code for growing search -backup old ops method
parent
77e3049d5d
commit
52f92ea103
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@ -1,7 +1,7 @@
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bl_info = {
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"name": "gp interpolate",
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"author": "Christophe Seux, Samuel Bernou",
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"version": (0, 2, 0),
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"version": (0, 2, 1),
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"blender": (3, 6, 0),
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"location": "Sidebar > Gpencil Tab > Interpolate",
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"description": "Interpolate Grease pencil strokes over 3D",
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@ -1,8 +1,11 @@
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from gp_interpolate.interpolate_strokes import operators, properties
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from gp_interpolate.interpolate_strokes import (operators,
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properties,
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interpolate_simple)
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modules = (
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properties,
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operators,
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interpolate_simple,
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)
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if "bpy" in locals():
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@ -0,0 +1,227 @@
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import bpy
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import numpy as np
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from time import perf_counter, time
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from mathutils import Vector, Matrix
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from gp_interpolate.utils import (matrix_transform,
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plane_on_bone,
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ray_cast_point,
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intersect_with_tesselated_plane,
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triangle_normal,
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search_square,
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get_gp_draw_plane,
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create_plane,
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following_keys,
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attr_set)
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from mathutils.geometry import (barycentric_transform,
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intersect_point_tri,
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intersect_point_line,
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intersect_line_plane,
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tessellate_polygon)
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## /!\ Old code kept for testing
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## use pseudo plane coordinate instead of rayvast on real mesh plane
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class GP_OT_interpolate_stroke_simple(bpy.types.Operator):
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bl_idname = "gp.interpolate_stroke_simple"
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bl_label = "Interpolate Stroke Simple"
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bl_description = 'Interpolate Stroke Simple'
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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if context.active_object and context.object.type == 'GPENCIL'\
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and context.mode in ('EDIT_GPENCIL', 'SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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return True
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cls.poll_message_set("Need a Grease pencil object in Edit or Sculpt mode")
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return False
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@classmethod
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def description(cls, context, properties):
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if properties.next:
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return f"Interpolate Stroke Forward"
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else:
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return f"Interpolate Stroke Backward"
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next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
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def execute(self, context):
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settings = context.scene.gp_interpo_settings
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auto_key_status = context.tool_settings.use_keyframe_insert_auto
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context.tool_settings.use_keyframe_insert_auto = True
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## Determine on what key to jump
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frames_to_jump = following_keys(forward=self.next)
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if not frames_to_jump:
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self.report({'WARNING'}, 'No keyframe available in this direction')
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return {'CANCELLED'}
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frames_to_jump = frames_to_jump[0]
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gp = context.object
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scn = bpy.context.scene
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dg = bpy.context.evaluated_depsgraph_get()
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matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
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col = settings.target_collection
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if not col:
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col = scn.collection
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origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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# print('----')
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tgt_strokes = [s for s in gp.data.layers.active.active_frame.strokes if s.select]
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## If nothing selected in sculpt/paint, Select all before triggering
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if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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for s in gp.data.layers.active.active_frame.strokes:
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s.select = True
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tgt_strokes = gp.data.layers.active.active_frame.strokes
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if not tgt_strokes:
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self.report({'ERROR'}, 'No stroke selected !')
