interactive mode
parent
02a62406d9
commit
660c3c4d76
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@ -1,7 +1,7 @@
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bl_info = {
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"name": "GP Interpolate",
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"author": "Christophe Seux, Samuel Bernou",
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"version": (0, 8, 4),
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"version": (0, 8, 5),
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"blender": (4, 0, 2),
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"location": "Sidebar > Gpencil Tab > Interpolate",
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"description": "Interpolate Grease pencil strokes over 3D",
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@ -21,6 +21,8 @@ class GP_OT_interpolate_stroke_base(bpy.types.Operator):
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bl_description = 'Interpolate Stroke based on user bound triangle'
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bl_options = {'REGISTER', 'UNDO'}
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interactive : bpy.props.BoolProperty(name='Interactive', default=False, options={'SKIP_SAVE'})
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next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
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@classmethod
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@ -38,21 +40,22 @@ class GP_OT_interpolate_stroke_base(bpy.types.Operator):
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else:
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return f"Interpolate Stroke Backward"
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def apply_and_store(self):
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'''individual item in self.store_list: (prop, attr, [new_val])'''
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for item in self.store_list:
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def apply_and_store(self, attrs):
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'''individual item in attrs: (prop, attr, [new_val])'''
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for item in attrs:
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prop, attr = item[:2]
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self.store.append( (prop, attr, getattr(prop, attr)) )
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self.stored_attrs.append( (prop, attr, getattr(prop, attr)) )
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if len(item) >= 3:
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setattr(prop, attr, item[2])
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def restore(self):
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for prop, attr, old_val in self.store:
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for prop, attr, old_val in self.stored_attrs:
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setattr(prop, attr, old_val)
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def exit(self, context, status='INFO', text=None, cancelled=False):
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context.area.header_text_set(None)
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wm = context.window_manager
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if self.report_progress:
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wm.progress_end() # Pgs
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if self.timer:
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wm.event_timer_remove(self.timer)
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@ -65,8 +68,8 @@ class GP_OT_interpolate_stroke_base(bpy.types.Operator):
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## Remove Plane and it's collection after use
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if self.plane is not None:
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bpy.data.objects.remove(self.plane)
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if self.toolcol is not None:
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bpy.data.collections.remove(self.toolcol)
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if self.tool_col is not None:
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bpy.data.collections.remove(self.tool_col)
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cancel_state = '(Stopped!) ' if cancelled else ''
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mess = f'{cancel_state}{self.loop_count} interpolated frame(s) ({time()-self.start:.3f}s)'
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@ -91,26 +94,29 @@ class GP_OT_interpolate_stroke_base(bpy.types.Operator):
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s.select = True
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tgt_strokes = self.gp.data.layers.active.active_frame.strokes
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if not tgt_strokes:
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if tgt_strokes:
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return tgt_strokes
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return self.exit(context, status='ERROR', text='No stroke selected!')
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return tgt_strokes
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## For now, operators have their own invoke
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def invoke(self, context, event):
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self.debug = False
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self.store_list = []
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self.store = []
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self.loop_count = 0
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self.stored_attrs = [] # context manager store/restore
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self.loop_count = 0 # frames list iterator
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self.start = time()
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self.scan_time = None
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self.plane = None
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self.toolcol = None
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self.scan_time = None # to print time at exit in debug mode
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self.plane = None # 3D Plane for bone interpolation
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self.tool_col = None # collection containing 3D plane
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self.gp = context.object
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self.settings = context.scene.gp_interpo_settings
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self.frames_to_jump = None
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self.cancelled = False
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self.timer = None
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self.timer_event = 'TIMER'
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self.report_progress = (self.settings.use_animation and not self.interactive)
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self.interpolated_keys = {context.scene.frame_current}
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## Remove interpolation_plane collection ! (unseen, but can be hit)
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if interp_plane := bpy.data.objects.get('interpolation_plane'):
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@ -118,11 +124,6 @@ class GP_OT_interpolate_stroke_base(bpy.types.Operator):
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if interp_col := bpy.data.collections.get('interpolation_tool'):
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bpy.data.collections.remove(interp_col)
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## Determine on what key/keys to jump
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self.frames_to_jump = following_keys(forward=self.next, animation=self.settings.use_animation)
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if not len(self.frames_to_jump):
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return self.exit(context, status='WARNING', text='No keyframe available in this direction')
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## Change active layer if strokes are selected only on this layer
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layers = [l for l in self.gp.data.layers
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if (not l.lock and l.active_frame)
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@ -137,8 +138,23 @@ class GP_OT_interpolate_stroke_base(bpy.types.Operator):
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## Set active layer
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self.gp.data.layers.active = layers[0]
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# if self.interactive:
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# ## TODO: Allow even if 0 keys are available
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# ## disable timer event detection
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# self.timer_event = None
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# # Add available keys in other direction then sort
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# self.frames_to_jump += following_keys(forward=not self.next, animation=self.settings.use_animation or self.interactive)
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# self.frames_to_jump.sort()
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if not self.interactive:
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## Determine on what key/keys to jump
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self.frames_to_jump = following_keys(forward=self.next, animation=self.settings.use_animation or self.interactive)
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if not len(self.frames_to_jump):
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return self.exit(context, status='WARNING', text='No keyframe available in this direction')
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# TODO: Expose timer (in preferences ?) to let user more time to see result between frames
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self.timer = context.window_manager.event_timer_add(0.05, window=context.window)
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self.timer = context.window_manager.event_timer_add(0.04, window=context.window)
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## Converted to modal from "operator_single"
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@ -185,7 +201,7 @@ class GP_OT_interpolate_stroke(GP_OT_interpolate_stroke_base):
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if state := super().invoke(context, event):
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return state
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scn = bpy.context.scene
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scn = context.scene
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origin = scn.camera.matrix_world.to_translation()
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@ -209,13 +225,13 @@ class GP_OT_interpolate_stroke(GP_OT_interpolate_stroke_base):
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## Ensure collection and plane exists
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# get/create collection
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self.toolcol = bpy.data.collections.get('interpolation_tool')
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if not self.toolcol:
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self.toolcol = bpy.data.collections.new('interpolation_tool')
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self.tool_col = bpy.data.collections.get('interpolation_tool')
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if not self.tool_col:
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self.tool_col = bpy.data.collections.new('interpolation_tool')
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if self.toolcol.name not in bpy.context.scene.collection.children:
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bpy.context.scene.collection.children.link(self.toolcol)
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self.toolcol.hide_viewport = True # needed ?
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if self.tool_col.name not in bpy.context.scene.collection.children:
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bpy.context.scene.collection.children.link(self.tool_col)
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self.tool_col.hide_viewport = True # needed ?
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# get/create meshplane
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self.plane = bpy.data.objects.get('interpolation_plane')
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@ -223,8 +239,8 @@ class GP_OT_interpolate_stroke(GP_OT_interpolate_stroke_base):
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self.plane = create_plane(name='interpolation_plane')
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self.plane.select_set(False)
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if self.plane.name not in self.toolcol.objects:
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self.toolcol.objects.link(self.plane)
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if self.plane.name not in self.tool_col.objects:
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self.tool_col.objects.link(self.plane)
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target_obj = self.plane
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elif self.settings.method == 'GEOMETRY':
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@ -243,14 +259,14 @@ class GP_OT_interpolate_stroke(GP_OT_interpolate_stroke_base):
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target_obj = override
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## Prepare context manager
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self.store_list = [
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attrs = [
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# (context.view_layer.objects, 'active', self.gp),
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(context.tool_settings, 'use_keyframe_insert_auto', True),
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# (bpy.context.scene.render, 'simplify_subdivision', 0),
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]
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## Set everything in SETUP list
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self.apply_and_store()
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self.apply_and_store(attrs)
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if self.settings.method == 'BONE':
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## replace plane
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@ -307,6 +323,7 @@ class GP_OT_interpolate_stroke(GP_OT_interpolate_stroke_base):
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# Jump frame and paste
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if self.report_progress:
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context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
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context.window_manager.modal_handler_add(self)
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context.area.header_text_set('Starting interpolation | Esc: Cancel')
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@ -314,20 +331,44 @@ class GP_OT_interpolate_stroke(GP_OT_interpolate_stroke_base):
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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scn = context.scene
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if self.interactive:
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frame = None
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self.loop_count = 0 # Reset to keep inifinite loop
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prev_frame_num = following_keys(forward=False)
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prev_frame_num = prev_frame_num[0] if prev_frame_num else None
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next_frame_num = following_keys(forward=True)
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next_frame_num = next_frame_num[0] if next_frame_num else None
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context.area.header_text_set(f'Interpolate: {prev_frame_num} < {context.scene.frame_current} > {next_frame_num} | Esc: Finish')
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if event.type == 'LEFT_ARROW' and event.value == 'PRESS':
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frame = prev_frame_num
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if event.type == 'RIGHT_ARROW' and event.value == 'PRESS':
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frame = next_frame_num
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if frame is None:
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self.report({'WARNING'}, 'No frame to jump to in this direction!')
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else:
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frame_num = len(self.frames_to_jump)
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percentage = (self.loop_count) / (frame_num) * 100
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context.area.header_text_set(f'Interpolation {percentage:.0f}% {self.loop_count + 1}/{frame_num} | Esc: Cancel')
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if event.type in {'RIGHTMOUSE', 'ESC'}:
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context.area.header_text_set(f'Cancelling')
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if event.type in {'RIGHTMOUSE', 'ESC', 'RET'}:
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return self.exit(context, status='WARNING', text='Cancelling', cancelled=True)
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## -- LOOPTIMER
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if event.type == 'TIMER':
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f = self.frames_to_jump[self.loop_count]
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bpy.context.window_manager.progress_update(f) # Pgs
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scn = bpy.context.scene
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scn.frame_set(f)
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if event.type == self.timer_event or (self.interactive and frame is not None):
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if not self.interactive:
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frame = self.frames_to_jump[self.loop_count]
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scn.frame_set(frame)
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if frame in self.interpolated_keys:
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self.report({'INFO'}, f'SKIP {frame} (already interpolated)')
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return {'RUNNING_MODAL'}
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print(f'-> {frame}')
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if self.report_progress:
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context.window_manager.progress_update(frame) # Pgs
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origin = scn.camera.matrix_world.to_translation()
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plane_co, plane_no = get_gp_draw_plane(self.gp)
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bpy.ops.gpencil.select_all(action='DESELECT')
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for stroke in other_strokes:
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stroke.select = False
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if self.interactive:
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self.interpolated_keys.add(frame)
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else:
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self.loop_count += 1
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if self.loop_count >= len(self.frames_to_jump):
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return self.exit(context)
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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# bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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return {'RUNNING_MODAL'}
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6
ui.py
6
ui.py
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@ -40,9 +40,9 @@ class GP_PT_interpolate(bpy.types.Panel):
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direction_button_row.operator(ops_id, text=prev_text, icon=prev_icon).next = False
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direction_button_row.operator(ops_id, text=next_text, icon=next_icon).next = True
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## Button for interactive mode
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# interactive_mode_row = row.row()
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# interactive_mode_row.operator(ops_id, text='', icon='ACTION_TWEAK') # SNAP_INCREMENT, ACTION_TWEAK, CON_ACTION, CENTER_ONLY
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## Button for interactive mode (icons: SNAP_INCREMENT, ACTION_TWEAK, CON_ACTION, CENTER_ONLY)
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interactive_mode_row = row.row()
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interactive_mode_row.operator(ops_id, text='', icon='ACTION_TWEAK').interactive = True
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col.prop(settings, 'use_animation', text='Animation')
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