312 lines
9.8 KiB
Python
312 lines
9.8 KiB
Python
import bpy
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from . import fn
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## step 3
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# - Bake cycle modifier keys -chained with- step the animation path
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# - Pin the feet (separated ops)
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def bake_cycle(on_selection=True):
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print(fn.helper())
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obj = bpy.context.object
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if obj.type != 'ARMATURE':
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print('ERROR', 'active is not an armature type')
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return
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act = fn.set_expanded_action(obj)
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if not act:
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return
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print('action', act.name)
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act = obj.animation_data.action
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ct = 0
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for fcu in act.fcurves:
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## if a curve is not cycled don't touch
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if not [m for m in fcu.modifiers if m.type == 'CYCLES']:
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continue
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#-# only on location :
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# if not fcu.data_path.endswith('.location'):
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# continue
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# prop = fcu.data_path.split('.')[-1]
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b_name = fcu.data_path.split('"')[1]
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pb = obj.pose.bones.get(b_name)
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if not pb:
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print(f'{b_name} is invalid')
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continue
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#-# limit on selection if passed
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if on_selection and not pb.bone.select:
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continue
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#-# only on selected and visible curve
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# if not fcu.select or fcu.hide:
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# continue
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fcu_kfs = []
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for k in fcu.keyframe_points:
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k_dic = {}
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# k_dic['k'] = k
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k_dic['co'] = k.co
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k_dic['interpolation'] = k.interpolation
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k_dic['type'] = k.type
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fcu_kfs.append(k_dic)
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first = fcu_kfs[0]['co'][0]
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# second = fcu_kfs[1]['co'][0]
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# before_last= fcu_kfs[-2]['co'][0]
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last = fcu_kfs[-1]['co'][0]
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# first_offset = second - first
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current_offset = offset = last - first
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print('offset: ', offset)
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## expand to end frame
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end = bpy.context.scene.frame_end # maybe add possibility define target manually
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iterations = ((end - last) // offset) + 1
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print('iterations: ', iterations)
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for _i in range(int(iterations)):
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for kf in fcu_kfs:
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# create a new key, adding offset to keys
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fcu.keyframe_points.add(1)
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new = fcu.keyframe_points[-1]
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for att, val in kf.items():
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if att == 'co':
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new.co = (val[0] + current_offset, val[1])
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else:
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setattr(new, att, val)
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current_offset += offset
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ct += 1
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if not ct:
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return ('ERROR', 'No fcurve treated (! action duplicated to _expand !)')
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print('end of anim cycle keys baking')
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# C.scene.frame_current = org_frame
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# detect last key in contact
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def step_path():
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print(fn.helper())
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obj = bpy.context.object
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if obj.type != 'ARMATURE':
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return ('ERROR', 'active is not an armature type')
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# found curve through constraint
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curve, const = fn.get_follow_curve_from_armature(obj)
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if not const:
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return ('ERROR', 'No constraints found')
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act = fn.get_obj_action(obj)
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if not act: return
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# CHANGE - retiré le int de la frame
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# keyframes = [int(k.co[0]) for fcu in act.fcurves for k in fcu.keyframe_points]
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keyframes = [k.co[0] for fcu in act.fcurves for k in fcu.keyframe_points]
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keyframes = list(set(keyframes))
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curve = const.target
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if not curve:
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return ('ERROR', f'no target set for {curve.name}')
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# get a new generated action for the curve
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# Follow path animation is on the DATA of the fcurve
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fact = fn.set_generated_action(curve.data)
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if not fact:
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return
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t_fcu = False
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for fcu in fact.fcurves:
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## fcu data_path is just a string
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if fcu.data_path == 'eval_time':
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t_fcu = fcu
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if not t_fcu:
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return ('ERROR', f'no eval_time animation in {curve.name}')
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timevalues = [t_fcu.evaluate(kf) for kf in keyframes]
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for kf, value in zip(keyframes, timevalues):
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## or use t_fcu.keyframe_points.add(len(kf))
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curve.data.eval_time = value
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curve.data.keyframe_insert('eval_time', frame=kf, options={'INSERTKEY_AVAILABLE'})
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# ``INSERTKEY_NEEDED````INSERTKEY_AVAILABLE`` (only available channels)
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## set all to constant
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for k in t_fcu.keyframe_points:
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k.interpolation = 'CONSTANT'
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print('end of step_anim')
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class UAC_OT_bake_cycle_and_step(bpy.types.Operator):
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bl_idname = "anim.bake_cycle_and_step"
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bl_label = "Bake key and step path "
