Auto Walk is a blender addon to unfold a walk or run animation cycle along a curve
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Pullusb b13c5204b8 multiple bones world space copy paste
1.6.0

- added: World space copy/paste from `Pin tool` panel can now copy/paste multiple selected posebones positions
    - paste according to names
    - aware of names and armatures if multiple armatures
    - should take parenting into account
2022-05-06 16:30:20 +02:00
.gitignore Initial commit 2021-04-05 01:35:12 +02:00
CHANGELOG.md multiple bones world space copy paste 2022-05-06 16:30:20 +02:00
LICENSE Initial commit 2021-04-05 01:35:12 +02:00
OP_animate_path.py also key rotation at curve follow path creation 2022-04-27 15:07:34 +02:00
OP_expand_cycle_step.py no need for cycle and better snap curve 2022-04-27 14:54:05 +02:00
OP_nla_tweak.py add anim strip key resync fix baking and step mode 2022-04-21 17:44:35 +02:00
OP_setup.py Remove cycle modifier using ctrl+clic 2022-04-26 12:14:09 +02:00
OP_setup_curve_a_to_b.py also key rotation at curve follow path creation 2022-04-27 15:07:34 +02:00
OP_setup_curve_path.py also key rotation at curve follow path creation 2022-04-27 15:07:34 +02:00
OP_snap_contact.py remove ground feet and some bugfixes 2022-04-21 14:25:43 +02:00
OP_world_copy_paste.py multiple bones world space copy paste 2022-05-06 16:30:20 +02:00
README.md remove ground feet and some bugfixes 2022-04-21 14:25:43 +02:00
__init__.py multiple bones world space copy paste 2022-05-06 16:30:20 +02:00
fn.py no need for cycle and better snap curve 2022-04-27 14:54:05 +02:00
panels.py no need for cycle and better snap curve 2022-04-27 14:54:05 +02:00
preferences.py full rename to autowalk 2022-04-20 12:02:19 +02:00
properties.py keymapable buttons and snap curve to ground 2022-04-27 12:01:39 +02:00

README.md

Unfold animation cycle

Unfold static Walk/run cycle along defined path.


Description

sequencial set of tools:

  • Fix character on curve
  • Fit the curve on a ground object
  • Animate the path (use key marked as 'EXTREME' type on selected foot pose bone)
  • Define speed and adjust
  • Expand anim cycle and step curve animation
  • Pin feet on ground (use contact keys marked as 'EXTREME' for each feets)

Where ?

Sidebar > Anim > unfold anim cycle

TODO

  • Better A-B position setup:
  • auto-retime animation to prioritize speed over base cycle velocity
  • create nurb path instead of curve
  • Smoothing keys after last freezed to avoid too much gap "pose click".