Joseph HENRY 05d97cdeda Add sequence pack operator and multi-blend-file CLI support
- Add --sequence CLI flag to pack multiple blend files together with
  shared dependency deduplication
- Add BAT_OT_sequence_pack Blender operator: scan a sequence folder for
  latest published blend files, review with checkboxes, pack to ZIP
- Add studio template system (Autour de Minuit, La Cabane Productions)
  with configurable folder conventions and task type selection
- Add BlenderProgressCallback for cursor progress indicator during pack
- Add ZIP write start/finish logging
- Deduplicate blend file paths in CLI when positional and --sequence overlap

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 12:41:50 +01:00

450 lines
15 KiB
Python

import os
import re
import sys
import subprocess
import tempfile
import zipfile
from pathlib import Path
import bpy
from bpy.types import Operator, PropertyGroup
from bpy_extras.io_utils import ExportHelper
from blender_asset_tracer.pack import zipped, progress
VERSION_RE = re.compile(r'_v(\d+)\.blend$', re.IGNORECASE)
class BlenderProgressCallback(progress.Callback):
"""Progress callback that updates Blender's wm.progress cursor indicator."""
def __init__(self, wm):
self._wm = wm
self._assets_traced = 0
self._total_bytes = 0
self._transferred_bytes = 0
self._phase = "init"
def pack_start(self):
self._phase = "trace"
self._assets_traced = 0
self._wm.progress_begin(0, 1000)
self._wm.progress_update(0)
print("[BAT] Tracing dependencies...")
def trace_asset(self, filename):
self._assets_traced += 1
# During tracing we don't know the total, so just increment slowly
# Cap at 400 (40% of 1000) to leave room for the transfer phase
val = min(self._assets_traced, 400)
self._wm.progress_update(val)
if self._assets_traced % 20 == 0:
print("[BAT] Traced %d assets..." % self._assets_traced)
def transfer_file(self, src, dst):
if self._phase != "transfer":
self._phase = "transfer"
print("[BAT] Transferring files...")
def transfer_progress(self, total_bytes, transferred_bytes):
self._total_bytes = total_bytes
self._transferred_bytes = transferred_bytes
if total_bytes > 0:
# Transfer phase: map to 400-1000 range
pct = transferred_bytes / total_bytes
val = 400 + int(pct * 600)
self._wm.progress_update(val)
def pack_done(self, output_blendfile, missing_files):
self._wm.progress_update(1000)
self._wm.progress_end()
print("[BAT] Pack complete! (%d assets traced)" % self._assets_traced)
if missing_files:
print("[BAT] Warning: %d missing files" % len(missing_files))
def pack_aborted(self, reason):
self._wm.progress_end()
print("[BAT] Pack aborted: %s" % reason)
class ExportBatPack(Operator, ExportHelper):
bl_idname = "export_bat.pack"
bl_label = "BAT - Zip pack (flat)"
filename_ext = ".zip"
@classmethod
def poll(cls, context):
return bpy.data.is_saved
def execute(self, context):
outfname = bpy.path.ensure_ext(self.filepath, ".zip")
self.report({"INFO"}, "Executing ZipPacker ...")
progress_cb = BlenderProgressCallback(context.window_manager)
with zipped.ZipPacker(
Path(bpy.data.filepath),
Path(bpy.data.filepath).parent,
str(self.filepath),
) as packer:
packer.progress_cb = progress_cb
packer.strategise()
packer.execute()
self.report({"INFO"}, "Packing successful!")
with zipfile.ZipFile(str(self.filepath)) as inzip:
inzip.testzip()
self.report({"INFO"}, "Written to %s" % outfname)
return {"FINISHED"}
def open_folder(folderpath):
"""Open the folder at the path given with cmd relative to user's OS."""
from shutil import which
my_os = sys.platform
if my_os.startswith(("linux", "freebsd")):
cmd = "xdg-open"
elif my_os.startswith("win"):
cmd = "explorer"
if not folderpath:
return
else:
cmd = "open"
if not folderpath:
return
folderpath = str(folderpath)
if os.path.isfile(folderpath):
select = False
if my_os.startswith("win"):
cmd = "explorer /select,"
select = True
elif my_os.startswith(("linux", "freebsd")):
if which("nemo"):
cmd = "nemo --no-desktop"
select = True
elif which("nautilus"):
cmd = "nautilus --no-desktop"
select = True
if not select:
folderpath = os.path.dirname(folderpath)
folderpath = os.path.normpath(folderpath)
fullcmd = cmd.split() + [folderpath]
subprocess.Popen(fullcmd)
class BAT_OT_export_zip(Operator, ExportHelper):
"""Export current blendfile with hierarchy preservation"""
bl_label = "BAT - Zip pack (keep hierarchy)"
bl_idname = "bat.export_zip"
filename_ext = ".zip"
root_dir: bpy.props.StringProperty(
name="Root",
description="Top Level Folder of your project."