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return {'CANCELLED'}
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strokes_data = []
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if settings.method == 'BONE':
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## Follow Bone method (Full WIP)
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if not settings.target_rig or not settings.target_bone:
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self.report({'ERROR'}, 'No Bone selected')
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return {'CANCELLED'}
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bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation)
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strokes_data = []
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for stroke in tgt_strokes:
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nb_points = len(stroke.points)
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local_co = np.empty(nb_points * 3, dtype='float64')
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stroke.points.foreach_get('co', local_co)
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# local_co_3d = local_co.reshape((nb_points, 3))
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world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
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stroke_data = []
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for i, point in enumerate(stroke.points):
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point_co_world = world_co_3d[i]
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hit_location, tri, tri_indices = intersect_with_tesselated_plane(point_co_world, origin, bone_plane)
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## Probably easier to just generate a single vast triangle and use it
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## Store same as other method (without object hit)
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stroke_data.append((stroke, point_co_world, hit_location, tri, tri_indices))
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strokes_data.append(stroke_data)
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else:
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## Geometry method
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for stroke in tgt_strokes:
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nb_points = len(stroke.points)
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local_co = np.empty(nb_points * 3, dtype='float64')
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stroke.points.foreach_get('co', local_co)
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# local_co_3d = local_co.reshape((nb_points, 3))
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world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
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stroke_data = []
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for i, point in enumerate(stroke.points):
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point_co_world = world_co_3d[i]
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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if not object_hit or object_hit not in col.all_objects[:]:
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for square_co in search_square(point_co_world, factor=settings.search_range):
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object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
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if object_hit and object_hit in col.all_objects[:]:
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hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
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break
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stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
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strokes_data.append(stroke_data)
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# Copy stroke selection, jump frame and paste
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bpy.ops.gpencil.copy()
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scn.frame_set(frames_to_jump)
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plan_co, plane_no = get_gp_draw_plane(gp)
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bpy.ops.gpencil.paste()
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if settings.method == 'BONE':
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation)
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for new_stroke, stroke_data in zip(new_strokes, strokes_data):
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world_co_3d = [] # np.array(len()dtype='float64')#np.
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for stroke, point_co, hit_location, tri_a, tri_indices in stroke_data:
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tri_b = [bone_plane[i] for i in tri_indices]
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# tri_b = matrix_transform(tri_b, settings.target_rig.matrix_world)
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## rotate tri_b by bone differential angle camera's aim axis ?
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new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
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world_co_3d.append(new_loc)
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# Reproject on plane
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new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
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new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
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nb_points = len(new_stroke.points)
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new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
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new_stroke.points.update()
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else:
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dg = bpy.context.evaluated_depsgraph_get()
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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for new_stroke, stroke_data in zip(new_strokes, strokes_data):
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world_co_3d = [] # np.array(len()dtype='float64')#np.
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for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
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eval_ob = object_hit.evaluated_get(dg)
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tri_b = [eval_ob.data.vertices[i].co for i in tri_indices]
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tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
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new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
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world_co_3d.append(new_loc)
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# Reproject on plane
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new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
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new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
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nb_points = len(new_stroke.points)
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new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
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new_stroke.points.update()
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## Reset autokey status
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context.tool_settings.use_keyframe_insert_auto = auto_key_status
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return {'FINISHED'}
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classes = (
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GP_OT_interpolate_stroke_simple,
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)
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def register():
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for c in classes:
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bpy.utils.register_class(c)
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def unregister():
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for c in reversed(classes):
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bpy.utils.unregister_class(c)
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@ -1,6 +1,6 @@
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import bpy
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import numpy as np
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from time import perf_counter
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from time import perf_counter, time
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from mathutils import Vector, Matrix
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from gp_interpolate.utils import (matrix_transform,
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@ -11,6 +11,7 @@ from gp_interpolate.utils import (matrix_transform,
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search_square,
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get_gp_draw_plane,
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create_plane,
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following_keys,
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attr_set)
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from mathutils.geometry import (barycentric_transform,
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@ -20,63 +21,6 @@ from mathutils.geometry import (barycentric_transform,
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tessellate_polygon)
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def following_keys(forward=True, all_keys=True) -> list:# -> list[int] | list | None:
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'''return a lsit of int or an empty list'''
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direction = 1 if forward else -1
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cur_frame = bpy.context.scene.frame_current
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settings = bpy.context.scene.gp_interpo_settings