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bl_description = "Bake the key and step the animation path according to those key"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.object and context.object.type == 'ARMATURE'
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def execute(self, context):
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err = bake_cycle(context.scene.anim_cycle_settings.expand_on_selected_bones)
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if err:
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self.report({err[0]}, err[1])
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if err[0] == 'ERROR':
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return {"CANCELLED"}
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# CHAINED ACTION : step the path of the curve path
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err = step_path()
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if err:
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self.report({err[0]}, err[1])
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if err[0] == 'ERROR':
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return {"CANCELLED"}
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# CHAINED ACTION pin feet ?? : Step the path of the curve path
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return {"FINISHED"}
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def pin_down_feets():
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print(fn.helper())
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obj = bpy.context.object
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if obj.type != 'ARMATURE':
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print('ERROR', 'active is not an armature type')
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return
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# Delete current action if its not the main one
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# create a new '_autogen' one
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act = fn.set_generated_action(obj)
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if not act:
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return ('ERROR', f'No action on {obj.name}')
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print('action', act.name)
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# detect contact key
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# [ 'array_index', 'auto_smoothing', 'bl_rna', 'color', 'color_mode', 'convert_to_keyframes', 'convert_to_samples', 'data_path',
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# 'driver', 'evaluate', 'extrapolation', 'group', 'hide', 'is_empty', 'is_valid', 'keyframe_points', 'lock', 'modifiers', 'mute',
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# 'range', 'rna_type', 'sampled_points', 'select', 'update', 'update_autoflags']
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act = obj.animation_data.action
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org_frame = bpy.context.scene.frame_current
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# TODO autodetect contact frame ?
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done = {}
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for fcu in act.fcurves:
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# check only location
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if not fcu.data_path.endswith('.location'):
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continue
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# prop = fcu.data_path.split('.')[-1]
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b_name = fcu.data_path.split('"')[1]
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# print('b_name: ', b_name, fcu.is_valid)
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pb = obj.pose.bones.get(b_name)
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if not pb:
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print(f'{b_name} is invalid')
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continue
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start_contact = None
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for k in fcu.keyframe_points:
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if k.type == 'EXTREME':
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bpy.context.scene.frame_set(k.co[0])
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if start_contact is None:
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start_contact=k.co[0]
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# record coordinate relative to referent object (or world coord)
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bone_mat = pb.matrix.copy()
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# bone_mat = obj.matrix_world @ pb.matrix.copy()
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continue
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if b_name in done.keys():
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if k.co[0] in done[b_name]:
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continue
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else:
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# mark as treated (all curve of this bone at this time)
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done[b_name] = [k.co[0]]
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#-# Insert keyframe to match Hold position
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# print(f'Apply on {b_name} at {k.co[0]}')
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#-# assign previous matrix
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pbl = pb.location.copy()
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# l, _r, _s = bone_mat.decompose()
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pb.matrix = bone_mat # Exact same position
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# pb.location.x = pbl.x # dont touch x either
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pb.location.z = pbl.z
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# pb.location.y = l.y (weirdly not working)
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# bpy.context.view_layer.update()
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#-# moyenne des 2 ?
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# pb.location, pb.rotation_euler, pb.scale = average_two_matrix(pb.matrix, bone_mat) ## marche pas du tout !
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## insert keyframe
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pb.keyframe_insert('location')
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# only touched Y location
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# pb.keyframe_insert('rotation_euler')
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k.type = 'JITTER' # 'BREAKDOWN' 'MOVING_HOLD' 'JITTER'
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else:
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if start_contact is not None:
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# print('fcu.data_path: ', fcu.data_path, fcu.array_index)
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# print(f'{b_name} contact range {start_contact} - {k.co[0]}')
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start_contact = None
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# print(i, fcu.data_path, fcu.array_index)
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# print('time', k.co[0], '- value', k.co[1])
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#k.handle_left
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#k.handle_right
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##change handler type ([‘FREE’, ‘VECTOR’, ‘ALIGNED’, ‘AUTO’, ‘AUTO_CLAMPED’], default ‘FREE’)
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#k.handle_left_type = 'AUTO_CLAMPED'
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#k.handle_right_type = 'AUTO_CLAMPED'
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bpy.context.scene.frame_current = org_frame
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# detect last key in contact
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class UAC_OT_pin_feets(bpy.types.Operator):
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bl_idname = "anim.pin_feets"
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bl_label = "Pin Feets"
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bl_description = "Pin feets on keys marked as extreme"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return context.object and context.object.type == 'ARMATURE'
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def execute(self, context):
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# context.scene.anim_cycle_settings.expand_on_selected_bones
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err = pin_down_feets()
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if err:
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self.report({err[0]}, err[1])
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if err[0] == 'ERROR':
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return {"CANCELLED"}
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return {"FINISHED"}
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classes=(
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UAC_OT_bake_cycle_and_step,
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UAC_OT_pin_feets,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls) |