"\nFor now Copy/Paste correct folder by hand if default is incorrect."
"\n!!! Everything outside won't be zipped !!!",
)
use_zip: bpy.props.BoolProperty(
name="Output as ZIP",
description="If enabled, pack into a ZIP archive. If disabled, copy to a directory.",
default=True,
)
@classmethod
def poll(cls, context):
return bpy.data.is_saved
def execute(self, context):
from blender_asset_tracer.pack import Packer
from blender_asset_tracer.pack.zipped import ZipPacker
bfile = Path(bpy.data.filepath)
project = Path(self.root_dir) if self.root_dir else bfile.parent
target = str(self.filepath)
if self.use_zip:
target = bpy.path.ensure_ext(target, ".zip")
packer_cls = ZipPacker
else:
if target.lower().endswith(".zip"):
target = target[:-4]
packer_cls = Packer
self.report({"INFO"}, "Packing with hierarchy...")
progress_cb = BlenderProgressCallback(context.window_manager)
with packer_cls(bfile, project, target, keep_hierarchy=True) as packer:
packer.progress_cb = progress_cb
packer.strategise()
packer.execute()
if self.use_zip:
with zipfile.ZipFile(target) as inzip:
inzip.testzip()
log_output = Path(tempfile.gettempdir(), "README.txt")
with open(log_output, "w") as log:
log.write("Packed with BAT (keep-hierarchy mode)")
log.write(f"\nBlend file: {bpy.data.filepath}")
with zipfile.ZipFile(target, "a") as zipObj:
zipObj.write(log_output, log_output.name)
self.report({"INFO"}, "Written to %s" % target)
open_folder(Path(target).parent)
return {"FINISHED"}
class BAT_SequenceFileEntry(PropertyGroup):
filepath: bpy.props.StringProperty(name="File Path")
enabled: bpy.props.BoolProperty(name="Enabled", default=True)
shot_name: bpy.props.StringProperty(name="Shot")
# Studio templates define where to find published blend files.
# Each template is a list of path segments (case-insensitive) to walk from each
# shot directory to the folder containing versioned .blend files.
STUDIO_TEMPLATES = {
'ADM': {
'label': "Autour de Minuit",
'description': "Scans <shot>/<task>/ for the latest versioned .blend (e.g. lighting3d, anim3d)",
'path_segments': ["{task}"],
'task_choices': [
('lighting3d', "Lighting 3D", ""),
('anim3d', "Animation 3D", ""),
('layout3d', "Layout 3D", ""),
('compositing', "Compositing", ""),
],
},
'LCPROD': {
'label': "La Cabane Productions - Lamb Stew",
'description': "Scans <shot>/03_ANIMATION/Publish/ for the latest versioned .blend",
'path_segments': ["03_ANIMATION", "Publish"],
},
}
STUDIO_TEMPLATE_ITEMS = [
(key, tpl['label'], tpl['description'])
for key, tpl in STUDIO_TEMPLATES.items()
]
# Collect all task choices across templates that have them.
TASK_CHOICE_ITEMS = []
_seen = set()
for _tpl in STUDIO_TEMPLATES.values():
for item in _tpl.get('task_choices', []):
if item[0] not in _seen:
TASK_CHOICE_ITEMS.append(item)
_seen.add(item[0])
def _find_subdir_ci(parent, name):
"""Find a child directory matching `name` case-insensitively (prefix match)."""
name_upper = name.upper()
for child in parent.iterdir():
if child.is_dir() and child.name.upper().startswith(name_upper):
return child
return None
def find_latest_publishes(root_dir, template_key, task=''):
"""Scan a sequence folder for the latest .blend in each shot using the given template."""