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if settings.mode == 'FRAME':
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if all_keys:
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scn = bpy.context.scene
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if forward:
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limit = scn.frame_preview_end if scn.use_preview_range else scn.frame_end
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else:
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limit = scn.frame_preview_start if scn.use_preview_range else scn.frame_start
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limit += direction # offset by one for limit to be in range
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return list(range(cur_frame, limit, settings.padding * direction))
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else:
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return [cur_frame + (settings.padding * direction)]
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elif settings.mode == 'GPKEY':
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layers = bpy.context.object.data.layers
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frames = [f.frame_number for l in layers for f in l.frames]
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elif settings.mode == 'RIGKEY':
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col = settings.target_collection
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if not col:
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col = bpy.context.scene.collection
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for arm in [o for o in col.all_objects if o.type == 'ARMATURE']:
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if not arm.animation_data or not arm.animation_data.action:
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continue
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frames = [k.co.x for fc in arm.animation_data.action.fcurves for k in fc.keyframe_points]
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if not frames:
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return []
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# Sort frames (invert if looking backward)
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frames.sort(reversed=not forward)
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if all_keys:
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frames = list(set(frames))
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if forward:
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frame_list = [int(f) for f in frames if f > cur_frame]
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else:
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frame_list = [int(f) for f in frames if f < cur_frame]
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return frame_list
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if forward:
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new = next((f for f in frames if f > cur_frame), None)
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else:
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new = next((f for f in frames if f < cur_frame), None)
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if new is None:
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return []
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return [int(new)]
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## TODO: add bake animation to empty for later GP layer parenting
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class GP_OT_interpolate_stroke(bpy.types.Operator):
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gp = context.object
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matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
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origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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col = settings.target_collection
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if not col:
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col = scn.collection
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origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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# print('----')
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tgt_strokes = [s for s in gp.data.layers.active.active_frame.strokes if s.select]
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return {'CANCELLED'}
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included_cols = [c.name for c in gp.users_collection]
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start = time()
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if settings.method == 'BONE':
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## Follow Bone method (WIP)
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if not settings.target_rig or not settings.target_bone:
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@ -186,14 +130,17 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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(vlc, 'exclude', vlc.name not in included_cols),
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# (vlc, 'hide_viewport', vlc.name not in included_cols), # viewport viz
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)
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print(f'Preparation {time()-start:.4f}s')
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with attr_set(store_list):
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if settings.method == 'BONE':
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## replace plane
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bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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_bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation,
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mesh=True)
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## Set collection visibility
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intercol = bpy.data.collections.get('interpolation_tool')
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vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
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dg = bpy.context.evaluated_depsgraph_get()
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strokes_data = []
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for stroke in tgt_strokes:
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for si, stroke in enumerate(tgt_strokes):
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nb_points = len(stroke.points)
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local_co = np.empty(nb_points * 3, dtype='float64')
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@ -216,29 +163,71 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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stroke_data = []
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for i, point in enumerate(stroke.points):
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# print(si, i)
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point_co_world = world_co_3d[i]
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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##
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# try:
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# object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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# except Exception as e:
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# print(f'Error on first {si}:{i}')
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# self.report({'ERROR'}, f'Error on first {si}:{i}')
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# for p in stroke.points:
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# p.select = False
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# stroke.points[i].select = True
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# print(e)
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# return {'CANCELLED'}
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## with one extra search
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if not object_hit or object_hit not in col.all_objects[:]:
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for square_co in search_square(point_co_world, factor=settings.search_range):
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object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
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if object_hit and object_hit in col.all_objects[:]:
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hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
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break
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### with increasing search range
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# if not object_hit or object_hit not in col.all_objects[:]:
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# found = False
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# for iteration in range(1, 6):
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# for square_co in search_square(point_co_world, factor=settings.search_range * iteration):
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# object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
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# if object_hit and object_hit in col.all_objects[:]:
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# hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
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# found = True
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# # print(f'{si}:{i} iteration {iteration}') # Dbg
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# context.scene.cursor.location = square_co
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# break
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# if found:
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# break
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# if not found:
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# ## /!\ ERROR ! No surface found!
