better ui and modal cancel interaction
- add range in ui when animation is checked - fix rig target collection UI - add camera frames in rig mode - fix animated interpolation frame range in rig mode - add redraw timer to refresh viewmaster
parent
539f62f3df
commit
6707d693d6
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@ -1,7 +1,7 @@
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bl_info = {
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"name": "gp interpolate",
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"author": "Christophe Seux, Samuel Bernou",
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"version": (0, 7, 0),
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"version": (0, 7, 1),
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"blender": (3, 6, 0),
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"location": "Sidebar > Gpencil Tab > Interpolate",
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"description": "Interpolate Grease pencil strokes over 3D",
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@ -48,7 +48,7 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
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def apply_and_store(self):
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self.store = []
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# self.store = []
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# item = (prop, attr, [new_val])
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for item in self.store_list:
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prop, attr = item[:2]
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@ -64,6 +64,7 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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self.debug = False
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self.status = 'START'
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self.store_list = []
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self.store = []
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self.loop_count = 0
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self.start = time()
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self.scan_time = None
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@ -71,17 +72,24 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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self.toolcol = None
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self.gp = context.object
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self.settings = context.scene.gp_interpo_settings
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self.frames_to_jump = None
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self.cancelled = False
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self._timer = context.window_manager.event_timer_add(0.01, window=context.window)
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context.window_manager.modal_handler_add(self)
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self._timer = context.window_manager.event_timer_add(0.01, window=context.window)
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context.area.header_text_set('Starting interpolation | Esc: Cancel')
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return {'RUNNING_MODAL'}
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def exit_modal(self):
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bpy.context.window_manager.progress_end() # Pgs
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def exit_modal(self, context, status='INFO', text=None):
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context.area.header_text_set(None)
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wm = context.window_manager
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wm.progress_end() # Pgs
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wm.event_timer_remove(self._timer)
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self.restore()
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if self.debug:
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## show as solid ?
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# if self.plane is not None:
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# self.plane.display_type = 'SOLID'
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if self.scan_time is not None:
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print(f"Paste'n'place time {time()-self.start - self.scan_time}s")
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else:
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@ -93,208 +101,227 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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bpy.data.collections.remove(self.toolcol)
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cancel_state = '(Stopped!) ' if self.cancelled else ''
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self.report({'INFO'}, f'{cancel_state}{self.loop_count} interpolated frame(s) ({time()-self.start:.3f}s)')
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mess = f'{cancel_state}{self.loop_count} interpolated frame(s) ({time()-self.start:.3f}s)'
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if text:
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print(mess)
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self.report({status}, text)
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else:
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## report standard info
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if self.loop_count > 1:
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self.report({'INFO'}, mess)
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def modal(self, context, event):
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if event.type in {'RIGHTMOUSE', 'ESC'}:
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print('Cancelling')
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self.status = 'CANCELLED'
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self.cancelled = True
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self.exit_modal()
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context.area.header_text_set(f'Cancelling')
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self.exit_modal(context)
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return {'CANCELLED'}
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if event.type == 'TIMER':
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if self.status == 'START':
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scn = bpy.context.scene
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if self.frames_to_jump:
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frame_num = len(self.frames_to_jump)
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percentage = (self.loop_count) / (frame_num) * 100
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context.area.header_text_set(f'Interpolation {percentage:.0f}% {self.loop_count + 1}/{frame_num} | Esc: Cancel')
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# (frame: {self.frames_to_jump[self.loop_count]})
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# auto_key_status = context.tool_settings.use_keyframe_insert_auto
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# context.tool_settings.use_keyframe_insert_auto = True
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if self.status == 'START':
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scn = bpy.context.scene
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## Determine on what key/keys to jump
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self.frames_to_jump = following_keys(forward=self.next, all_keys=self.settings.use_animation)
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if not len(self.frames_to_jump):
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self.exit_modal(context, status='WARNING', text='No keyframe available in this direction')
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return {'CANCELLED'}
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# print('self.frames_to_jump: ', self.frames_to_jump)
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self.gp = context.object
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## Determine on what key/keys to jump
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self.frames_to_jump = following_keys(forward=self.next, all_keys=self.settings.use_animation)
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if not len(self.frames_to_jump):
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self.report({'WARNING'}, 'No keyframe available in this direction')
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return {'CANCELLED'}