template = STUDIO_TEMPLATES.get(template_key)
if not template:
return []
results = []
root = Path(root_dir)
if not root.is_dir():
return results
path_segments = [seg.replace("{task}", task) if "{task}" in seg else seg
for seg in template['path_segments']]
for shot_dir in sorted(root.iterdir()):
if not shot_dir.is_dir():
continue
# Walk the template path segments from the shot directory
current = shot_dir
for segment in path_segments:
current = _find_subdir_ci(current, segment)
if current is None:
break
if current is None:
continue
# Find the .blend with the highest _vNNN version number
best_version = -1
best_file = None
for f in current.iterdir():
if f.suffix.lower() != '.blend':
continue
m = VERSION_RE.search(f.name)
if m:
ver = int(m.group(1))
if ver > best_version:
best_version = ver
best_file = f
if best_file:
results.append((shot_dir.name, best_file.absolute()))
return results
class BAT_OT_scan_sequence(Operator):
"""Scan the current file browser directory for latest published blend files"""
bl_idname = "bat.scan_sequence"
bl_label = "Scan Current Folder"
def execute(self, context):
wm = context.window_manager
# Read the directory the user is currently browsing in the file selector
try:
seq_dir = context.space_data.params.directory.decode('utf-8')
except (AttributeError, UnicodeDecodeError):
seq_dir = None
if not seq_dir:
self.report({"ERROR"}, "Could not read current file browser directory")
return {"CANCELLED"}
wm.bat_sequence_dir = seq_dir
wm.bat_sequence_files.clear()
publishes = find_latest_publishes(seq_dir, wm.bat_sequence_template, wm.bat_sequence_task)
if not publishes:
self.report({"WARNING"}, "No published blend files found in %s" % seq_dir)
return {"CANCELLED"}
for shot_name, filepath in publishes:
entry = wm.bat_sequence_files.add()
entry.shot_name = shot_name
entry.filepath = str(filepath)
entry.enabled = True
# Update the file browser filename based on the scanned folder name
folder_name = Path(seq_dir.rstrip("/\\")).name
try:
context.space_data.params.filename = folder_name + "_bat_pack.zip"
except (AttributeError, TypeError):
pass
self.report({"INFO"}, "Found %d published blend files" % len(publishes))
return {"FINISHED"}
class BAT_OT_sequence_pack(Operator, ExportHelper):
"""Pack a sequence of shots: scan a folder for latest published blend files and pack them into a ZIP"""
bl_idname = "bat.sequence_pack"
bl_label = "BAT - Pack Sequence"
filename_ext = ".zip"
filter_glob: bpy.props.StringProperty(default="*.zip", options={'HIDDEN'})
def invoke(self, context, event):
wm = context.window_manager
# Default sequence_dir to blend file's parent if not already set
if not wm.bat_sequence_dir and bpy.data.is_saved:
wm.bat_sequence_dir = str(Path(bpy.data.filepath).parent)
# Pre-fill filename from the last scanned directory
if wm.bat_sequence_dir:
folder_name = Path(wm.bat_sequence_dir.rstrip("/\\")).name
self.filepath = folder_name + "_bat_pack.zip"
return super().invoke(context, event)
def draw(self, context):
layout = self.layout
wm = context.window_manager
layout.label(text="Studio Template:")
layout.prop(wm, "bat_sequence_template", text="")
# Show task selector if the current template has task choices
template = STUDIO_TEMPLATES.get(wm.bat_sequence_template)
if template and template.get('task_choices'):
layout.prop(wm, "bat_sequence_task", text="Task")
layout.separator()
layout.label(text="Navigate to the sequence folder, then:")
layout.operator(BAT_OT_scan_sequence.bl_idname, icon='FILE_REFRESH')
if wm.bat_sequence_dir:
layout.label(text="Scanned: %s" % Path(wm.bat_sequence_dir).name)
if len(wm.bat_sequence_files) > 0:
layout.separator()
layout.label(text="Published blend files:")
box = layout.box()
for entry in wm.bat_sequence_files:
row = box.row()
row.prop(entry, "enabled", text="")
row.label(text=entry.shot_name)
row.label(text=Path(entry.filepath).name)
def execute(self, context):
from blender_asset_tracer.pack.zipped import ZipPacker
wm = context.window_manager
bpaths = [Path(entry.filepath) for entry in wm.bat_sequence_files if entry.enabled]
if not bpaths:
self.report({"ERROR"}, "No blend files selected. Scan a folder first.")
return {"CANCELLED"}
target = bpy.path.ensure_ext(self.filepath, ".zip")
project = Path(os.path.commonpath([p.parent for p in bpaths]))
self.report({"INFO"}, "Packing %d blend files..." % len(bpaths))
progress_cb = BlenderProgressCallback(wm)
try:
with ZipPacker(bpaths, project, target, keep_hierarchy=True) as packer:
packer.progress_cb = progress_cb
packer.strategise()
packer.execute()
except Exception as ex:
self.report({"ERROR"}, "Packing failed: %s" % str(ex))
return {"CANCELLED"}
with zipfile.ZipFile(target) as inzip:
inzip.testzip()
self.report({"INFO"}, "Written to %s" % target)
open_folder(Path(target).parent)
return {"FINISHED"}
def menu_func(self, context):
layout = self.layout
layout.separator()
layout.operator(ExportBatPack.bl_idname)
filepath = layout.operator(BAT_OT_export_zip.bl_idname)
layout.operator(BAT_OT_sequence_pack.bl_idname)
try:
prefs = bpy.context.preferences.addons["blender_asset_tracer"].preferences
root_dir_env = None
if prefs.use_env_root:
root_dir_env = os.getenv("ZIP_ROOT")
if not root_dir_env:
root_dir_env = os.getenv("PROJECT_ROOT")
if not root_dir_env:
root_dir_env = prefs.root_default
filepath.root_dir = "" if root_dir_env is None else root_dir_env
except Exception:
filepath.root_dir = os.getenv("ZIP_ROOT") or os.getenv("PROJECT_ROOT") or ""