import bpy from . import fn from mathutils import Vector, Euler from mathutils.geometry import intersect_line_plane ## step 2 : Auto animate the path (with feet selection) and modal to adjust speed def get_bone_transform_at_frame(b, act, frame): '''Find every loc, rot, scale values at given frame''' transform = {} for channel in ('location', 'rotation_euler', 'scale'): chan_list = [] for i in range(3): f = act.fcurves.find(f'pose.bones["{b.name}"].{channel}', index=i) if not f: # print(frame, channel, 'not animated ! using current value') # Dbg chan_list.append(getattr(b, channel)) # get current value since not animated continue chan_list.append(f.evaluate(frame)) # print(frame, b.name, channel, chan_list) # Dbg if channel == 'rotation_euler': transform[channel] = Euler(chan_list) else: transform[channel] = Vector(chan_list) return transform # loc, rot, scale def anim_path_from_translate(): '''Calculate step size from selected foot and forward axis and animate curve''' print(fn.helper()) ob = bpy.context.object if ob.type != 'ARMATURE': return ('ERROR', 'active is not an armature type') # found curve through constraint b = bpy.context.active_pose_bone # if not 'foot' in b.bone.name: # return ('ERROR', 'No "foot" in active bone name\n-> Select foot that has the most reliable contact') settings = bpy.context.scene.anim_cycle_settings axis = settings.forward_axis curve = None if settings.path_to_follow: curve = settings.path_to_follow if curve and not bpy.context.scene.objects.get(curve.name): return 'ERROR', f'Curve {curve.name} is not in scene' # if curve is not defined try to track it from constraints on armature if not curve: curve, _const = fn.get_follow_curve_from_armature(ob) if isinstance(curve, str): return curve, _const act = fn.get_obj_action(ob) if not act: return ('ERROR', f'No action active on {ob.name}') # use original action as ref if '_expanded' in act.name: base_act_name = act.name.split('_expanded')[0] base_act = bpy.data.action.get(base_act_name) if base_act: act = base_act print(f'Using for {base_act_name} as reference') else: print(f'No base action found (searching for {base_act_name})') # CHANGE - retiré le int de la frame # keyframes = [int(k.co[0]) for fcu in act.fcurves for k in fcu.keyframe_points] ## calculate offset from bones by evaluating distance at extreme distance # fcurve parsing: # name : fcu.data_path.split('"')[1] (bone_name) # properties: fcu.data_path.split('.')[-1] ('location', rotation_euler) # axis : fcu.array_index (to get axis letter : {0:'X', 1:'Y', 2:'Z'}[fcu.array_index]) ## get only fcurves relative to selected bone b_fcurves = [fcu for fcu in act.fcurves if fcu.data_path.split('"')[1] == b.bone.name] start_frame = end_frame = None for fcu in b_fcurves: encountered_marks = False # flag to stop after last extreme of each fcu for k in fcu.keyframe_points: # if k.select_control_point: # based on selection ? if k.type == 'EXTREME': encountered_marks = True f = k.co.x if start_frame is None: start_frame = f if start_frame > f: start_frame = f if end_frame is None: end_frame = f if end_frame < f: end_frame = f else: if encountered_marks: ## means back to other frame type after passed breakdown we stop ## (for this fcu) break if start_frame is None or end_frame is None: return ('ERROR', f'No (or not enough) keyframe marked Extreme {ob.name} > {b.name}') if start_frame == end_frame: return ('ERROR', f'Only one key detected as extreme (at frame {start_frame}) !\nNeed at least two chained marked keys') print(f'Offset from key range. start: {start_frame} - end: {end_frame}') move_frame = end_frame - start_frame ## Find move_val from diff position at start and end frame wihtin character forward axis start_transform = get_bone_transform_at_frame(b, act, start_frame) start_mat = fn.compose_matrix(start_transform['location'], start_transform['rotation_euler'], start_transform['scale']) end_transform = get_bone_transform_at_frame(b, act, end_frame) end_mat = fn.compose_matrix(end_transform['location'], end_transform['rotation_euler'], end_transform['scale']) ## Determine direction vector of the charater (root) root = ob.pose.bones.get(fn.get_root_name()) if not root: print('No root found') return {"CANCELLED"} root_axis_vec = fn.get_direction_vector_from_enum(axis) # world space root_axis_vec = root.bone.matrix_local @ root_axis_vec # aligned with object # bpy.context.scene.cursor.location = root_axis_vec # Dbg root direction ## Get difference between start_loc and ends loc on forward axis start_loc = (b.bone.matrix_local @ start_mat).to_translation() end_loc = (b.bone.matrix_local @ end_mat).to_translation() # bpy.context.scene.cursor.location = start_loc # Dbg foot start position print('root vec : ', root_axis_vec) print('start loc: ', start_loc) ## get distance on forward axis move_val = (intersect_line_plane(start_loc, start_loc + root_axis_vec, end_loc, root_axis_vec) - start_loc).length print('move_val: ', move_val) length = fn.get_curve_length(curve) steps = length / move_val frame_duration = int(steps * move_frame) ## Clear 'eval_time' keyframe before creating new ones # curve.data.animation_data_clear() # too much.. delete only eval_time if curve.data.animation_data and curve.data.animation_data.action: for fcu in curve.data.animation_data.action.fcurves: if fcu.data_path == 'eval_time': curve.data.animation_data.action.fcurves.remove(fcu) break ## add eval