# Unfold animation cycle Unfold static Walk/run cycle along defined path. --- ## Description sequencial set of tools: - Fix character on curve - Fit the curve on a ground object - Animate the path (use key marked as 'EXTREME' type on selected foot pose bone) - Define speed and adjust - Expand anim cycle and step curve animation - Pin feet on ground (use contact keys marked as 'EXTREME' for each feets) # TODO : - create nurb path instead of curve - align curve to root ? - Smoothing keys after last freezed to avoid too much gap "pose click". ### Where ? Sidebar > Anim > unfold anim cycle --- ## Changelog: 0.4.0 - better curve creation 0.3.5 - partly working 0.3.3 - total wip 0.3.0 - Rework interface - Add manual bone pinning: simple world space copy/paste + pose and jump prev/next - Faster pin feets - bool prop to disable end/curve stepping (interpolation as linear if needed) - Switch action back to new curve when re-snapping to ground - fix shrinkwrap - fix rebake with linear - error message when no fcurve has anim cycle 0.2.0: - first working version 0.1.0: - initial commit, halfway there