class UAC_OT_create_a_b_step(bpy.types.Operator):
bl_idname = "anim.create_a_b_step"
bl_label = "Create Two Points Curve"
bl_description = "Create a straight curve between two defined position and time"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
# first time ops is launched just set an empty (with market time)
# second time (if a mark empty exists determine a AB path to set curve)
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def create_marker(self, context):
m_name = f'spacetime_marker_{context.scene.frame_current}'
mark = bpy.data.objects.new(m_name, None)
mark.location = self.position
mark.empty_display_size = 2
self.walk_col.objects.link(mark)
return mark
def execute(self, context):
ob = context.object
prefs = fn.get_addon_prefs()
root_name = prefs.tgt_bone
root = ob.pose.bones.get(root_name)
self.position = (ob.matrix_world @ root.matrix).to_translation()
col_name = 'walk_markers'
self.walk_col = fn.get_col(col_name, create=True) # link in scene collection by default
markers = [o for o in self.walk_col.objects if o.type == 'EMPTY' and o.name.startswith('spacetime_marker_')]
if not markers:
self.create_marker(context)
return {"FINISHED"}
# Create the second marker and append to marker list
markers.append(self.create_marker(context))
markers.sort(key=lambda x: x.name) # sort by time (frame written in name)
a = markers[0].location
b = markers[1].location - a # remove a postion to get position in curve object space
# Set the curve and constraint
curve = fn.generate_curve(location=a, direction=b, name='curve_path', context=context)
settings = context.scene.anim_cycle_settings
settings.path_to_follow = curve
fn.create_follow_path_constraint(ob, curve)
# refresh evaluation so constraint shows up correctly
bpy.context.scene.frame_set(bpy.context.scene.frame_current)
# set offset animation ??? (but movement not in sync until action is retimed in NLA)
# remove all markers or keep for later reuse ?
remove_spacetime_keys(context=None)
# if speed calculation is done later need to know start and end frame...
return {"FINISHED"}
class UAC_OT_remove_a_b_step(bpy.types.Operator):
bl_idname = "anim.remove_a_b_step"
bl_label = "Remove First Position"
bl_description = "remove first point defining step"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
# Define what is first and last according to time
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
remove_spacetime_keys(context=None)
return {"FINISHED"}
classes=(
UAC_OT_create_a_b_step,
UAC_OT_remove_a_b_step,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
# if __name__ == "__main__":
# register()

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@ -3,118 +3,6 @@ from . import fn
## step 1 : Create the curve and/or follow path constraint, snap to ground
def create_follow_path_constraint(ob, curve, follow_curve=True):
prefs = fn.get_addon_prefs()
root_name = prefs.tgt_bone
root = ob.pose.bones.get(root_name)
if not root:
return ('ERROR', f'posebone {root_name} not found in armature {ob.name} check addon preferences to change name')
# Clear bone follow path constraint
exiting_fp_constraints = [c for c in root.constraints if c.type == 'FOLLOW_PATH']
for c in exiting_fp_constraints:
root.constraints.remove(c)
# loc = ob.matrix_world @ root.matrix.to_translation()
if root.name == ('world', 'root') and root.location != (0,0,0):
old_loc = root.location
root.location = (0,0,0)
print(f'root moved from {old_loc} to (0,0,0) to counter follow curve offset')
const = root.constraints.new('FOLLOW_PATH')
