89 lines
3.3 KiB
Python
89 lines
3.3 KiB
Python
import bpy
|
|
from bpy.props import (
|
|
IntProperty,
|
|
BoolProperty,
|
|
StringProperty,
|
|
FloatProperty,
|
|
EnumProperty,
|
|
)
|
|
|
|
class UAC_PG_settings(bpy.types.PropertyGroup) :
|
|
## HIDDEN to hide the animatable dot thing
|
|
|
|
tweak : bpy.props.BoolProperty(
|
|
name="Tweak", description="Show Tweaking options",
|
|
default=False, options={'HIDDEN'})
|
|
|
|
path_to_follow : bpy.props.PointerProperty(type=bpy.types.Object,
|
|
name="Path", description="Curve object used")
|
|
|
|
gnd : bpy.props.PointerProperty(type=bpy.types.Object,
|
|
name="Ground", description="Choose the ground object to use")
|
|
|
|
expand_on_selected_bones : bpy.props.BoolProperty(
|
|
name="On selected", description="Expand on selected bones",
|
|
default=False, options={'HIDDEN'})
|
|
|
|
linear : bpy.props.BoolProperty(
|
|
name="Linear", description="keep the animation path linear\
|
|
\nElse step the path usings follow path cycle keys)",
|
|
default=True, options={'HIDDEN'})
|
|
|
|
start_frame : bpy.props.IntProperty(
|
|
name="Start Frame", description="Starting frame for animation path",
|
|
default=101,
|
|
min=0, max=2**31-1, soft_min=0, soft_max=2**31-1, step=1, options={'HIDDEN'})#, subtype='PIXEL'
|
|
|
|
forward_axis : bpy.props.EnumProperty(
|
|
name='Forward Axis',
|
|
default='FORWARD_Z', # Modifier default is FORWARD_X (should be TRACK_NEGATIVE_Y for a good rig)
|
|
description='Local axis of the "root" bone that point forward in rest pose',
|
|
items=(
|
|
('FORWARD_X', 'X', ''),
|
|
('FORWARD_Y', 'Y', ''),
|
|
('FORWARD_Z', 'Z', ''),
|
|
('TRACK_NEGATIVE_X', '-X', ''),
|
|
('TRACK_NEGATIVE_Y', '-Y', ''),
|
|
('TRACK_NEGATIVE_Z', '-Z', ''),
|
|
),
|
|
)
|
|
|
|
|
|
"""
|
|
## foot axis not needed (not always aligned with character direction)
|
|
foot_axis : EnumProperty(
|
|
name="Foot Axis", description="Foot forward axis",
|
|
default='Y', options={'HIDDEN', 'SKIP_SAVE'},
|
|
items=(
|
|
('X', 'X', '', 0),
|
|
('Y', 'Y', '', '', 1),
|
|
('Z', 'Z', '', '', 2),
|
|
# ('-X', '-X', '', 3),
|
|
# ('-Y', '-Y', '', '', 4),
|
|
# ('-Z', '-Z', '', '', 5),
|
|
))
|
|
"""
|
|
# someBool : BoolProperty(
|
|
# name="", description="",
|
|
# default=True,
|
|
# options={'HIDDEN'})
|
|
|
|
# keyframe_type : EnumProperty(
|
|
# name="Keyframe Filter", description="Only jump to defined keyframe type",
|
|
# default='ALL', options={'HIDDEN', 'SKIP_SAVE'},
|
|
# items=(
|
|
# ('ALL', 'All', '', 0), # 'KEYFRAME'
|
|
# ('KEYFRAME', 'Keyframe', '', 'KEYTYPE_KEYFRAME_VEC', 1),
|
|
# ('BREAKDOWN', 'Breakdown', '', 'KEYTYPE_BREAKDOWN_VEC', 2),
|
|
# ('MOVING_HOLD', 'Moving Hold', '', 'KEYTYPE_MOVING_HOLD_VEC', 3),
|
|
# ('EXTREME', 'Extreme', '', 'KEYTYPE_EXTREME_VEC', 4),
|
|
# ('JITTER', 'Jitter', '', 'KEYTYPE_JITTER_VEC', 5),
|
|
# ))
|
|
|
|
def register():
|
|
bpy.utils.register_class(UAC_PG_settings)
|
|
bpy.types.Scene.anim_cycle_settings = bpy.props.PointerProperty(type = UAC_PG_settings)
|
|
|
|
def unregister():
|
|
bpy.utils.unregister_class(UAC_PG_settings)
|
|
del bpy.types.Scene.anim_cycle_settings |