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# # For debugging, select only problematic stroke (and point)
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# for sid, s in enumerate(tgt_strokes):
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# s.select = sid == si
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# for ip, p in enumerate(stroke.points):
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# p.select = ip == i
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# self.report({'ERROR'}, f'Stroke {si} point {i} could not find underlying geometry')
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# return {'CANCELLED'}
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stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
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||||
|
||||
strokes_data.append(stroke_data)
|
||||
|
||||
# Copy stroke selection, jump frame and paste
|
||||
|
||||
scan_time = time()-start
|
||||
print(f'Scan time {scan_time:.4f}s')
|
||||
|
||||
# Copy stroke selection
|
||||
bpy.ops.gpencil.copy()
|
||||
|
||||
# Jump frame and paste
|
||||
wm = bpy.context.window_manager # Pgs
|
||||
|
||||
wm.progress_begin(frames_to_jump[0], frames_to_jump[-1]) # Pgs
|
||||
|
||||
for f in frames_to_jump:
|
||||
wm.progress_update(f) # Pgs
|
||||
scn.frame_set(f)
|
||||
|
@ -256,13 +245,22 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
|
|||
new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
|
||||
|
||||
for new_stroke, stroke_data in zip(new_strokes, strokes_data):
|
||||
world_co_3d = [] # np.array(len()dtype='float64')#np.
|
||||
world_co_3d = []
|
||||
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
|
||||
eval_ob = object_hit.evaluated_get(dg)
|
||||
tri_b = [eval_ob.data.vertices[i].co for i in tri_indices]
|
||||
tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
|
||||
|
||||
|
||||
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
|
||||
# try:
|
||||
# new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
|
||||
# except Exception as e:
|
||||
# print(f'\nCould not apply barycentric tranform {eval_ob.name}')
|
||||
# print(e)
|
||||
# bpy.context.scene.cursor.location = hit_location
|
||||
# self.report({'ERROR'}, f'Stroke {si} point {i} could not find underlying geometry')
|
||||
# return {'CANCELLED'}
|
||||
|
||||
world_co_3d.append(new_loc)
|
||||
|
||||
# Reproject on plane
|
||||
|
@ -274,200 +272,15 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
|
|||
new_stroke.points.update()
|
||||
|
||||
wm.progress_end() # Pgs
|
||||
## Reset autokey status
|
||||
# context.tool_settings.use_keyframe_insert_auto = auto_key_status # (Done in context manager)
|
||||
|
||||
|
||||
## TODO: Remove plane on the fly
|
||||
|
||||
print(f"Paste'n'place time {time()-start - scan_time}s")
|
||||
if len(frames_to_jump) > 1:
|
||||
self.report({'INFO'}, f'{len(frames_to_jump)} interpolated frame(s) ({time()-start:.3f}s)')
|
||||
print('Done')
|
||||
return {'FINISHED'}
|
||||
|
||||
"""
|
||||
class GP_OT_interpolate_stroke(bpy.types.Operator):
|
||||
bl_idname = "gp.interpolate_stroke"
|
||||
bl_label = "Interpolate Stroke"
|
||||
bl_description = 'Interpolate Stroke'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.active_object and context.object.type == 'GPENCIL'\
|
||||
and context.mode in ('EDIT_GPENCIL', 'SCULPT_GPENCIL', 'PAINT_GPENCIL'):
|
||||
return True
|
||||
cls.poll_message_set("Need a Grease pencil object in Edit or Sculpt mode")
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def description(cls, context, properties):
|
||||
if properties.next:
|
||||
return f"Interpolate Stroke Forward"
|
||||
else:
|
||||
return f"Interpolate Stroke Backward"
|
||||
|
||||
next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
|
||||
|
||||
def execute(self, context):
|
||||
settings = context.scene.gp_interpo_settings
|
||||
|
||||
auto_key_status = context.tool_settings.use_keyframe_insert_auto
|
||||
context.tool_settings.use_keyframe_insert_auto = True
|
||||
|
||||
## Determine on what key to jump
|
||||
frames_to_jump = following_keys(forward=self.next)
|
||||
if frames_to_jump is None:
|
||||
self.report({'WARNING'}, 'No keyframe available in this direction')
|
||||
return {'CANCELLED'}
|
||||
|
||||
gp = context.object
|
||||
|
||||
scn = bpy.context.scene
|
||||
dg = bpy.context.evaluated_depsgraph_get()
|
||||
matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
|
||||
col = settings.target_collection
|
||||
if not col:
|
||||
col = scn.collection
|
||||
|
||||
origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
|
||||
# print('----')
|
||||
|
||||
tgt_strokes = [s for s in gp.data.layers.active.active_frame.strokes if s.select]
|
||||
|
||||
## If nothing selected in sculpt/paint, Select all before triggering
|
||||
if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
|
||||
for s in gp.data.layers.active.active_frame.strokes:
|
||||
s.select = True
|
||||
tgt_strokes = gp.data.layers.active.active_frame.strokes
|
||||
|
||||
if not tgt_strokes:
|
||||
self.report({'ERROR'}, 'No stroke selected !')