const.target = curve
# axis only in this case, should be in addon to prefs
## determine which axis to use... maybe found orientation in world space from matrix_basis ?
root_world_base_direction = root.bone.matrix_local @ fn.get_direction_vector_from_enum(bpy.context.scene.anim_cycle_settings.forward_axis)
const.forward_axis = fn.orentation_track_from_vector(root_world_base_direction) # 'TRACK_NEGATIVE_Y' # bpy.context.scene.anim_cycle_settings.forward_axis # 'FORWARD_X'
print('const.forward_axis: ', const.forward_axis)
const.use_curve_follow = True
return curve, const
def snap_curve():
obj = bpy.context.object
curve = const = None
if obj.type == 'ARMATURE':
curve, const = fn.get_follow_curve_from_armature(obj)
to_follow = bpy.context.scene.anim_cycle_settings.path_to_follow
if not curve and not to_follow:
return ('ERROR', f'No curve pointed by "Path" filed')
# get curve from field
if not curve:
curve, const = create_follow_path_constraint(obj, to_follow)
if isinstance(curve, str):
return (curve, const) # those are error message
# if obj.type == 'CURVE':
# return ('ERROR', f'Select the armature related to curve {obj.name}')
# else:
# return ('ERROR', 'Not an armature object')
gnd = fn.get_gnd()
if not gnd:
return
curve_act = None
anim_frame = None
# if it's on a snap curve, fetch original
if '_snap' in curve.name:
org_name = re.sub(r'_snap\.?\d{0,3}$', '', curve.name)
org_curve = bpy.context.scene.objects.get(org_name)
if org_curve:
const.target = org_curve
# keep action
if curve.data.animation_data and curve.data.animation_data.action:
curve_act = curve.data.animation_data.action
anim_frame = curve.data.path_duration
# delete old snap
bpy.data.objects.remove(curve)
# assign old curve as main one
curve = org_curve
nc = curve.copy()
name = re.sub(r'\.\d{3}$', '', curve.name) + '_snap'
const.target = nc
nc.name = name
nc.data = curve.data.copy()
nc.data.name = name + '_data'
if curve_act:
nc.data.animation_data_create()
nc.data.animation_data.action = curve_act
if anim_frame:
nc.data.path_duration = anim_frame
curve.users_collection[0].objects.link(nc)
## If object mode is Curve subdivide it (TODO if nurbs needs conversion)
#-# subdivide the curve (if curve is not nurbs)
# bpy.ops.object.mode_set(mode='EDIT')
# bpy.ops.curve.select_all(action='SELECT')
# bpy.ops.curve.subdivide(number_cuts=4)
# bpy.ops.object.mode_set(mode='OBJECT')
# shrinkwrap or cast on ground
mod = nc.modifiers.new('Shrinkwrap', 'SHRINKWRAP')
# mod.wrap_method = 'TARGET_PROJECT'
mod.wrap_method = 'PROJECT'
mod.wrap_mode = 'ON_SURFACE'
mod.use_project_z = True
mod.use_negative_direction = True
mod.use_positive_direction = True
mod.target = gnd
# Apply and decimate
bpy.ops.object.modifier_apply({'object': nc}, modifier="Shrinkwrap", report=False)
bpy.context.scene.anim_cycle_settings.path_to_follow = nc
# return 0, nc
class UAC_OT_create_curve_path(bpy.types.Operator):
bl_idname = "anim.create_curve_path"
bl_label = "Create Curve"
@ -149,13 +37,12 @@ class UAC_OT_create_curve_path(bpy.types.Operator):
settings.path_to_follow = curve
create_follow_path_constraint(ob, curve)
fn.create_follow_path_constraint(ob, curve)
# refresh evaluation so constraint shows up correctly
bpy.context.scene.frame_set(bpy.context.scene.frame_current)
return {"FINISHED"}
class UAC_OT_create_follow_path(bpy.types.Operator):
bl_idname = "anim.create_follow_path"
bl_label = "Create Follow Path Constraint"
@ -170,7 +57,7 @@ class UAC_OT_create_follow_path(bpy.types.Operator):
def execute(self, context):
ob = context.object
