initial code for layer parenting

master
pullusb 2023-12-11 11:37:24 +01:00
parent 4ba0fc1a69
commit 6197aa622b
2 changed files with 164 additions and 0 deletions

24
parent_layer/__init__.py Normal file
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from gp_interpolate.parent_layer import (operators,
# properties,
)
modules = (
# properties,
operators,
)
if "bpy" in locals():
import importlib
for mod in modules:
importlib.reload(mod)
import bpy
def register():
for mod in modules:
mod.register()
def unregister():
for mod in reversed(modules):
mod.unregister()

140
parent_layer/operator.py Normal file
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import bpy
import numpy as np
from time import perf_counter, time
from mathutils import Vector, Matrix
from gp_interpolate.utils import (matrix_transform,
plane_on_bone,
ray_cast_point,
intersect_with_tesselated_plane,
triangle_normal,
search_square,
get_gp_draw_plane,
create_plane,
following_keys,
attr_set)
class GP_OT_parent_layer(bpy.types.Operator):
bl_idname = "gp.parent_layer"
bl_label = "Parent Layer"
bl_description = 'Parent Layer'
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if context.active_object\
and context.object.type == 'GPENCIL'\
and context.object.layers.active:
return True
cls.poll_message_set("Need a Grease pencil object with an active layer")
return False
# @classmethod
# def description(cls, context, properties):
# if properties.next:
# return f"Interpolate Stroke Forward"
# else:
# return f"Interpolate Stroke Backward"
def execute(self, context):
settings = context.scene.gp_interpo_settings
scn = bpy.context.scene
gp = context.object
lay = gp.layers.active
# matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
# origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
col = settings.target_collection
if not col:
col = scn.collection
parent_name = f'ref_{gp.name}_{lay.info}'
parent_collec_name = 'gp_parents'
# print('----')
included_cols = [c.name for c in gp.users_collection]
start = time()
if settings.method == 'BONE':
if not settings.target_rig or not settings.target_bone:
self.report({'ERROR'}, 'No Bone Selected')
return {'CANCELLED'}
included_cols.append(parent_collec_name)
## Ensure collection and plane exists
# Get/create collection
col = bpy.data.collections.get(parent_collec_name)
if not col:
col = bpy.data.collections.new(parent_collec_name)
if col.name not in bpy.context.scene.collection.children:
bpy.context.scene.collection.children.link(col)
col.hide_viewport = True
# Get/create meshplane
plane = bpy.data.objects.get(parent_name)
if not plane:
plane = create_plane(name=parent_name)
plane.select_set(False)
if plane.name not in col.objects:
col.objects.link(plane)
## TODO: Ensure the plane is not animated!
else:
# Geometry mode
if col != context.scene.collection:
included_cols.append(col.name)
## Maybe include a plane just behing geo ? probably bad idea
## Prepare context manager
store_list = [
# (context.view_layer.objects, 'active', gp),
(context.tool_settings, 'use_keyframe_insert_auto', True),
# (bpy.context.scene.render, 'simplify_subdivision', 0),
]
for vlc in context.view_layer.layer_collection.children:
store_list.append(
(vlc, 'exclude', vlc.name not in included_cols),
# (vlc, 'hide_viewport', vlc.name not in included_cols), # viewport viz
)
# print(f'Preparation {time()-start:.4f}s')
with attr_set(store_list):
if settings.method == 'BONE':
## replace plane
_bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
arm=settings.target_rig,
set_rotation=settings.use_bone_rotation,
mesh=True)
## Set collection visibility
intercol = bpy.data.collections.get(parent_collec_name)
vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
# Override collection
col = intercol
## TODO: Hide all other collections
print('Done')
return {'FINISHED'}
classes = (
GP_OT_parent_layer,
)
def register():
for c in classes:
bpy.utils.register_class(c)
def unregister():
for c in reversed(classes):
bpy.utils.unregister_class(c)