Extended the code example in README.md a bit

This commit is contained in:
Sybren A. Stüvel 2019-08-12 11:38:41 +02:00
parent a07c25597f
commit 40c27641e5

View File

@ -57,6 +57,7 @@ BAT can be used as a Python library to inspect the contents of blend files, with
open Blender itself. Here is an example showing how to determine the render engine used:
#!/usr/bin/env python3.7
import json
import sys
from pathlib import Path
@ -70,13 +71,31 @@ open Blender itself. Here is an example showing how to determine the render engi
bf_path = Path(sys.argv[1])
bf = blendfile.open_cached(bf_path)
# Get the first window manager (there is probably exactly one).
window_managers = bf.find_blocks_from_code(b'WM')
assert window_managers, 'The Blend file has no window manager'
window_manager = window_managers[0]
windows = window_manager.get_pointer((b'windows', b'first'))
# Get the scene from the first window.
windows = window_manager.get_pointer((b'windows', b'first'))
for window in iterators.listbase(windows):
scene = window.get_pointer(b'scene')
break
print(scene[b'r', b'engine'].decode('utf8'))
# BAT can only return simple values, so it can't return the embedded
# struct 'r'. 'r.engine' is a simple string, though.
engine = scene[b'r', b'engine'].decode('utf8')
xsch = scene[b'r', b'xsch']
ysch = scene[b'r', b'ysch']
size = scene[b'r', b'size'] / 100.0
render_info = {
'engine': engine,
'frame_pixels': {
'x': int(xsch * size),
'y': int(ysch * size),
},
}
json.dump(render_info, sys.stdout, indent=4, sort_keys=True)
print()