functionning interpolate - first version
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from gp_interpolate.interpolate_strokes import operators, properties
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modules = (
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properties,
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operators,
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)
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if "bpy" in locals():
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import importlib
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for mod in modules:
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importlib.reload(mod)
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import bpy
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def register():
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for mod in modules:
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mod.register()
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def unregister():
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for mod in reversed(modules):
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mod.unregister()
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import bpy
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import numpy as np
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from math import tan
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from time import perf_counter
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from mathutils import Vector, Matrix
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from mathutils.geometry import (barycentric_transform, intersect_point_tri,
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intersect_point_line, intersect_line_plane, tessellate_polygon)
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def get_gp_draw_plane(obj=None):
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''' return tuple with plane coordinate and normal
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of the curent drawing according to geometry'''
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if obj is None:
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obj = bpy.context.object
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settings = bpy.context.scene.tool_settings
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orient = settings.gpencil_sculpt.lock_axis #'VIEW', 'AXIS_Y', 'AXIS_X', 'AXIS_Z', 'CURSOR'
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loc = settings.gpencil_stroke_placement_view3d #'ORIGIN', 'CURSOR', 'SURFACE', 'STROKE'
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mat = obj.matrix_world
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plane_no = Vector((0.0, 0.0, 1.0))
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plane_co = mat.to_translation()
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# -> orientation
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if orient == 'VIEW':
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mat = bpy.context.scene.camera.matrix_world
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# -> placement
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if loc == "CURSOR":
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plane_co = bpy.context.scene.cursor.location
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mat = bpy.context.scene.cursor.matrix
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elif orient == 'AXIS_Y':#front (X-Z)
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plane_no = Vector((0,1,0))
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elif orient == 'AXIS_X':#side (Y-Z)
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plane_no = Vector((1,0,0))
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elif orient == 'AXIS_Z':#top (X-Y)
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plane_no = Vector((0,0,1))
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plane_no.rotate(mat)
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return plane_co, plane_no
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def triangle_normal(a, b, c):
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x = a[1] * b[2] - a[2] * b[1]
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y = a[2] * b[0] - a[0] * b[2]
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z = a[0] * b[1] - a[1] * b[0]
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return np.array([x, y, z], dtype='float64')
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def plane_coords(size=1):
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v = size * 0.5
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return np.array([(-v, v, 0), (v, v, 0), (v, -v, 0), (-v, -v, 0)], dtype='float64')
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def matrix_transform(coords, matrix):
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coords_4d = np.column_stack((coords, np.ones(len(coords), dtype='float64')))
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return np.einsum('ij,aj->ai', matrix, coords_4d)[:, :-1]
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def vector_normalized(vec):
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return vec / np.sqrt(np.sum(vec**2))
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def vector_magnitude(vec):
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return np.sqrt(vec.dot(vec))
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def search_square(point, factor=0.05, cam=None):
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if cam is None:
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cam = bpy.context.scene.camera
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plane = plane_coords()
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mat = cam.matrix_world.copy()
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mat.translation = point
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depth = vector_magnitude(point - cam.matrix_world.to_translation())
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mat_scale = Matrix.Scale(tan(cam.data.angle*0.5)*depth*factor, 4)
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return matrix_transform(plane, mat @ mat_scale)
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def ray_cast_point(point, origin, depsgraph):
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ray = (point - origin)#.normalized()
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hit, hit_location, normal, face_index, object_hit, matrix = bpy.context.scene.ray_cast(depsgraph, origin, ray)
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if not hit:
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return None, None, None, None
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eval_ob = object_hit.evaluated_get(depsgraph)
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face = eval_ob.data.polygons[face_index]
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vertices = [eval_ob.data.vertices[i] for i in face.vertices]
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face_co = matrix_transform([v.co for v in vertices], eval_ob.matrix_world)
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tri = None
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for tri_idx in tessellate_polygon([face_co]):
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tri = [face_co[i] for i in tri_idx]
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tri_indices = [vertices[i].index for i in tri_idx]
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if intersect_point_tri(hit_location, *tri):
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break
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return object_hit, np.array(hit_location), tri, tri_indices
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def following_key(forward=True):
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direction = 1 if forward else -1
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cur_frame = bpy.context.scene.frame_current
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settings = bpy.context.scene.gp_interpo_settings
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if settings.mode == 'FRAME':
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return cur_frame + (settings.padding * direction)
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elif settings.mode == 'GPKEY':
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layers = bpy.context.object.data.layers
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frames = [f.frame_number for l in layers for f in l.frames]
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elif settings.mode == 'RIGKEY':
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col = settings.target_collection
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if not col:
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col = bpy.context.scene.collection
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for arm in [o for o in col.all_objects if o.type == 'ARMATURE']:
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if not arm.animation_data or not arm.animation_data.action:
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continue
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frames = [k.co.x for fc in arm.animation_data.action.fcurves for k in fc.keyframe_points]
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if not frames:
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return
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frames.sort()
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if forward:
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new = next((f for f in frames if f > cur_frame), None)
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else:
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below = [f for f in frames if f < cur_frame]
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if not below:
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return
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new = below[-1]
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return int(new)
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class GP_OT_interpolate_stroke(bpy.types.Operator):
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bl_idname = "gp.interpolate_stroke"
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bl_label = "Interpolate Stroke"
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bl_description = 'Interpolate Stroke'
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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if context.active_object and context.object.type == 'GPENCIL'\
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and context.mode in ('EDIT_GPENCIL', 'SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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return True
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cls.poll_message_set("Need a Grease pencil object in Edit or Sculpt mode")
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return False
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@classmethod
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def description(cls, context, properties):
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if properties.next:
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return f"Interpolate Stroke Forward"
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else:
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return f"Interpolate Stroke Backward"
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next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