|
||||
return {'CANCELLED'}
|
||||
|
||||
strokes_data = []
|
||||
if settings.method == 'BONE':
|
||||
## Follow Bone method (Full WIP)
|
||||
if not settings.target_rig or not settings.target_bone:
|
||||
self.report({'ERROR'}, 'No Bone selected')
|
||||
return {'CANCELLED'}
|
||||
|
||||
bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
|
||||
arm=settings.target_rig,
|
||||
set_rotation=settings.use_bone_rotation)
|
||||
|
||||
strokes_data = []
|
||||
for stroke in tgt_strokes:
|
||||
nb_points = len(stroke.points)
|
||||
local_co = np.empty(nb_points * 3, dtype='float64')
|
||||
stroke.points.foreach_get('co', local_co)
|
||||
# local_co_3d = local_co.reshape((nb_points, 3))
|
||||
world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
|
||||
|
||||
stroke_data = []
|
||||
|
||||
for i, point in enumerate(stroke.points):
|
||||
point_co_world = world_co_3d[i]
|
||||
hit_location, tri, tri_indices = intersect_with_tesselated_plane(point_co_world, origin, bone_plane)
|
||||
## probably easier to just generate a single vast triangle and use it
|
||||
|
||||
## Store same as other method (without object hit)
|
||||
stroke_data.append((stroke, point_co_world, hit_location, tri, tri_indices))
|
||||
|
||||
strokes_data.append(stroke_data)
|
||||
|
||||
else:
|
||||
## Geometry method
|
||||
for stroke in tgt_strokes:
|
||||
nb_points = len(stroke.points)
|
||||
|
||||
local_co = np.empty(nb_points * 3, dtype='float64')
|
||||
stroke.points.foreach_get('co', local_co)
|
||||
# local_co_3d = local_co.reshape((nb_points, 3))
|
||||
world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
|
||||
|
||||
stroke_data = []
|
||||
for i, point in enumerate(stroke.points):
|
||||
point_co_world = world_co_3d[i]
|
||||
|
||||
object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
|
||||
if not object_hit or object_hit not in col.all_objects[:]:
|
||||
for square_co in search_square(point_co_world, factor=settings.search_range):
|
||||
object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
|
||||
if object_hit and object_hit in col.all_objects[:]:
|
||||
|
||||
hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
|
||||
|
||||
break
|
||||
|
||||
stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
|
||||
|
||||
strokes_data.append(stroke_data)
|
||||
|
||||
# Copy stroke selection, jump frame and paste
|
||||
|
||||
bpy.ops.gpencil.copy()
|
||||
|
||||
scn.frame_set(frames_to_jump)
|
||||
|
||||
plan_co, plane_no = get_gp_draw_plane(gp)
|
||||
|
||||
bpy.ops.gpencil.paste()
|
||||
|
||||
|
||||
|
||||
if settings.method == 'BONE':
|
||||
matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
|
||||
new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
|
||||
|
||||
bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
|
||||
arm=settings.target_rig,
|
||||
set_rotation=settings.use_bone_rotation)
|
||||
|
||||
for new_stroke, stroke_data in zip(new_strokes, strokes_data):
|
||||
world_co_3d = [] # np.array(len()dtype='float64')#np.
|
||||
for stroke, point_co, hit_location, tri_a, tri_indices in stroke_data:
|
||||
tri_b = [bone_plane[i] for i in tri_indices]
|
||||
# tri_b = matrix_transform(tri_b, settings.target_rig.matrix_world)
|
||||
## rotate tri_b by bone differential angle camera's aim axis ?
|
||||
|
||||
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
|
||||
world_co_3d.append(new_loc)
|
||||
|
||||
|
||||
# Reproject on plane
|
||||
new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
|
||||
new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
|
||||
|
||||
nb_points = len(new_stroke.points)
|
||||
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
|
||||
new_stroke.points.update()
|
||||
|
||||
else:
|
||||
dg = bpy.context.evaluated_depsgraph_get()
|
||||
|
||||
matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
|
||||
new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
|
||||
|
||||
for new_stroke, stroke_data in zip(new_strokes, strokes_data):
|
||||
world_co_3d = [] # np.array(len()dtype='float64')#np.
|
||||
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
|
||||
eval_ob = object_hit.evaluated_get(dg)
|
||||
tri_b = [eval_ob.data.vertices[i].co for i in tri_indices]
|
||||
tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
|
||||
|
||||
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
|
||||
world_co_3d.append(new_loc)
|
||||
|
||||
# Reproject on plane
|
||||
new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
|
||||
new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
|
||||
|
||||
nb_points = len(new_stroke.points)
|
||||
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
|
||||
new_stroke.points.update()
|
||||
|
||||
## Reset autokey status
|
||||
context.tool_settings.use_keyframe_insert_auto = auto_key_status
|
||||
|
||||
return {'FINISHED'}
|
||||
"""
|
||||
|
||||
classes = (
|
||||
GP_OT_interpolate_stroke,
|
||||
|
|
|
@ -24,14 +24,14 @@ class GP_PG_interpolate_settings(PropertyGroup):
|
|||
description='Select method for interpolating strokes'
|
||||
)
|
||||
|
||||
use_animation : BoolProperty(
|
||||
name='Animatation',
|
||||
default=True,
|
||||
description='Apply the interpolation on the remaining range')
|
||||
use_animation : BoolProperty(name='Animation',
|
||||
default=False,
|
||||
description='Apply the interpolation on the all keys forward or backward')
|
||||
|
||||
search_range : FloatProperty(
|
||||
name="Search Range",
|
||||
description="Search range size when points are out of mesh",
|
||||
description="Search range size when points are out of mesh\
|
||||
\nThe value is as percentage of the camera width",
|
||||
default=0.05, precision=2, step=3, options={'HIDDEN'})
|
||||
|
||||
|
||||
|
|
10
ui.py
10
ui.py
|
@ -17,7 +17,7 @@ class GP_PT_interpolate(bpy.types.Panel):
|
|||
layout.use_property_split = True
|
||||
col = layout.column(align=False)
|
||||
|
||||
## interpolation buttons
|
||||
## Interpolation buttons
|
||||
if settings.mode == 'FRAME':
|
||||
prev_icon, next_icon = 'FRAME_PREV', 'FRAME_NEXT'
|
||||
else:
|
||||
|
@ -26,7 +26,13 @@ class GP_PT_interpolate(bpy.types.Panel):
|
|||
row.scale_x = 3
|
||||
row.operator("gp.interpolate_stroke", text="", icon=prev_icon).next = False
|
||||
row.operator("gp.interpolate_stroke", text="", icon=next_icon).next = True
|
||||
# col.separator()
|
||||
|
||||
## Old version to test (TODO: delete later)
|
||||
# col.label(text='Test Old Ops')
|
||||
# row = col.row(align=True)
|
||||
# row.scale_x = 3
|
||||
# row.operator("gp.interpolate_stroke_simple", text="", icon=prev_icon).next = False
|
||||
# row.operator("gp.interpolate_stroke_simple", text="", icon=next_icon).next = True
|
||||
|
||||
|
||||
col.prop(settings, 'method', text='Method')
|
||||
|
|
64
utils.py
64
utils.py
|
@ -133,6 +133,8 @@ def plane_on_bone(bone, arm=None, cam=None, set_rotation=True, mesh=True):
|
|||
else:
|
||||
## Use mid bone to better follow movement
|
||||
mat.translation = arm.matrix_world @ ((bone.tail + bone.head) / 2) # Mid bone
|
||||
|
||||
mat_scale = Matrix.Scale(10, 4) # maybe move above mesh condition
|
||||
|
||||
if mesh:
|
||||
# get/create collection
|
||||
|
@ -155,7 +157,6 @@ def plane_on_bone(bone, arm=None, cam=None, set_rotation=True, mesh=True):
|
|||
return plane
|
||||
|
||||
plane = plane_coords()
|
||||
mat_scale = Matrix.Scale(10, 4) # maybe move above mesh condition
|
||||
return matrix_transform(plane, mat @ mat_scale)
|
||||
|
||||
def create_plane(name='Plane', collection=None):
|
||||
|
@ -274,4 +275,63 @@ def get_gp_draw_plane(obj=None):
|
|||
|
||||
plane_no.rotate(mat)
|
||||
|
||||
return plane_co, plane_no
|
||||
return plane_co, plane_no
|
||||
|
||||
|
||||
## --- Animation
|
||||
|
||||
def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list | None:
|
||||
'''return a lsit of int or an empty list'''
|
||||
direction = 1 if forward else -1
|
||||
cur_frame = bpy.context.scene.frame_current
|
||||
settings = bpy.context.scene.gp_interpo_settings
|
||||
|
||||
if settings.mode == 'FRAME':
|
||||
if all_keys:
|
||||
scn = bpy.context.scene
|
||||
if forward:
|
||||
limit = scn.frame_preview_end if scn.use_preview_range else scn.frame_end
|
||||
else:
|
||||
limit = scn.frame_preview_start if scn.use_preview_range else scn.frame_start
|
||||
|
||||
limit += direction # offset by one for limit to be in range
|
||||
|
||||
return list(range(cur_frame, limit, settings.padding * direction))
|
||||
|
||||
else:
|
||||
return [cur_frame + (settings.padding * direction)]
|
||||
|
||||
elif settings.mode == 'GPKEY':
|
||||
layers = bpy.context.object.data.layers
|
||||
frames = [f.frame_number for l in layers for f in l.frames]
|
||||
|
||||
elif settings.mode == 'RIGKEY':
|
||||
col = settings.target_collection
|
||||
if not col:
|
||||
col = bpy.context.scene.collection
|
||||
for arm in [o for o in col.all_objects if o.type == 'ARMATURE']:
|
||||
if not arm.animation_data or not arm.animation_data.action:
|
||||
continue
|
||||
frames = [k.co.x for fc in arm.animation_data.action.fcurves for k in fc.keyframe_points]
|
||||
|
||||
if not frames:
|
||||
return []
|
||||
|
||||
# Sort frames (invert if looking backward)
|
||||
frames.sort(reversed=not forward)
|
||||
|
||||
if all_keys:
|
||||
frames = list(set(frames))
|
||||
if forward:
|
||||
frame_list = [int(f) for f in frames if f > cur_frame]
|
||||
else:
|
||||
frame_list = [int(f) for f in frames if f < cur_frame]
|
||||
return frame_list
|
||||
|
||||
if forward:
|
||||
new = next((f for f in frames if f > cur_frame), None)
|
||||
else:
|
||||
new = next((f for f in frames if f < cur_frame), None)
|
||||
if new is None:
|
||||
return []
|
||||
return [int(new)]
|
||||
|
|
Loading…
Reference in New Issue