import bpy from . import fn def anim_path_from_y_translate(): print(fn.helper()) obj = bpy.context.object if obj.type != 'ARMATURE': return ('ERROR', 'active is not an armature type') # found curve through constraint b = bpy.context.active_pose_bone if not 'shoe' in b.bone.name: return ('ERROR', 'no "shoe" in active bone name') curve = None if bpy.context.scene.anim_cycle_settings.path_to_follow: curve = bpy.context.scene.anim_cycle_settings.path_to_follow # if curve is not defined try to track it from constraints on armature if not curve: curve, _const = fn.get_follow_curve_from_armature(obj) if isinstance(curve, str): return curve, _const act = fn.get_obj_action(obj) if not act: return ('ERROR', f'No action active on {obj.name}') # CHANGE - retiré le int de la frame # keyframes = [int(k.co[0]) for fcu in act.fcurves for k in fcu.keyframe_points] ## calculate offset from bones locy_fcu = None for fcu in act.fcurves: if fcu.data_path.split('"')[1] != b.bone.name: continue if fcu.data_path.split('.')[-1] == 'location' and fcu.array_index == 1: locy_fcu = fcu if not locy_fcu: return ('ERROR', 'Current bone, location.y animation not found') start = None end = None ## based on extreme for k in locy_fcu.keyframe_points: # if k.select_control_point: # based on selection if k.type == 'EXTREME': # using extreme keys. if not start: start = k end = k else: if start is not None: ## means back to other frame type after passed breaskdown we stop break if not start: return ('ERROR', f"No extreme marked frame was found on bone {b.bone.name}.{['x','y','z'][locy_fcu.array_index]}") if start == end: return ('ERROR', 'Seems like only one key was marked as extreme ! Need at least two chained') start_frame = start.co.x start_val = start.co.y end_frame = end.co.x end_val = end.co.y move_frame = end_frame - start_frame # Y positive value (forward) -> move_val = abs(start_val - end_val) print('move_val: ', move_val) length = fn.get_curve_length(curve) steps = length / move_val frame_duration = steps * move_frame ### Clear keyframe before creating new ones # curve.data.animation_data_clear() # too much.. delete only eval_time if curve.data.animation_data and curve.data.animation_data.action: for fcu in curve.data.animation_data.action.fcurves: if fcu.data_path == 'eval_time': curve.data.animation_data.action.fcurves.remove(fcu) break # TODO check if need to start at 100 or at current frame... anim_frame = 100 # C.scene.frame_current curve.data.path_duration = frame_duration curve.data.eval_time = 0 curve.data.keyframe_insert('eval_time', frame=anim_frame)# , options={'INSERTKEY_AVAILABLE'} curve.data.eval_time = frame_duration curve.data.keyframe_insert('eval_time', frame=anim_frame + frame_duration) ## all to linear (will be set to CONSTANT at the moment of sampling) for fcu in curve.data.animation_data.action.fcurves: if fcu.data_path == 'eval_time': for k in fcu.keyframe_points: k.interpolation = 'LINEAR' ## set all to constant # for k in t_fcu.keyframe_points: # k.interpolation = 'CONSTANT' print('end of set_follow_path_anim')