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# print('self.frames_to_jump: ', self.frames_to_jump)
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self.gp = context.object
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# matrix = np.array(self.gp.matrix_world, dtype='float64')
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# origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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matrix = self.gp.matrix_world
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origin = scn.camera.matrix_world.to_translation()
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col = self.settings.target_collection
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if not col:
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col = scn.collection
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# matrix = np.array(self.gp.matrix_world, dtype='float64')
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# origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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matrix = self.gp.matrix_world
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origin = scn.camera.matrix_world.to_translation()
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col = self.settings.target_collection
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if not col:
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col = scn.collection
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# print('----')
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if not self.gp.data.layers.active:
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self.exit_modal(context, status='ERROR', text='No active layer')
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return {'CANCELLED'}
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if not self.gp.data.layers.active.active_frame:
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self.exit_modal(context, status='ERROR', text='No active frame')
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return {'CANCELLED'}
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# print('----')
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tgt_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
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## If nothing selected in sculpt/paint, Select all before triggering
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if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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for s in self.gp.data.layers.active.active_frame.strokes:
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s.select = True
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tgt_strokes = self.gp.data.layers.active.active_frame.strokes
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tgt_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
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## If nothing selected in sculpt/paint, Select all before triggering
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if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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for s in self.gp.data.layers.active.active_frame.strokes:
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s.select = True
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tgt_strokes = self.gp.data.layers.active.active_frame.strokes
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if not tgt_strokes:
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self.exit_modal(context, status='ERROR', text='No stroke selected !')
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return {'CANCELLED'}
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if not tgt_strokes:
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self.report({'ERROR'}, 'No stroke selected !')
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included_cols = [c.name for c in self.gp.users_collection]
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target_obj = None
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if self.settings.method == 'BONE':
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if not self.settings.target_rig or not self.settings.target_bone:
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self.exit_modal(context, status='ERROR', text='No Bone selected')
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return {'CANCELLED'}
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included_cols = [c.name for c in self.gp.users_collection]
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target_obj = None
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included_cols.append('interpolation_tool')
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## ensure collection and plane exists
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# get/create collection
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self.toolcol = bpy.data.collections.get('interpolation_tool')
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if not self.toolcol:
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self.toolcol = bpy.data.collections.new('interpolation_tool')
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if self.toolcol.name not in bpy.context.scene.collection.children:
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bpy.context.scene.collection.children.link(self.toolcol)
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self.toolcol.hide_viewport = True # needed ?
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if self.settings.method == 'BONE':
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if not self.settings.target_rig or not self.settings.target_bone:
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self.report({'ERROR'}, 'No Bone selected')
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return {'CANCELLED'}
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# get/create meshplane
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self.plane = bpy.data.objects.get('interpolation_plane')
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if not self.plane:
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self.plane = create_plane(name='interpolation_plane')
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self.plane.select_set(False)
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included_cols.append('interpolation_tool')
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if self.plane.name not in self.toolcol.objects:
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self.toolcol.objects.link(self.plane)
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target_obj = self.plane
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## ensure collection and plane exists
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# get/create collection
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self.toolcol = bpy.data.collections.get('interpolation_tool')
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if not self.toolcol:
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self.toolcol = bpy.data.collections.new('interpolation_tool')
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elif self.settings.method == 'GEOMETRY':
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if col != context.scene.collection:
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included_cols.append(col.name)
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## Maybe include a plane just behind geo ? probably bad idea
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elif self.settings.method == 'OBJECT':
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if not self.settings.target_object:
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self.exit_modal(context, status='ERROR', text='No Object selected')
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return {'CANCELLED'}
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col = scn.collection # Reset collection filter
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target_obj = self.settings.target_object
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if target_obj.library:
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## Look if an override exists in scene to use instead of default object
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if (override := next((o for o in scn.objects if o.name == target_obj.name and o.override_library), None)):
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target_obj = override
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if self.toolcol.name not in bpy.context.scene.collection.children:
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bpy.context.scene.collection.children.link(self.toolcol)
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self.toolcol.hide_viewport = True # needed ?