curve = context.scene.anim_cycle_settings.path_to_follow
err, const = create_follow_path_constraint(ob, curve)
err, const = fn.create_follow_path_constraint(ob, curve)
if isinstance(err, str):
self.report({'ERROR'}, err)
return {"CANCELLED"}
@ -187,7 +74,7 @@ class UAC_OT_snap_curve_to_ground(bpy.types.Operator):
return context.object and context.object.type == 'ARMATURE'
def execute(self, context):
err = snap_curve()
err = fn.snap_curve()
if err:
self.report({err[0]}, err[1])
if err[0] == 'ERROR':
@ -221,11 +108,10 @@ class UAC_OT_edit_curve(bpy.types.Operator):
return {"CANCELLED"}
# set mode to object set curve as active and go Edit
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
curve.select_set(True)
context.view_layer.objects.active = curve
bpy.ops.object.mode_set(mode='EDIT', toggle=False) # EDIT_CURVE
fn.go_edit_mode(curve)
# curve context.mode -> EDIT_CURVE
# Deselect armature object
b.id_data.select_set(False)
return {"FINISHED"}

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@ -4,7 +4,7 @@ bl_info = {
"name": "Unfold Anim Cycle",
"description": "Anim tools to develop walk/run cycles along a curve",
"author": "Samuel Bernou",
"version": (1, 0, 0),
"version": (1, 1, 0),
"blender": (3, 0, 0),
"location": "View3D",
"warning": "",
@ -17,6 +17,7 @@ if 'bpy' in locals():
imp.reload(preferences)
imp.reload(OP_setup)
imp.reload(OP_setup_curve_path)
imp.reload(OP_setup_curve_a_to_b)
imp.reload(OP_animate_path)
imp.reload(OP_expand_cycle_step)
imp.reload(OP_snap_contact)
@ -28,6 +29,7 @@ else:
from . import preferences
from . import OP_setup
from . import OP_setup_curve_path
from . import OP_setup_curve_a_to_b
from . import OP_animate_path
from . import OP_expand_cycle_step
from . import OP_snap_contact
@ -43,6 +45,7 @@ mods = (
preferences,
OP_setup,
OP_setup_curve_path,
OP_setup_curve_a_to_b,
OP_animate_path,
OP_expand_cycle_step,
OP_snap_contact,

146
fn.py
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@ -244,8 +244,7 @@ def orentation_track_from_vector(input_vector) -> str:
def get_root_name(context=None):
'''return name of rig root name'''
if context is None:
context = bpy.context
context = context or bpy.context
prefs = get_addon_prefs()
@ -258,11 +257,12 @@ def get_root_name(context=None):
return settings.tgt_bone
## --- curve funcs
def generate_curve(location=(0,0,0), direction=(1,0,0), name='curve_path', enter_edit=True, context=None):
'''Create curve at provided location and direction vector'''
if context is None:
context = bpy.context
context = context or bpy.context
## using ops (dirty)
# bpy.ops.curve.primitive_bezier_curve_add(radius=1, enter_editmode=enter_edit, align='WORLD', location=location, scale=(1, 1, 1))
@ -318,6 +318,121 @@ def generate_curve(location=(0,0,0), direction=(1,0,0), name='curve_path', enter
return curve
def create_follow_path_constraint(ob, curve, follow_curve=True):
prefs = get_addon_prefs()
root_name = prefs.tgt_bone
root = ob.pose.bones.get(root_name)
if not root:
return ('ERROR', f'posebone {root_name} not found in armature {ob.name} check addon preferences to change name')
# Clear bone follow path constraint
exiting_fp_constraints = [c for c in root.constraints if c.type == 'FOLLOW_PATH']
for c in exiting_fp_constraints:
root.constraints.remove(c)
# loc = ob.matrix_world @ root.matrix.to_translation()
if root.name == ('world', 'root') and root.location != (0,0,0):
old_loc = root.location
root.location = (0,0,0)
print(f'root moved from {old_loc} to (0,0,0) to counter follow curve offset')
const = root.constraints.new('FOLLOW_PATH')
