43 lines
1.5 KiB
Python
43 lines
1.5 KiB
Python
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info = {
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'icon' : 'CHECKMARK',
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'description' : 'Check objects modifiers',
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}
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import bpy
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import os, re, shutil
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from os.path import dirname, basename, join, abspath, splitext, exists, isfile, isdir
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from os import listdir
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import datetime
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C = bpy.context
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D = bpy.data
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scn = scene = C.scene
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## in scene syubloop ob.instance_collection.all_objects:
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print(f'\n== Modifiers check {basename(D.filepath)} ==')
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for ob in bpy.data.objects:
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if ob.type != 'ARMATURE' and ob.hide_viewport != ob.hide_render:
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print(f'/!\ {ob.name} view != render : hide_viewport {ob.hide_viewport}, hide_render {ob.hide_render}')
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if ob.type in ('MESH', 'CURVE', 'TEXT') and len(ob.modifiers) > 0:
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for mod in ob.modifiers:
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#mod.show_viewport = True
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#mod.show_render = True
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if mod.type == 'SUBSURF':
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# print (ob.name)
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if mod.render_levels < mod.levels:
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print(f'[M] {ob.name} subsurf render levels inferior to viewport : view {mod.levels} > render {mod.render_levels}')
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elif mod.render_levels == 0:
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print(f'[M] {ob.name} subsurf useless : render levels set to 0 : view {mod.levels} > render {mod.render_levels}')
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'''
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if mod.type == 'ARMATURE':
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if mod.object:
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print (mod.object.name)#print armatrue target
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#ob.modifiers.remove(mod) #remove modifier
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if mod.type == 'SOLIDIFY':
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mod.thickness
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mod.offset
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'''
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print('== check done.')
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