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# get/create meshplane
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self.plane = bpy.data.objects.get('interpolation_plane')
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if not self.plane:
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self.plane = create_plane(name='interpolation_plane')
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self.plane.select_set(False)
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## Prepare context manager
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self.store_list = [
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# (context.view_layer.objects, 'active', self.gp),
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(context.tool_settings, 'use_keyframe_insert_auto', True),
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# (bpy.context.scene.render, 'simplify_subdivision', 0),
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]
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# TODO: collection filter for GEOMETRY mode optimization
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if self.plane.name not in self.toolcol.objects:
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self.toolcol.objects.link(self.plane)
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target_obj = self.plane
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## Hide optimizations (safe for Bone Mode only, if no error)
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# if self.settings.method == 'BONE':
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# ## TEST: Add collections containing rig (cannot be excluded)
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# # rig_parent_cols = [c.name for c in scn.collection.children_recursive if self.settings.target_rig.name in c.all_objects]
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# # included_cols += rig_parent_cols
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# for vlc in context.view_layer.layer_collection.children:
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# self.store_list.append(
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# # (vlc, 'exclude', vlc.name not in included_cols), # If excluded rig does not update !
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# (vlc, 'hide_viewport', vlc.name not in included_cols), # viewport viz
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# )
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# print(f'Preparation {time()-start:.4f}s')
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## Set everything in SETUP list
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self.apply_and_store()
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elif self.settings.method == 'GEOMETRY':
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if col != context.scene.collection:
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included_cols.append(col.name)
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## Maybe include a plane just behind geo ? probably bad idea
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elif self.settings.method == 'OBJECT':
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if not self.settings.target_object:
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self.report({'ERROR'}, 'No Object selected')
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return {'CANCELLED'}
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col = scn.collection # Reset collection filter
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target_obj = self.settings.target_object
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if target_obj.library:
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## Look if an override exists in scene to use instead of default object
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if (override := next((o for o in scn.objects if o.name == target_obj.name and o.override_library), None)):
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target_obj = override
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if self.settings.method == 'BONE':
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## replace plane
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_bone_plane = plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone),
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arm=self.settings.target_rig,
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set_rotation=self.settings.use_bone_rotation,
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mesh=True)
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## Prepare context manager
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self.store_list = [
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# (context.view_layer.objects, 'active', self.gp),
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(context.tool_settings, 'use_keyframe_insert_auto', True),
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# (bpy.context.scene.render, 'simplify_subdivision', 0),
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]
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# TODO: for now, the collection filter is not used at all in GEOMETRY mode
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# it can be used to hide collection for faster animation mode
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## Set collection visibility
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intercol = bpy.data.collections.get('interpolation_tool')
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vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
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intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
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if self.settings.method == 'BONE':
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## TEST: Add collections containing rig (cannot be excluded)
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# rig_parent_cols = [c.name for c in scn.collection.children_recursive if self.settings.target_rig.name in c.all_objects]
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# included_cols += rig_parent_cols
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for vlc in context.view_layer.layer_collection.children:
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self.store_list.append(
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# (vlc, 'exclude', vlc.name not in included_cols), # If excluded rig does not update !
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(vlc, 'hide_viewport', vlc.name not in included_cols), # viewport viz
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)
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# print(f'Preparation {time()-start:.4f}s')
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## Set everything in SETUP list
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self.apply_and_store()
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# Override collection
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col = intercol
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dg = bpy.context.evaluated_depsgraph_get()
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self.strokes_data = []
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if self.settings.method == 'BONE':
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## replace plane
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_bone_plane = plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone),
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arm=self.settings.target_rig,
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set_rotation=self.settings.use_bone_rotation,
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mesh=True)
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for si, stroke in enumerate(tgt_strokes):
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nb_points = len(stroke.points)
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## Set collection visibility
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intercol = bpy.data.collections.get('interpolation_tool')
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vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
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intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
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local_co = np.empty(nb_points * 3, dtype='float64')
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stroke.points.foreach_get('co', local_co)
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# local_co_3d = local_co.reshape((nb_points, 3))
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world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
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# Override collection
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col = intercol
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dg = bpy.context.evaluated_depsgraph_get()
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self.strokes_data = []
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stroke_data = []
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for i, point in enumerate(stroke.points):
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point_co_world = world_co_3d[i]
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if target_obj:
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object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, Vector(point_co_world), origin, dg)
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else:
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# scene raycast
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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for si, stroke in enumerate(tgt_strokes):
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nb_points = len(stroke.points)
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## Increasing search range
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if not object_hit: # or object_hit not in col.all_objects[:]:
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found = False
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for iteration in range(1, 6):
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for square_co in search_square(point_co_world, factor=self.settings.search_range * iteration):
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local_co = np.empty(nb_points * 3, dtype='float64')
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stroke.points.foreach_get('co', local_co)
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# local_co_3d = local_co.reshape((nb_points, 3))
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world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
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if target_obj:
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object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, Vector(square_co), origin, dg)
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else:
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# scene raycast
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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stroke_data = []
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for i, point in enumerate(stroke.points):
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point_co_world = world_co_3d[i]
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if target_obj:
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object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, Vector(point_co_world), origin, dg)
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else:
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# scene raycast
