import bpy from . import fn from . import animate_path class UAC_OT_animate_path(bpy.types.Operator): bl_idname = "anim.animate_path" bl_label = "Animate Path" bl_description = "Select the most representative 'in contact' feet of the cycle" bl_options = {"REGISTER", "UNDO"} @classmethod def poll(cls, context): return context.object and context.object.type == 'ARMATURE' # def invoke(self, context, event): # self.shift = event.shift # return self.execute(context) def execute(self, context): # TODO clear previous animation (keys) if there is any err = animate_path.anim_path_from_y_translate() if err: self.report({err[0]}, err[1]) if err[0] == 'ERROR': return {"CANCELLED"} return {"FINISHED"} class UAC_OT_adjust_animation_length(bpy.types.Operator): bl_idname = "anim.adjust_animation_length" bl_label = "Adjust Anim speed" bl_description = "Adjust speed\nOnce pressed, move up/down to move animation path last key value" bl_options = {"REGISTER"} # , "UNDO" @classmethod def poll(cls, context): return context.object and context.object.type in ('ARMATURE', 'CURVE') val = bpy.props.FloatProperty(name='End key value') def invoke(self, context, event): # check animation data of curve # self.pref = fn.get_addon_prefs() curve = bpy.context.scene.anim_cycle_settings.path_to_follow if not curve: if context.object.type != 'ARMATURE': self.report({'ERROR'}, 'no curve targeted in "Path" field') return {"CANCELLED"} curve, _const = fn.get_follow_curve_from_armature(obj) if isinstance(curve, str): self.report({curve}, _const) return {"CANCELLED"} self.act = fn.get_obj_action(curve.data) if not self.act: self.report({'ERROR'}, f'No action on {curve.name} data') return {"CANCELLED"} self.fcu = None for fcu in self.act.fcurves: if fcu.data_path == 'eval_time': self.fcu = fcu break if not self.fcu or not len(self.fcu.keyframe_points): self.report({'ERROR'}, f'No eval_time animated on {curve.name} data action (or no keys)') return {"CANCELLED"} if len(self.fcu.keyframe_points) > 2: self.report({'WARNING'}, f'{curve.name} eval_time has {len(self.fcu.keyframe_points)} keyframe (should just have 2 to redefine speed)') self.k = self.fcu.keyframe_points[-1] self.val = self.init_ky = self.k.co.y self.init_my = event.mouse_y context.window_manager.modal_handler_add(self) return {'RUNNING_MODAL'} def modal(self, context, event): # added reduction factor self.val = self.init_ky + ((event.mouse_y - self.init_my) * 0.1) offset = self.val - self.init_ky display_text = f"Path animation end key value {self.val:.3f}, offset {offset:.3f}" context.area.header_text_set(display_text) self.k.co.y = self.val if event.type == 'LEFTMOUSE' and event.value == "PRESS": context.area.header_text_set(None) self.execute(context) return {"FINISHED"} if event.type in ('RIGHTMOUSE', 'ESC') and event.value == "PRESS": self.k.co.y = self.init_ky context.area.header_text_set(None) return {"CANCELLED"} # return {'PASS_THROUGH'} return {"RUNNING_MODAL"} def execute(self, context): self.k.co.y = self.val return {"FINISHED"} # def draw(self, context): # layout = self.layout # layout.prop(self, "val") classes=( UAC_OT_animate_path, UAC_OT_adjust_animation_length, ) def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls)