background_plane_manager/ui/panels.py

173 lines
6.7 KiB
Python

import bpy
from bpy.types import Panel
from .. constants import BGCOL, PREFIX
class BPM_PT_bg_manager_panel(Panel):
bl_idname = 'BPM_PT_bg_manager_panel'
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "View"
bl_label = "BG Plane Manager"
def draw(self, context):
layout = self.layout
scn = bpy.context.scene
# layout.label(text='Manual tests:')
# layout.operator('bpm.import_bg_images')
# layout.operator('bpm.convert_planes')
## Camera swapping
row = layout.row(align=True)
cam = context.scene.camera
# cam_name = cam.name if cam else 'None'
# if cam and cam_name == 'draw_cam':
# cam_name = f'{cam.parent.name} > {cam_name}'
# row.operator("bpm.swap_cams", text=cam_name, icon='OUTLINER_OB_CAMERA')
if cam:
anim_cam_name = 'anim_cam'
bg_cam_name = 'bg_cam'
in_anim = in_bg = False
if cam.name == 'anim_cam':
in_anim = True
elif cam.name == 'bg_cam':
in_bg = True
elif cam.name == 'draw_cam' and cam.parent:
if cam.parent.name == 'anim_cam':
in_anim = True
anim_cam_name = anim_cam_name + '> draw_cam'
elif cam.parent.name == 'bg_cam':
in_bg = True
bg_cam_name = bg_cam_name + '> draw_cam'
# in_bg_cam = context.scene.camera.name != 'bg_cam'
row.operator("bpm.swap_cams", text=anim_cam_name, icon='OUTLINER_OB_CAMERA', depress=in_anim)
row.operator("bpm.swap_cams", text=bg_cam_name, icon='OUTLINER_OB_CAMERA', depress=in_bg)
planes = [i.plane for i in scn.bg_props.planes]
if not planes:
## Show import/reload if nothing is in list
row = layout.row()
row.operator("bpm.import_bg_images", icon="IMPORT", text="Import Planes")
row.operator("bpm.reload_list", icon="FILE_REFRESH", text="")
return
## Show settings related to active plane
active_item = scn.bg_props.planes[scn.bg_props.index]
ob = active_item.plane
if not ob:
layout.operator("bpm.reload_list", icon="FILE_REFRESH", text="Need refresh")
return
bg_main_col = context.view_layer.layer_collection.children.get(BGCOL)
if not bg_main_col:
layout.label(text="No Background collection")
layout.label(text="Import plane automatically create hierarchy")
return
if active_item.type == 'bg':
layercol = bg_main_col.children.get(ob.name[len(PREFIX):])
if not layercol:
layout.label(text=f"No {ob.name} collection")
# return
col= layout.column()
## Backgrounds and Objects UI List
col.separator()
row = col.row()
list_row = row.row()
list_row.scale_y = scn.bg_props.ui_list_scale # 1.6
minimum_rows = 8
list_row.template_list("BPM_UL_bg_list", "", scn.bg_props, "planes", scn.bg_props, "index", rows=minimum_rows)
#https://docs.blender.org/api/blender2.8/bpy.types.UILayout.html#bpy.types.UILayout.template_list
col = row.column(align=True)
col.operator('bpm.create_and_place_in_camera', icon='OUTLINER_OB_GREASEPENCIL', text='').create = True
col.separator()
col.menu("BPM_MT_more_option", icon='DOWNARROW_HLT', text='')
col.separator()
col.operator('bpm.move_plane', icon='TRIA_UP', text='').direction = 'UP'
col.operator('bpm.move_plane', icon='TRIA_DOWN', text='').direction = 'DOWN'
col.separator()
# select toggle
# icon = 'RESTRICT_SELECT_ON' if ob.select_get() else 'RESTRICT_SELECT_OFF'
# col.operator("bpm.select_swap_active_bg", icon=icon, text='')
# lock
bg_col = bpy.data.collections.get(BGCOL)
if bg_col:
# lock_icon = 'LOCKED' if bg_col.hide_select else 'UNLOCKED'
col.prop(bg_col, 'hide_select', icon='LOCKED', text='', invert_checkbox=True) # # emboss=False
# col.prop(bg_col, 'hide_select', text='') # origin select icon
# select all
col.operator('bpm.select_all', icon='RESTRICT_SELECT_OFF', text='')
col = layout.column()
col.use_property_split = True
if active_item.type == 'bg':
row = col.row()
tex_ob = next((o for o in ob.children), None)
if not tex_ob:
layout.label(text='Missing Image Child', icon='ERROR')
return
row.prop(scn.bg_props, 'opacity', slider=True)
# row.operator("bpm.change_background_type", icon="NODE_TEXTURE", text=text_bg_type)
if tex_ob.type == 'MESH' and len(tex_ob.data.materials):
text_mode = 'Clip' if tex_ob.data.materials[0].blend_method == 'CLIP' else 'Blend'
row.operator("bpm.change_material_alpha_mode", icon="MATERIAL", text=text_mode)
# located under list
row = layout.row()
row.label(text='Move:')
if active_item.type == 'bg':
row.operator("bpm.set_distance", text=f"Distance {ob['distance']:.1f}m")
row.prop(scn.bg_props, 'move_hided', text='Hided')
elif active_item.type == 'obj':
cam = context.scene.objects.get('bg_cam') or context.scene.camera
if hasattr(bpy.types, 'OBJECT_OT_depth_proportional_move'):
distance = (ob.matrix_world.to_translation() - cam.matrix_world.to_translation()).length
row.operator("object.depth_proportional_move", text=f"Distance {distance:.1f}m") # icon='TRANSFORM_ORIGINS'
else:
row.label(text=f"Distance {(ob.matrix_world.to_translation() - cam.matrix_world.to_translation()).length:.1f}m")
if active_item.type == 'bg':
row = layout.row()
# row.label(text='Actions:')
## Send object to a plane
row = layout.row()
row.operator("bpm.send_gp_to_plane")
## parent to object
active = context.object
if active and active.parent and active not in planes:
layout.label(text=f'{active.parent.name} > {active.name}')
text='Clear Parent '
else:
text='Parent To Plane'
row.operator("bpm.parent_to_bg", text=text)
def register():
bpy.utils.register_class(BPM_PT_bg_manager_panel)
def unregister():
if hasattr(bpy.types, BPM_PT_bg_manager_panel.bl_idname):
bpy.utils.unregister_class(BPM_PT_bg_manager_panel)