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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## Increasing search range
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if not object_hit: # or object_hit not in col.all_objects[:]:
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found = False
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for iteration in range(1, 6):
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for square_co in search_square(point_co_world, factor=self.settings.search_range * iteration):
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if target_obj:
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object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, Vector(square_co), origin, dg)
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else:
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# scene raycast
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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if object_hit: # and object_hit in col.all_objects[:]:
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hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
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found = True
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# print(f'{si}:{i} iteration {iteration}') # Dbg
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break
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if found:
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if object_hit: # and object_hit in col.all_objects[:]:
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hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
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found = True
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# print(f'{si}:{i} iteration {iteration}') # Dbg
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break
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if not found:
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## /!\ ERROR ! No surface found!
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# For debugging, select only problematic stroke (and point)
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for sid, s in enumerate(tgt_strokes):
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s.select = sid == si
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for ip, p in enumerate(stroke.points):
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p.select = ip == i
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self.report({'ERROR'}, f'Stroke {si} point {i} could not find underlying geometry')
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return {'CANCELLED'}
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||||
stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
|
||||
if found:
|
||||
break
|
||||
|
||||
self.strokes_data.append(stroke_data)
|
||||
if not found:
|
||||
## /!\ ERROR ! No surface found!
|
||||
# For debugging, select only problematic stroke (and point)
|
||||
for sid, s in enumerate(tgt_strokes):
|
||||
s.select = sid == si
|
||||
for ip, p in enumerate(stroke.points):
|
||||
p.select = ip == i
|
||||
self.exit_modal(context, status='ERROR', text=f'Stroke {si} point {i} could not find underlying geometry')
|
||||
return {'CANCELLED'}
|
||||
|
||||
stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
|
||||
|
||||
if self.debug:
|
||||
self.scan_time = time()-self.start
|
||||
print(f'Scan time {self.scan_time:.4f}s')
|
||||
|
||||
# Copy stroke selection
|
||||
bpy.ops.gpencil.copy()
|
||||
self.strokes_data.append(stroke_data)
|
||||
|
||||
# Jump frame and paste
|
||||
bpy.context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
|
||||
self.status = 'LOOP'
|
||||
if self.debug:
|
||||
self.scan_time = time()-self.start
|
||||
print(f'Scan time {self.scan_time:.4f}s')
|
||||
|
||||
# Copy stroke selection
|
||||
bpy.ops.gpencil.copy()
|
||||
|
||||
elif self.status == 'LOOP':
|
||||
# Jump frame and paste
|
||||
bpy.context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
|
||||
self.status = 'LOOP'
|
||||
|
||||
|
||||
## -- LOOPTIMER
|
||||
if event.type == 'TIMER':
|
||||
|
||||
if self.status == 'LOOP':
|
||||
f = self.frames_to_jump[self.loop_count]
|
||||
bpy.context.window_manager.progress_update(f) # Pgs
|
||||
scn = bpy.context.scene
|
||||
|
@ -385,8 +412,11 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
|
|||
|
||||
self.loop_count += 1
|
||||
if self.loop_count >= len(self.frames_to_jump):
|
||||
self.exit_modal()
|
||||
self.exit_modal(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
|
||||
# context.area.tag_redraw()
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ class GP_PG_interpolate_settings(PropertyGroup):
|
|||
items= (
|
||||
('FRAME', 'Frame', 'prev/next scene frame depending on the padding options', 0),
|
||||
('GPKEY', 'GP Key', 'prev/next Grease pencil key', 1) ,
|
||||
('RIGKEY', 'Rig Key', 'prev/next armatures keys in targeted collection', 2),
|
||||
('RIGKEY', 'Rig Key', 'prev/next armatures keys in targeted collection (camera keys are included)', 2),
|
||||
),
|
||||
default='FRAME',
|
||||
description='Select how the previous or next frame should be chosen'
|
||||
|
@ -59,8 +59,8 @@ class GP_PG_interpolate_settings(PropertyGroup):
|
|||
target_collection : PointerProperty(
|
||||
name='Collection',
|
||||
type=bpy.types.Collection,
