For now, there should be an anim_cam and bg_cam in scene. anim_cam being the main camera.
Having to rename the main camera to allow the switch is not ideal
There could be a camera property that point to an associated camera.
Or
Just an object property field to define the main camera of the blend (allowing an easy switch with bg_cam).
filepath
No response
Log console
No response
### Type
maintenance
### Priorité
faible
### Description
For now, there should be an `anim_cam` and `bg_cam` in scene.
`anim_cam` being the main camera.
Having to rename the main camera to allow the switch is not ideal
There could be a camera property that point to an associated camera.
**Or**
Just an object property field to define the main camera of the blend (allowing an easy switch with `bg_cam`).
### filepath
_No response_
### Log console
_No response_
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Type
maintenance
Priorité
faible
Description
For now, there should be an
anim_camandbg_camin scene.anim_cambeing the main camera.Having to rename the main camera to allow the switch is not ideal
There could be a camera property that point to an associated camera.
Or
Just an object property field to define the main camera of the blend (allowing an easy switch with
bg_cam).filepath
No response
Log console
No response