# Blender Asset Tracer BAT🦇 Script to manage assets with Blender. Blender Asset Tracer, a.k.a. BAT🦇, is the replacement of [BAM](https://developer.blender.org/diffusion/BAM/) and [blender-file](https://developer.blender.org/source/blender-file/) Development is driven by choices explained in [T54125](https://developer.blender.org/T54125). ## Paths There are two object types used to represent file paths. Those are strictly separated. 1. `bpathlib.BlendPath` represents a path as stored in a blend file. It consists of bytes, and is blendfile-relative when it starts with `//`. It can represent any path from any OS Blender supports, and as such should be used carefully. 2. `pathlib.Path` represents an actual path, possibly on the local filesystem of the computer running BAT. Any filesystem operation (such as checking whether it exists) must be done using a `pathlib.Path`. When it is necessary to interpret a `bpathlib.BlendPath` as a real path instead of a sequence of bytes, BAT assumes it is encoded as UTF-8. This is not necessarily true, and possibly using the local filesystem encoding might be better, but that is also no guarantee of correctness.