# SPDX-License-Identifier: GPL-3.0-or-later ## Standalone based on SPA code ## Code from create_gp_texture_ref.py (Copyright (C) 2023, The SPA Studios. All rights reserved.) ## adapted to create as a single 'GP as image' and fit in camera with driver import bpy from bpy_extras.io_utils import ImportHelper from bpy.props import (StringProperty, CollectionProperty, BoolProperty, EnumProperty) import json import bpy_extras from mathutils import Vector import os from pathlib import Path from .. import core from .. constants import * from .. export_psd_layers import export_psd_bg from . core import import_planes, get_json_infos class BPM_OT_import_bg_images(bpy.types.Operator, ImportHelper): bl_idname = "bpm.import_bg_images" bl_label = "Import Background images" bl_description = "Import either a Json, a PSD, multiple files" bl_options = {"REGISTER"} # , "INTERNAL" # filename_ext = '.json' filter_glob: StringProperty( default=';'.join([f'*{i}' for i in bpy.path.extensions_image]) + ';*.json', options={'HIDDEN'} ) ## Active selection filepath : StringProperty( name="File Path", description="File path used for import", maxlen= 1024) # the active file ## Handle multi-selection files: CollectionProperty( name="File Path", type=bpy.types.OperatorFileListElement, ) # The filelist collection ## Choice to place before or after ? import_type : EnumProperty( name="Import As", description="Type of import to ", default='GPENCIL', options={'ANIMATABLE'}, items=( ('GPENCIL', 'Gpencil Object', 'Import bg planes as gpencil objects', 0), ('EMPTY', 'Empty Reference', 'Import bg planes as empty objects', 1), ('MESH', 'Texture Plane', 'Import bg planes as mesh objects', 2), )) mode : EnumProperty( name="Mode", description="", default='REPLACE', options={'ANIMATABLE'}, items=( ('REPLACE', 'Replace Existing', 'Replace the image if already exists', 0), ('SKIP', 'Skip Existing', 'Skip the import if the image alreaady exists in planes', 1), # ('PURGE', 'Purge', 'When object exists, fully delete it before linking, even associated collection and holder', 2), )) def execute(self, context): org_image_size = None scn = context.scene active_file = Path(self.filepath) if len(self.files) == 1 and active_file.suffix.lower() in ('.json', '.psd'): json_path = None print('active_file.suffix.lower(): ', active_file.suffix.lower()) if active_file.suffix.lower() == '.psd': print('Is a PSD') ## Export layers and create json setup file # Export passes in a 'render' or 'render_hd' folder aside psd json_path = export_psd_bg(str(active_file)) elif active_file.suffix.lower() == '.json': print('Is a json') # Use json data to batch import json_path = active_file if not json_path: self.report({'ERROR'}, 'No json path to load, you can try loading from psd or selecting image file directly') return {'CANCELLED'} file_list, org_image_size = get_json_infos(json_path) folder = Path(json_path).parent # render folder else: folder = active_file.parent # Filter out json (we may want ot import the PSD as imagelisted in bpy.path.extensions_image) file_list = [folder / f.name for f in self.files if Path(f.name).suffix in bpy.path.extensions_image] if not file_list: self.report({'ERROR'}, 'Image file list is empty') return {'CANCELLED'} ## simple_list # existing_backgrounds = [o for o in context.scene.objects if o.get('is_background')] # existing_holders = [o for o in context.scene.objects if o.name.startswith(PREFIX) and o.type == 'MESH' and o.children] ## Has dict # existing_backgrounds = {o : img_info for o in context.scene.objects if o.get('is_background') and (img_info := o.get('is_background'))} # FIXME: Use existing background custom prop? : o.get('is_background') ## list of Tuples : [(plane_object, img_data, transparency_value), ...] import_planes(file_list, import_type=self.import_type, image_size=org_image_size) return {"FINISHED"} classes = ( BPM_OT_import_bg_images, ) def register(): for cls in classes: bpy.utils.register_class(cls) def unregister(): for cls in reversed(classes): bpy.utils.unregister_class(cls)