time animation on curve anim_frame = settings.start_frame curve.data.path_duration = frame_duration curve.data.eval_time = 0 curve.data.keyframe_insert('eval_time', frame=anim_frame) # , options={'INSERTKEY_AVAILABLE'} curve.data.eval_time = frame_duration curve.data.keyframe_insert('eval_time', frame=anim_frame + frame_duration) ## all to linear (will be set to CONSTANT at the moment of sampling) for fcu in curve.data.animation_data.action.fcurves: if fcu.data_path == 'eval_time': for k in fcu.keyframe_points: k.interpolation = 'LINEAR' ## set all to constant # for k in t_fcu.keyframe_points: # k.interpolation = 'CONSTANT' print('end of set_follow_path_anim') """ ### old method using directly one axis axis = {'X':0, 'Y':1, 'Z':2} ## calculate offset from bones loc_fcu = None for fcu in act.fcurves: if fcu.data_path.split('"')[1] != b.bone.name: continue if fcu.data_path.split('.')[-1] == 'location' and fcu.array_index == axis['Y']: loc_fcu = fcu if not loc_fcu: return ('ERROR', 'Current bone, location.y animation not found') start = None end = None ## based on extreme for k in loc_fcu.keyframe_points: # if k.select_control_point: # based on selection if k.type == 'EXTREME': # using extreme keys. if start is None: start = k end = k else: if start is not None: ## means back to other frame type after passed breakdown we stop break if start and end: print(f'Offset from key range. start: {start.co.x} - end: {end.co.x}') if not start: return ('ERROR', f"No extreme marked frame was found on bone {b.bone.name}.{['x','y','z'][loc_fcu.array_index]}") if start == end: return ('ERROR', f'Only one key detected as extreme (at frame {start.co.x}) !\nNeed at least two chained marked keys') start_frame = start.co.x start_val = start.co.y end_frame = end.co.x end_val = end.co.y move_frame = end_frame - start_frame # Y positive value (forward) -> move_val = abs(start_val - end_val) """ class UAC_OT_animate_path(bpy.types.Operator): bl_idname = "anim.animate_path" bl_label = "Animate Path" bl_description = "Select the most representative 'in contact' feet of the cycle\ \nSelected bone should have two keyframe marked as type extreme (red):\ \nA key for foot first ground contact and other key for foot last contact frame\ \nSelect keyframe and use R > Extreme)" bl_options = {"REGISTER", "UNDO"} @classmethod def poll(cls, context): return context.object and context.object.type == 'ARMATURE' # def invoke(self, context, event): # self.shift = event.shift # return self.execute(context) def execute(self, context): # TODO clear previous animation (keys) if there is any err = anim_path_from_translate() if err: self.report({err[0]}, err[1]) if err[0] == 'ERROR': return {"CANCELLED"} return {"FINISHED"} class UAC_OT_adjust_animation_length(bpy.types.Operator): bl_idname = "anim.adjust_animation_length" bl_label = "Adjust Anim speed" bl_description = "Adjust speed\nOnce pressed, move up/down to move animation path last key value" bl_options = {"REGISTER"} # , "UNDO" @classmethod def poll(cls, context): return context.object and context.object.type in ('ARMATURE', 'CURVE') val : bpy.props.FloatProperty(name='End key value') def invoke(self, context, event): # check animation data of curve # self.pref = fn.get_addon_prefs() curve = bpy.context.scene.anim_cycle_settings.path_to_follow if not curve: if context.object.type != 'ARMATURE': self.report({'ERROR'}, 'no curve targeted in "Path" field') return {"CANCELLED"} curve, _const = fn.get_follow_curve_from_armature(context.object) if isinstance(curve, str): self.report({curve}, _const) return {"CANCELLED"} self.act = fn.get_obj_action(curve.data) if not self.act: self.report({'ERROR'}, f'No action on {curve.name} data') return {"CANCELLED"} # if '_expanded' in self.act.name: # self.report({'WARNING'}, f'Action is expanded') self.fcu = None for fcu in self.act.fcurves: if fcu.data_path == 'eval_time': self.fcu = fcu break if not self.fcu or not len(self.fcu.keyframe_points): self.report({'ERROR'}, f'No eval_time animated on {curve.name} data action (or no keys)') return {"CANCELLED"} if len(self.fcu.keyframe_points) > 2: self.report({'WARNING'}, f'{curve.name} eval_time has {len(self.fcu.keyframe_points)} keyframe (should just have 2 to redefine speed)') self.k = self.fcu.keyframe_points[-1] self.val = self.init_ky = self.k.co.y self.init_my = event.mouse_y context.window_manager.modal_handler_add(self) return {'RUNNING_MODAL'} def modal(self, context, event): # added reduction factor self.val = self.init_ky + ((event.mouse_y - self.init_my) * 0.1) offset = self.val - self.init_ky display_text = f"Path animation end key value {self.val:.3f}, offset {offset:.3f}" context.area.header_text_set(display_text) self.k.co.y = self.val if event.type == 'LEFTMOUSE' and event.value == "PRESS": context.area.header_text_set(None) self.execute(context) return {"FINISHED"} if event.type in ('RIGHTMOUSE', 'ESC') and event.value == "PRESS": self.k.co.y = self.init_ky context.area.header_text_set(None) return {"CANCELLED"} if event.type in ('MIDDLEMOUSE', 'SPACE'): # Mmaybe not mid mouse ? return {'PASS_THROUGH'} return {"RUNNING_MODAL"} def execute(self, context): self.k.co.y = self.val return {"FINISHED"} # def draw(self, context): # layout = self.layout # layout.prop(self, "val") classes=( UAC_OT_animate_path, UAC_OT_adjust_animation_length, ) def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls)