initial code for layer parenting
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from gp_interpolate.parent_layer import (operators,
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# properties,
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)
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modules = (
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# properties,
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operators,
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)
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if "bpy" in locals():
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import importlib
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for mod in modules:
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importlib.reload(mod)
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import bpy
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def register():
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for mod in modules:
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mod.register()
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def unregister():
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for mod in reversed(modules):
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mod.unregister()
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import bpy
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import numpy as np
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from time import perf_counter, time
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from mathutils import Vector, Matrix
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from gp_interpolate.utils import (matrix_transform,
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plane_on_bone,
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ray_cast_point,
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intersect_with_tesselated_plane,
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triangle_normal,
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search_square,
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get_gp_draw_plane,
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create_plane,
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following_keys,
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attr_set)
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class GP_OT_parent_layer(bpy.types.Operator):
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bl_idname = "gp.parent_layer"
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bl_label = "Parent Layer"
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bl_description = 'Parent Layer'
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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if context.active_object\
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and context.object.type == 'GPENCIL'\
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and context.object.layers.active:
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return True
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cls.poll_message_set("Need a Grease pencil object with an active layer")
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return False
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# @classmethod
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# def description(cls, context, properties):
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# if properties.next:
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# return f"Interpolate Stroke Forward"
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# else:
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# return f"Interpolate Stroke Backward"
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def execute(self, context):
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settings = context.scene.gp_interpo_settings
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scn = bpy.context.scene
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gp = context.object
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lay = gp.layers.active
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# matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
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# origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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col = settings.target_collection
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if not col:
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col = scn.collection
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parent_name = f'ref_{gp.name}_{lay.info}'
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parent_collec_name = 'gp_parents'
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# print('----')
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included_cols = [c.name for c in gp.users_collection]
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start = time()
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if settings.method == 'BONE':
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if not settings.target_rig or not settings.target_bone:
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self.report({'ERROR'}, 'No Bone Selected')
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return {'CANCELLED'}
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included_cols.append(parent_collec_name)
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## Ensure collection and plane exists
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# Get/create collection
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col = bpy.data.collections.get(parent_collec_name)
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if not col:
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col = bpy.data.collections.new(parent_collec_name)
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if col.name not in bpy.context.scene.collection.children:
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bpy.context.scene.collection.children.link(col)
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col.hide_viewport = True
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# Get/create meshplane
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plane = bpy.data.objects.get(parent_name)
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if not plane:
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plane = create_plane(name=parent_name)
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plane.select_set(False)
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if plane.name not in col.objects:
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col.objects.link(plane)
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## TODO: Ensure the plane is not animated!
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else:
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# Geometry mode
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if col != context.scene.collection:
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included_cols.append(col.name)
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## Maybe include a plane just behing geo ? probably bad idea
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## Prepare context manager
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store_list = [
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# (context.view_layer.objects, 'active', gp),
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(context.tool_settings, 'use_keyframe_insert_auto', True),
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# (bpy.context.scene.render, 'simplify_subdivision', 0),
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]
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for vlc in context.view_layer.layer_collection.children:
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store_list.append(
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(vlc, 'exclude', vlc.name not in included_cols),
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# (vlc, 'hide_viewport', vlc.name not in included_cols), # viewport viz
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)
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# print(f'Preparation {time()-start:.4f}s')
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with attr_set(store_list):
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if settings.method == 'BONE':
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## replace plane
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_bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation,
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mesh=True)
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## Set collection visibility
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intercol = bpy.data.collections.get(parent_collec_name)
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vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
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intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
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# Override collection
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col = intercol
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## TODO: Hide all other collections
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print('Done')
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return {'FINISHED'}
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classes = (
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GP_OT_parent_layer,
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)
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def register():
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for c in classes:
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bpy.utils.register_class(c)
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def unregister():
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for c in reversed(classes):
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bpy.utils.unregister_class(c)
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