blender-asset-tracer/tests/test_tracer.py
2018-02-26 18:16:15 +01:00

67 lines
2.2 KiB
Python

import logging
from abstract_test import AbstractBlendFileTest
from blender_asset_tracer import tracer, blendfile
class AbstractTracerTest(AbstractBlendFileTest):
@classmethod
def setUpClass(cls):
super().setUpClass()
logging.basicConfig(level=logging.INFO)
logging.getLogger('blender_asset_tracer.tracer').setLevel(logging.DEBUG)
class AssetHoldingBlocksTest(AbstractTracerTest):
def setUp(self):
self.bf = blendfile.BlendFile(self.blendfiles / 'basic_file.blend')
def test_simple_file(self):
# This file should not depend on external assets.
blocks_seen = 0
seen_scene = seen_ob = False
for block in tracer.asset_holding_blocks(self.bf):
assert isinstance(block, blendfile.BlendFileBlock)
blocks_seen += 1
# The four-letter-code blocks don't refer to assets, so they
# shouldn't be yielded.
self.assertEqual(2, len(block.code))
# Library blocks should not be yielded either.
self.assertNotEqual(b'LI', block.code)
# Do some arbitrary tests that convince us stuff is read well.
if block.code == b'SC':
seen_scene = True
self.assertEqual(b'SCScene', block[b'id', b'name'])
continue
if block.code == b'OB':
seen_ob = True
self.assertEqual('OBümlaut', block.get((b'id', b'name'), as_str=True))
continue
self.assertTrue(seen_scene)
self.assertTrue(seen_ob)
# Many of the data blocks are skipped, because asset_holding_blocks() only
# yields top-level, directly-understandable blocks.
#
# The numbers here are taken from whatever the code does now; I didn't
# count the actual blocks in the actual blend file.
self.assertEqual(965, len(self.bf.blocks))
self.assertEqual(37, blocks_seen)
class DepsTest(AbstractBlendFileTest):
def test_no_deps(self):
for dep in tracer.deps(self.blendfiles / 'basic_file.blend'):
self.fail(dep)
def test_ob_mat_texture(self):
for dep in tracer.deps(self.blendfiles / 'material_textures.blend'):
self.fail(repr(dep))