import bpy from bpy.props import ( IntProperty, BoolProperty, StringProperty, FloatProperty, EnumProperty, ) class UAC_PG_settings(bpy.types.PropertyGroup) : ## HIDDEN to hide the animatable dot thing path_to_follow : bpy.props.PointerProperty(type=bpy.types.Object, name="Path", description="Curve object used") gnd : bpy.props.PointerProperty(type=bpy.types.Object, name="Ground", description="Choose the ground object to use") expand_on_selected_bones : bpy.props.BoolProperty( name="On selected", description="Expand on selected bones", default=False, options={'HIDDEN'}) linear : bpy.props.BoolProperty( name="Linear", description="keep the animation path linear\ \nElse step the path usings follow path cycle keys)", default=True, options={'HIDDEN'}) start_frame : bpy.props.IntProperty( name="Start Frame", description="Starting frame for animation path", default=100, min=0, max=2**31-1, soft_min=0, soft_max=2**31-1, step=1, options={'HIDDEN'})#, subtype='PIXEL' forward_axis : bpy.props.EnumProperty( name='Forward Axis', default='FORWARD_Z', # Modifier default is FORWARD_X (should be TRACK_NEGATIVE_Y for a good rig) description='Local axis of the "root" bone that point forward', items=( ('FORWARD_X', 'X', ''), ('FORWARD_Y', 'Y', ''), ('FORWARD_Z', 'Z', ''), ('TRACK_NEGATIVE_X', '-X', ''), ('TRACK_NEGATIVE_Y', '-Y', ''), ('TRACK_NEGATIVE_Z', '-Z', ''), ), ) """ ## foot axis not needed (not always aligned with character direction) foot_axis : EnumProperty( name="Foot Axis", description="Foot forward axis", default='Y', options={'HIDDEN', 'SKIP_SAVE'}, items=( ('X', 'X', '', 0), ('Y', 'Y', '', '', 1), ('Z', 'Z', '', '', 2), # ('-X', '-X', '', 3), # ('-Y', '-Y', '', '', 4), # ('-Z', '-Z', '', '', 5), )) """ # someBool : BoolProperty( # name="", description="", # default=True, # options={'HIDDEN'}) # keyframe_type : EnumProperty( # name="Keyframe Filter", description="Only jump to defined keyframe type", # default='ALL', options={'HIDDEN', 'SKIP_SAVE'}, # items=( # ('ALL', 'All', '', 0), # 'KEYFRAME' # ('KEYFRAME', 'Keyframe', '', 'KEYTYPE_KEYFRAME_VEC', 1), # ('BREAKDOWN', 'Breakdown', '', 'KEYTYPE_BREAKDOWN_VEC', 2), # ('MOVING_HOLD', 'Moving Hold', '', 'KEYTYPE_MOVING_HOLD_VEC', 3), # ('EXTREME', 'Extreme', '', 'KEYTYPE_EXTREME_VEC', 4), # ('JITTER', 'Jitter', '', 'KEYTYPE_JITTER_VEC', 5), # )) def register(): bpy.utils.register_class(UAC_PG_settings) bpy.types.Scene.anim_cycle_settings = bpy.props.PointerProperty(type = UAC_PG_settings) def unregister(): bpy.utils.unregister_class(UAC_PG_settings) del bpy.types.Scene.anim_cycle_settings