# Blender Asset Tracer BAT🦇 Script to manage assets with Blender. Blender Asset Tracer, a.k.a. BAT🦇, is the replacement of [BAM](https://developer.blender.org/diffusion/BAM/) and [blender-file](https://developer.blender.org/source/blender-file/) Development is driven by choices explained in [T54125](https://developer.blender.org/T54125). ## Setting up development environment ``` python3.9 -m venv .venv . ./.venv/bin/activate pip install -U pip pip install poetry black poetry install mypy --install-types ``` ## Uploading to S3-compatible storage BAT Pack supports uploading to S3-compatible storage. This requires a credentials file in `~/.aws/credentials`. Replace the all-capital words to suit your situation. [ENDPOINT] aws_access_key_id = YOUR_ACCESS_KEY_ID aws_secret_access_key = YOUR_SECRET You can then send a BAT Pack to the storage using a target `s3:/ENDPOINT/bucketname/path-in-bucket`, for example: bat pack my_blendfile.blend s3:/storage.service.cloud/jobs/awesome_work This will upload the blend file and its dependencies to `awesome_work/my_blendfile.blend` in the `jobs` bucket. ## Paths There are two object types used to represent file paths. Those are strictly separated. 1. `bpathlib.BlendPath` represents a path as stored in a blend file. It consists of bytes, and is blendfile-relative when it starts with `//`. It can represent any path from any OS Blender supports, and as such should be used carefully. 2. `pathlib.Path` represents an actual path, possibly on the local filesystem of the computer running BAT. Any filesystem operation (such as checking whether it exists) must be done using a `pathlib.Path`. When it is necessary to interpret a `bpathlib.BlendPath` as a real path instead of a sequence of bytes, BAT first attempts to decode it as UTF-8. If that fails, the local filesystem encoding is used. The latter is also no guarantee of correctness, though. ## Type checking The code statically type-checked with [mypy](http://mypy-lang.org/). Mypy likes to see the return type of `__init__` methods explicitly declared as `None`. Until issue [#604](https://github.com/python/mypy/issues/604) is resolved, we just do this in our code too. ## Code Example BAT can be used as a Python library to inspect the contents of blend files, without having to open Blender itself. Here is an example showing how to determine the render engine used: #!/usr/bin/env python3.7 import json import sys from pathlib import Path from blender_asset_tracer import blendfile from blender_asset_tracer.blendfile import iterators if len(sys.argv) != 2: print(f'Usage: {sys.argv[0]} somefile.blend', file=sys.stderr) sys.exit(1) bf_path = Path(sys.argv[1]) bf = blendfile.open_cached(bf_path) # Get the first window manager (there is probably exactly one). window_managers = bf.find_blocks_from_code(b'WM') assert window_managers, 'The Blend file has no window manager' window_manager = window_managers[0] # Get the scene from the first window. windows = window_manager.get_pointer((b'windows', b'first')) for window in iterators.listbase(windows): scene = window.get_pointer(b'scene') break # BAT can only return simple values, so it can't return the embedded # struct 'r'. 'r.engine' is a simple string, though. engine = scene[b'r', b'engine'].decode('utf8') xsch = scene[b'r', b'xsch'] ysch = scene[b'r', b'ysch'] size = scene[b'r', b'size'] / 100.0 render_info = { 'engine': engine, 'frame_pixels': { 'x': int(xsch * size), 'y': int(ysch * size), }, } json.dump(render_info, sys.stdout, indent=4, sort_keys=True) print() To understand the naming of the properties, look at Blender's `DNA_xxxx.h` files with struct definitions. It is those names that are accessed via `blender_asset_tracer.blendfile`. The mapping to the names accessible in Blender's Python interface can be found in the `rna_yyyy.c` files.