|
||||
description='Target collection to check armature keyframes from',
|
||||
# placeholder='Collection'
|
||||
description='Target collection to get armature keyframes\
|
||||
\nNothing = every armature in sccene',
|
||||
)
|
||||
|
||||
target_rig : PointerProperty(
|
||||
|
|
25
ui.py
25
ui.py
|
@ -6,9 +6,9 @@ class GP_PT_interpolate(bpy.types.Panel):
|
|||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.object # and context.object.type == 'GPENCIL'
|
||||
# @classmethod
|
||||
# def poll(cls, context):
|
||||
# return context.object
|
||||
|
||||
def draw(self, context):
|
||||
settings = bpy.context.scene.gp_interpo_settings
|
||||
|
@ -22,10 +22,20 @@ class GP_PT_interpolate(bpy.types.Panel):
|
|||
prev_icon, next_icon = 'FRAME_PREV', 'FRAME_NEXT'
|
||||
else:
|
||||
prev_icon, next_icon = 'PREV_KEYFRAME', 'NEXT_KEYFRAME'
|
||||
|
||||
prev_text = next_text = ''
|
||||
scn = context.scene
|
||||
if settings.use_animation:
|
||||
prev_icon, next_icon = 'PLAY_REVERSE', 'PLAY'
|
||||
## Show animation range:
|
||||
prev_text = f'{scn.frame_preview_start if scn.use_preview_range else scn.frame_start} < {scn.frame_current}'
|
||||
next_text = f'{scn.frame_current} > {scn.frame_preview_end if scn.use_preview_range else scn.frame_end}'
|
||||
|
||||
|
||||
row = col.row(align=True)
|
||||
row.scale_x = 3
|
||||
row.operator("gp.interpolate_stroke", text="", icon=prev_icon).next = False
|
||||
row.operator("gp.interpolate_stroke", text="", icon=next_icon).next = True
|
||||
row.operator("gp.interpolate_stroke", text=prev_text, icon=prev_icon).next = False
|
||||
row.operator("gp.interpolate_stroke", text=next_text, icon=next_icon).next = True
|
||||
|
||||
col.prop(settings, 'use_animation', text='Animation')
|
||||
col.prop(settings, 'method', text='Method')
|
||||
|
@ -39,7 +49,6 @@ class GP_PT_interpolate(bpy.types.Panel):
|
|||
col.prop(settings, 'use_bone_rotation', text='Use Bone Rotation')
|
||||
|
||||
elif settings.method == 'GEOMETRY':
|
||||
col.prop(settings, 'target_collection', text='Collection')
|
||||
col.prop(settings, 'search_range')
|
||||
col.prop(settings, 'remove_occluded')
|
||||
|
||||
|
@ -53,7 +62,9 @@ class GP_PT_interpolate(bpy.types.Panel):
|
|||
|
||||
if settings.mode == 'FRAME':
|
||||
col.prop(settings, 'padding')
|
||||
|
||||
|
||||
if settings.mode == 'RIGKEY':
|
||||
col.prop(settings, 'target_collection', text='Collection')
|
||||
## Parent still full WIP
|
||||
# col = layout.column()
|
||||
# col.label(text='Layer Parent')
|
||||
|
|
35
utils.py
35
utils.py
|
@ -191,6 +191,8 @@ def plane_on_bone(bone, arm=None, cam=None, set_rotation=True, mesh=True):
|
|||
plane = bpy.data.objects.get('interpolation_plane')
|
||||
if not plane:
|
||||
plane = create_plane(name='interpolation_plane')
|
||||
# Display type as Wire for a discrete XP
|
||||
plane.display_type = 'WIRE'
|
||||
|
||||
if plane.name not in col.objects:
|
||||
col.objects.link(plane)
|
||||
|
@ -394,18 +396,18 @@ def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list |
|
|||
direction = 1 if forward else -1
|
||||
cur_frame = bpy.context.scene.frame_current
|
||||
settings = bpy.context.scene.gp_interpo_settings
|
||||
|
||||
|
||||
scn = bpy.context.scene
|
||||
if forward:
|
||||
limit = scn.frame_preview_end if scn.use_preview_range else scn.frame_end
|
||||
else:
|
||||
limit = scn.frame_preview_start if scn.use_preview_range else scn.frame_start
|
||||
|
||||
frames = []
|
||||
if settings.mode == 'FRAME':
|
||||
jump = settings.padding * direction
|
||||
if all_keys:
|
||||
scn = bpy.context.scene
|
||||
if forward:
|
||||
limit = scn.frame_preview_end if scn.use_preview_range else scn.frame_end
|
||||
else:
|
||||
limit = scn.frame_preview_start if scn.use_preview_range else scn.frame_start
|
||||
|
||||
limit += direction # offset by one for limit to be in range
|
||||
|
||||
return list(range(cur_frame + jump , limit, jump))
|
||||
|
||||
else:
|
||||
|
@ -419,10 +421,17 @@ def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list |
|
|||
col = settings.target_collection
|
||||
if not col:
|
||||
col = bpy.context.scene.collection
|
||||
for arm in [o for o in col.all_objects if o.type == 'ARMATURE']:
|
||||
if not arm.animation_data or not arm.animation_data.action:
|
||||
|
||||
objs = [o for o in col.all_objects if o.type == 'ARMATURE']
|
||||
# Add camera moves detection
|
||||
objs += [bpy.context.scene.camera]
|
||||
|
||||
for obj in objs:
|
||||
print(obj.name)
|
||||
if not obj.animation_data or not obj.animation_data.action:
|
||||
continue
|
||||
frames = [k.co.x for fc in arm.animation_data.action.fcurves for k in fc.keyframe_points]
|
||||
frames += [k.co.x for fc in obj.animation_data.action.fcurves for k in fc.keyframe_points]
|
||||
|
||||
|
||||
if not frames:
|
||||
return []
|
||||
|
@ -433,9 +442,9 @@ def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list |
|
|||
if all_keys:
|
||||
frames = list(set(frames))
|
||||
if forward:
|
||||
frame_list = [int(f) for f in frames if f > cur_frame]
|
||||
frame_list = [int(f) for f in frames if f > cur_frame and f <= limit]
|
||||
else:
|
||||
frame_list = [int(f) for f in frames if f < cur_frame]
|
||||
frame_list = [int(f) for f in frames if f < cur_frame and f >= limit]
|
||||
return frame_list
|
||||
|
||||
if forward:
|
||||
|
|
Loading…
Reference in New Issue