Written some documentation with Sphinx
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.. _packing:
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Packing
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=======
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BAT can create BAT Packs. These packs take the form of a directory or a ZIP
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file, and contain a blend file together with its dependencies, such as linked
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blend files, textures, fonts, Alembic files, and caches.
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The blend file is inspected relative to a *project directory*. This allows BAT
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to mimick the project structure as well as possible. For example, a typical
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Blender Animation Studio project looks something like this::
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/path/to/agent327
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├── lib
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│ ├── chars
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│ │ ├── agent.blend
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│ │ ├── barber.blend
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│ │ ├── boris.blend
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│ ├── envs
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│ │ ├── barbershop_exterior.blend
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│ │ ├── barbershop_interior.blend
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│ │ └── elevator_shaft.blend
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│ ├── maps
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│ │ ├── lots-of-textures.png
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│ │ └── lots-of-textures.jpg
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│ ├── nodes
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│ └── props
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│ └── shaving_cream_brush.blend
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└── scenes
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├── 01-opening
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│ ├── 01_01_B-city_tilt
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│ ├── 01_02_A-barbershop_ext
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│ └── 01_04_B-watch
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└── 02-boris
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└── 02_01_A-car_enter
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Of course this is a simplified view, but it serves the purpose of this
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documentation. A BAT Pack for the Agent 327 model would include the
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``agent.blend`` file and its textures from the ``maps`` folder. To create the
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BAT Pack, use the following command::
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cd /path/to/agent327
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bat pack -p . lib/chars/agent.blend /path/to/agent-pack
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This will create the ``/path/to/agent-pack`` directory and place the following
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files there::
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/path/to/agent-pack
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├── lib
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│ ├── chars
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│ │ ├── agent.blend
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│ │ └── maps
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│ │ ├── agent_eyes_color.png
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│ │ ├── agent_face_bruises_color.png
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│ │ ├── agent_face_bump.png
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│ │ ├── agent_face_color.png
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│ │ ├── agent_face_spec.png
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│ │ ├── agent_hair_mask_cut.png
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│ │ ├── agent_hair_mask.png
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│ │ ├── agent_hands_bump.png
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│ │ ├── agent_hands_color.png
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│ │ ├── agent_hands_spec.png
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│ │ ├── agent_pattern_suit.jpg
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│ │ ├── agent_shoes_color.png
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│ │ ├── agent_shoes_leather.png
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│ │ ├── agent_suit_bump.png
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│ │ ├── agent_suit_color.png
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│ │ ├── agent_suit_disp_bend.png
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│ │ ├── agent_suit_disp_scratch.png
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│ │ ├── agent_suit_disp_stretch.png
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│ │ ├── barber_jacket_pattern.jpg
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│ │ ├── pattern2_jacket_color.png
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│ │ └── pattern2_jacket_normal.png
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│ ├── maps
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│ │ ├── barbershop_env_reflection.exr
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│ │ ├── brushes
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│ │ │ └── stitch_64.png
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│ │ ├── grunge_scratches_generic.png
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│ │ ├── grunge_worn_drag_scratches.png-color.png
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│ │ └── metal_painted02_spec_tileable.png-specular.png
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│ └── props
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│ └── maps
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│ └── fabric_leather_bright01_col_tileable.png
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└── pack-info.txt
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The ``pack-info.txt`` file is created by BAT and describes that this is a BAT
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Pack for ``lib/chars/agent.blend``.
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Out-of-project files
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--------------------
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Any files that are linked from outside the project will be placed in a special
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directory ``_outside_project`` in the BAT Pack. This causes file links to
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change. Let's say you want to pack a blend file
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``/home/you/project/file.blend``, which uses
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``/home/you/pictures/backdrop.jpg``. This will create the following BAT Pack::
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/path/to/agent-pack
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├── file.blend
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├── _outside_project
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│ └── home
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│ └── you
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│ └── pictures
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│ └── backdrop.jpg
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└── pack-info.txt
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The ``file.blend`` will be rewritten so that it refers to the ``backdrop.jpg``
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inside the BAT pack, using a relative path. In this sense, the BAT Pack is a
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"portable" version of the blend file.
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ZIP files
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---------
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BAT can pack to a ZIP file, simply by ending the target name with ``.zip``::
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bat pack file.blend /path/to/packed-file.zip
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