const.target = curve
# axis only in this case, should be in addon to prefs
## determine which axis to use... maybe found orientation in world space from matrix_basis ?
root_world_base_direction = root.bone.matrix_local @ get_direction_vector_from_enum(bpy.context.scene.anim_cycle_settings.forward_axis)
const.forward_axis = orentation_track_from_vector(root_world_base_direction) # 'TRACK_NEGATIVE_Y' # bpy.context.scene.anim_cycle_settings.forward_axis # 'FORWARD_X'
print('const.forward_axis: ', const.forward_axis)
const.use_curve_follow = True
return curve, const
def snap_curve():
obj = bpy.context.object
curve = const = None
if obj.type == 'ARMATURE':
curve, const = get_follow_curve_from_armature(obj)
to_follow = bpy.context.scene.anim_cycle_settings.path_to_follow
if not curve and not to_follow:
return ('ERROR', f'No curve pointed by "Path" filed')
# get curve from field
if not curve:
curve, const = create_follow_path_constraint(obj, to_follow)
if isinstance(curve, str):
return (curve, const) # those are error message
# if obj.type == 'CURVE':
# return ('ERROR', f'Select the armature related to curve {obj.name}')
# else:
# return ('ERROR', 'Not an armature object')
gnd = get_gnd()
if not gnd:
return
curve_act = None
anim_frame = None
# if it's on a snap curve, fetch original
if '_snap' in curve.name:
org_name = re.sub(r'_snap\.?\d{0,3}$', '', curve.name)
org_curve = bpy.context.scene.objects.get(org_name)
if org_curve:
const.target = org_curve
# keep action
if curve.data.animation_data and curve.data.animation_data.action:
curve_act = curve.data.animation_data.action
anim_frame = curve.data.path_duration
# delete old snap
bpy.data.objects.remove(curve)
# assign old curve as main one
curve = org_curve
nc = curve.copy()
name = re.sub(r'\.\d{3}$', '', curve.name) + '_snap'
const.target = nc
nc.name = name
nc.data = curve.data.copy()
nc.data.name = name + '_data'
if curve_act:
nc.data.animation_data_create()
nc.data.animation_data.action = curve_act
if anim_frame:
nc.data.path_duration = anim_frame
curve.users_collection[0].objects.link(nc)
## If object mode is Curve subdivide it (TODO if nurbs needs conversion)
#-# subdivide the curve (if curve is not nurbs)
# bpy.ops.object.mode_set(mode='EDIT')
# bpy.ops.curve.select_all(action='SELECT')
# bpy.ops.curve.subdivide(number_cuts=4)
# bpy.ops.object.mode_set(mode='OBJECT')
# shrinkwrap or cast on ground
mod = nc.modifiers.new('Shrinkwrap', 'SHRINKWRAP')
# mod.wrap_method = 'TARGET_PROJECT'
mod.wrap_method = 'PROJECT'
mod.wrap_mode = 'ON_SURFACE'
mod.use_project_z = True
mod.use_negative_direction = True
mod.use_positive_direction = True
mod.target = gnd
# Apply and decimate
bpy.ops.object.modifier_apply({'object': nc}, modifier="Shrinkwrap", report=False)
bpy.context.scene.anim_cycle_settings.path_to_follow = nc
# return 0, nc
## --- action funcs
def update_action(act):
'''update fcurves (often broken after generation through API)'''
@ -508,4 +623,25 @@ def create_cycle_modifiers(ob=None):
continue
# print(f'Adding cycle modifier {fc.data_path}')
_m = fc.modifiers.new(type='CYCLES')
fc.update()
fc.update()
## Get collection, create if necessary
def get_col(name, parent=None, create=True):
parent = parent or bpy.context.scene.collection
col = bpy.data.collections.get(name)
if not col and create:
col = bpy.data.collections.new(name)
if col not in parent.children[:]:
parent.children.link(col)
return col
def go_edit_mode(ob, context=None):
'''set mode to object, set passed obhject as active and go Edit'''
context = context or bpy.context
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
ob.select_set(True)
context.view_layer.objects.active = ob
bpy.ops.object.mode_set(mode='EDIT', toggle=False)

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@ -38,6 +38,14 @@ class UAC_PT_walk_cycle_anim_panel(bpy.types.Panel):
if not settings.path_to_follow and not constrained:
layout.operator('anim.create_curve_path', text='Create Curve at Root Position', icon='CURVE_BEZCURVE')
if (w_co := context.scene.collection.children.get('walk_markers')) and w_co.objects:
row=layout.row(align=True)
row.label(text=f"1st Point Frame {w_co.objects[0].name.split('_')[-1]}")
row.operator('anim.remove_a_b_step', text='', icon='X') # Remove
layout.operator('anim.create_a_b_step', text='Set 2nd Point', icon='CURVE_PATH')
else:
layout.operator('anim.create_a_b_step', text='Set 1st Point', icon='CURVE_PATH')
else:
layout.operator('uac.edit_curve', text='Edit Curve', icon='OUTLINER_DATA_CURVE') # FORCE_CURVE