2023-11-30 15:08:32 +01:00
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import bpy
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class GP_PT_interpolate(bpy.types.Panel):
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bl_label = "Interpolate"
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bl_category = "Gpencil"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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@classmethod
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def poll(cls, context):
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2023-11-30 19:03:20 +01:00
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return context.object # and context.object.type == 'GPENCIL'
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2023-11-30 15:08:32 +01:00
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def draw(self, context):
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settings = bpy.context.scene.gp_interpo_settings
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layout = self.layout
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2023-11-30 19:03:20 +01:00
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layout.use_property_split = True
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2023-11-30 15:08:32 +01:00
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col = layout.column(align=False)
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2023-11-30 19:03:20 +01:00
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## interpolation buttons
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2023-11-30 15:08:32 +01:00
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if settings.mode == 'FRAME':
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prev_icon, next_icon = 'FRAME_PREV', 'FRAME_NEXT'
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else:
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prev_icon, next_icon = 'PREV_KEYFRAME', 'NEXT_KEYFRAME'
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row = col.row(align=True)
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row.scale_x = 3
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row.operator("gp.interpolate_stroke", text="", icon=prev_icon).next = False
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row.operator("gp.interpolate_stroke", text="", icon=next_icon).next = True
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# col.separator()
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2023-11-30 19:03:20 +01:00
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col.prop(settings, 'method', text='Method')
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if settings.method == 'BONE':
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col = layout.column(align=True)
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col.prop_search(settings, 'target_rig', context.scene, 'objects', text='Rig')
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if settings.target_rig:
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# col.prop_search(ob.rig_picker, 'name', settings.target_rig.pose, 'bones', text='Bone')
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col.prop_search(settings, 'target_bone', settings.target_rig.pose, 'bones', text='Bone')
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elif settings.method == 'GEOMETRY':
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col.prop(settings, 'target_collection', text='Collection')
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col.prop(settings, 'search_range')
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col.separator()
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col = layout.column(align=True)
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2023-11-30 15:08:32 +01:00
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row = col.row(align=True)
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row.prop(settings, 'mode', expand=True)
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if settings.mode == 'FRAME':
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col.prop(settings, 'padding')
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classes = (
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GP_PT_interpolate,
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)
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def register():
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for c in classes:
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bpy.utils.register_class(c)
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def unregister():
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for c in reversed(classes) :
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bpy.utils.unregister_class(c)
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