Add support for geometry node simulation cache files.
This also adds support for dealing with dynamic arrays in Blender's
DNA, because `modifier.bakes` is a pointer to such an array.
Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Reviewed-on: https://projects.blender.org/blender/blender-asset-tracer/pulls/92890
Add support for linked collections that are used as input in a Geometry
Nodes modifier. This requires iterating over the geometry nodes modifier
settings, which consists of ID properties. If such an ID property is of
type `IDP_ID`, its pointer is followed and the pointed-to datablock +
its library are visited.
This following of pointers happens in the 'expand' phase, which was only
done for linked library blend files. Since this commit, the old
behaviour of simply looping over all non-`DATA` datablocks of the
to-be-packed blend file is not enough, and datablock expansion is done
for all local datablocks as well.
The expansion process follows pointers and library links to construct
the full set of actually-used data blocks. This set consists of all data
blocks in the initial blend file, and all *actually linked-to* data
blocks in linked blend files.
I've also removed non-recursive dependency listing.
Evaluated only once, so safe to call multiple times without producing
excessive disk I/O. Returns None instead of raising KeyError when there is
no (b'id', b'name') field.