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# jump : bpy.props.EnumProperty(name='Direction', default='NEXT',
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# items=(
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# ('NEXT', 'Next', 'Next frame', 0),
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# ('PREV', 'Previous', 'Previous frame', 0)
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# ),
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# )
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def execute(self, context):
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settings = context.scene.gp_interpo_settings
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auto_key_status = context.tool_settings.use_keyframe_insert_auto
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context.tool_settings.use_keyframe_insert_auto = True
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## Determine on what key to jump
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# frame_to_jump = following_key(forward=self.next)
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frame_to_jump = following_key(forward=self.next)
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if frame_to_jump is None:
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self.report({'WARNING'}, 'No keyframe available in this direction')
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return {'CANCELLED'}
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# print('frame_to_jump: ', frame_to_jump)
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gp = context.object
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scn = bpy.context.scene
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dg = bpy.context.evaluated_depsgraph_get()
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matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
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col = settings.target_collection
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if not col:
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col = scn.collection
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origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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# print('----')
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tgt_strokes = [s for s in gp.data.layers.active.active_frame.strokes if s.select]
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## If nothing selected in sculpt/paint, Select all befaore triggering
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if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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for s in gp.data.layers.active.active_frame.strokes:
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s.select = True
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tgt_strokes = gp.data.layers.active.active_frame.strokes
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if not tgt_strokes:
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self.report({'ERROR'}, 'No stroke selected !')
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return {'CANCELLED'}
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strokes_data = []
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for stroke in tgt_strokes:
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nb_points = len(stroke.points)
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local_co = np.empty(nb_points * 3, dtype='float64')
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stroke.points.foreach_get('co', local_co)
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# local_co_3d = local_co.reshape((nb_points, 3))
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world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
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stroke_data = []
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for i, point in enumerate(stroke.points):
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point_co_world = world_co_3d[i]
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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if not object_hit or object_hit not in col.all_objects[:]:
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for square_co in search_square(point_co_world, factor=settings.search_range):
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object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
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if object_hit and object_hit in col.all_objects[:]:
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hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
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break
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stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
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strokes_data.append(stroke_data)
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bpy.ops.gpencil.copy()
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scn.frame_set(frame_to_jump)
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dg = bpy.context.evaluated_depsgraph_get()
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plan_co, plane_no = get_gp_draw_plane(gp)
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bpy.ops.gpencil.paste()
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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for new_stroke, stroke_data in zip(new_strokes, strokes_data):
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world_co_3d = [] # np.array(len()dtype='float64')#np.
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for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
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eval_ob = object_hit.evaluated_get(dg)
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tri_b = [eval_ob.data.vertices[i].co for i in tri_indices]
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tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
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new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
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world_co_3d.append(new_loc)
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# Reproject on plane
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new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
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new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
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nb_points = len(new_stroke.points)
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new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
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new_stroke.points.update()
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context.tool_settings.use_keyframe_insert_auto = auto_key_status
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return {'FINISHED'}
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classes = (
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GP_OT_interpolate_stroke,
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)
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def register():
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for c in classes:
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bpy.utils.register_class(c)
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def unregister():
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for c in reversed(classes):
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bpy.utils.unregister_class(c)
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@ -0,0 +1,57 @@
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import bpy
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from bpy.props import EnumProperty, IntProperty, FloatProperty, BoolProperty, PointerProperty
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from bpy.types import PropertyGroup
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class GP_PG_interpolate_settings(PropertyGroup):
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# check_only : BoolProperty(
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# name="Dry run mode (Check only)",
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# description="Do not change anything, just print the messages",
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# default=False, options={'HIDDEN'})
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search_range : FloatProperty(
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name="Search Range",
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description="Search range size when points are out of mesh",
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default=0.05, precision=2, step=3, options={'HIDDEN'})
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mode : EnumProperty(
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name='Mode',
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# Combined ?markers ?
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items= (
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('FRAME', 'Frame', 'prev/next scene frame depending on the padding options', 0),
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('GPKEY', 'GP Key', 'prev/next Grease pencil key', 1) ,
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('RIGKEY', 'Rig Key', 'prev/next armatures keys in targeted collection', 2),
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),
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default='FRAME',
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description='Select how the previous or next frame should be chosen'
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)
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padding : IntProperty(name='Padding',
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description='Number of frame to jump backward or forward',
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default=2,
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min=1)
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target_collection : PointerProperty(
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type=bpy.types.Collection,
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description='Target collection to check armature keyframes from',
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# placeholder='Collection'
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)
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classes = (
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GP_PG_interpolate_settings,
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)
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def register():
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for c in classes:
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bpy.utils.register_class(c)
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bpy.types.Scene.gp_interpo_settings = bpy.props.PointerProperty(type=GP_PG_interpolate_settings)
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def unregister():
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for c in reversed(classes):
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bpy.utils.unregister_class(c)
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del bpy.types.Scene.gp_interpo_settings
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if __name__ == "__main__":
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register()
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