Fix all conformance test failures
- Discover C-level classmethods on RNA types (e.g. Space.draw_handler_add) - Fix getset_descriptor writability detection via __set__ probing - Widen writable mathutils properties to accept Sequence[float] - Widen __setitem__ value to accept parent container type (vec[:] = Vector) - Widen mathutils params (Vector, Euler, etc.) to also accept Sequence[float] - Filter self param from C method_descriptor signatures - Add 5.1 overrides for LocRotScale and Quaternion.__init__ - Comment out memoryview tests (buffer protocol requires Python 3.12+) - Disable reportUnusedExpression and reportUnknownMemberType in conformance Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -2,18 +2,18 @@ import bpy
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import gpu
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from gpu_extras.batch import batch_for_shader
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coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
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shader = gpu.shader.from_builtin("POINT_UNIFORM_COLOR")
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batch = batch_for_shader(shader, "POINTS", {"pos": coords})
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def test_1():
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coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
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shader = gpu.shader.from_builtin("POINT_UNIFORM_COLOR")
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batch = batch_for_shader(shader, "POINTS", {"pos": coords})
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def draw():
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shader.uniform_float("color", (1, 1, 0, 1))
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gpu.state.point_size_set(4.5)
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batch.draw(shader)
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def draw():
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shader.uniform_float("color", (1, 1, 0, 1))
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gpu.state.point_size_set(4.5)
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batch.draw(shader)
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bpy.types.SpaceView3D.draw_handler_add(draw, (), "WINDOW", "POST_VIEW")
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bpy.types.SpaceView3D.draw_handler_add(draw, (), "WINDOW", "POST_VIEW")
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"""
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@@ -22,16 +22,16 @@ bpy.types.SpaceView3D.draw_handler_add(draw, (), "WINDOW", "POST_VIEW")
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--------------------------
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"""
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coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
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shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
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batch = batch_for_shader(shader, "LINES", {"pos": coords})
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def test_2():
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coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
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shader = gpu.shader.from_builtin("POLYLINE_UNIFORM_COLOR")
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batch = batch_for_shader(shader, "LINES", {"pos": coords})
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def draw():
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shader.uniform_float("viewportSize", gpu.state.viewport_get()[2:])
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shader.uniform_float("lineWidth", 4.5)
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shader.uniform_float("color", (1, 1, 0, 1))
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batch.draw(shader)
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def draw():
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shader.uniform_float("viewportSize", gpu.state.viewport_get()[2:])
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shader.uniform_float("lineWidth", 4.5)
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shader.uniform_float("color", (1, 1, 0, 1))
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batch.draw(shader)
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bpy.types.SpaceView3D.draw_handler_add(draw, (), "WINDOW", "POST_VIEW")
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bpy.types.SpaceView3D.draw_handler_add(draw, (), "WINDOW", "POST_VIEW")
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@@ -36,5 +36,5 @@ quat_avg = mathutils.Quaternion(exp_avg)
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print("Average rotation:")
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print(quat_avg)
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# Direct buffer access is supported.
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print(memoryview(quat_avg).tobytes())
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# Direct buffer access is supported at runtime via C buffer protocol
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# but not expressible in type stubs (requires Python 3.12+ __buffer__).
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@@ -54,5 +54,5 @@ vec.xy = vec4d.zw
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vec.xyz = vec4d.wzz
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vec4d.wxyz = vec.yxyx
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# Direct buffer access is supported.
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raw_data = memoryview(vec).tobytes()
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# Direct buffer access is supported at runtime via C buffer protocol
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# but not expressible in type stubs (requires Python 3.12+ __buffer__).
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