big code refactor
parent
94f24ad5f6
commit
cb0ea42e19
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@ -1,8 +1,8 @@
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bl_info = {
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"name": "gp interpolate",
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"author": "Christophe Seux, Samuel Bernou",
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"version": (0, 8, 0),
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"blender": (3, 6, 0),
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"version": (0, 8, 1),
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"blender": (4, 0, 2),
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"location": "Sidebar > Gpencil Tab > Interpolate",
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"description": "Interpolate Grease pencil strokes over 3D",
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"warning": "",
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@ -1,16 +1,16 @@
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from gp_interpolate.interpolate_strokes import (operators,
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properties,
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from gp_interpolate.interpolate_strokes import (properties,
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operators,
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operators_triangle,
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debug,
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bind_points,
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#interpolate_simple
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)
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modules = (
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properties,
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operators,
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operators_triangle,
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debug,
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bind_points,
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#interpolate_simple,
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)
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if "bpy" in locals():
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@ -22,14 +22,15 @@ from mathutils.geometry import (barycentric_transform,
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intersect_line_plane,
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tessellate_polygon)
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## Converted to modal from "operator_single"
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class GP_OT_interpolate_stroke(bpy.types.Operator):
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bl_idname = "gp.interpolate_stroke"
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class GP_OT_interpolate_stroke_base(bpy.types.Operator):
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bl_idname = "gp.interpolate_stroke_base"
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bl_label = "Interpolate Stroke"
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bl_description = 'Interpolate Stroke'
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bl_description = 'Interpolate Stroke based on user bound triangle'
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bl_options = {'REGISTER', 'UNDO'}
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next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
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@classmethod
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def poll(cls, context):
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if context.active_object and context.object.type == 'GPENCIL'\
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@ -45,8 +46,6 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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else:
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return f"Interpolate Stroke Backward"
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next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
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def apply_and_store(self):
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# self.store = []
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# item = (prop, attr, [new_val])
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@ -60,9 +59,57 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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for prop, attr, old_val in self.store:
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setattr(prop, attr, old_val)
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def exit_modal(self, context, status='INFO', text=None, cancelled=False):
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context.area.header_text_set(None)
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wm = context.window_manager
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wm.progress_end() # Pgs
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wm.event_timer_remove(self.timer)
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self.restore()
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if self.debug:
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if self.scan_time is not None:
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print(f"Paste'n'place time {time()-self.start - self.scan_time}s")
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else:
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if self.settings.method == 'BONE':
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## Remove Plane and it's collection after use
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if self.plane is not None:
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bpy.data.objects.remove(self.plane)
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if self.toolcol is not None:
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bpy.data.collections.remove(self.toolcol)
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cancel_state = '(Stopped!) ' if cancelled else ''
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mess = f'{cancel_state}{self.loop_count} interpolated frame(s) ({time()-self.start:.3f}s)'
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if text:
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print(mess)
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self.report({status}, text)
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else:
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self.report({'INFO'}, mess)
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def get_stroke_to_interpolate(self, context):
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if not self.gp.data.layers.active:
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self.exit_modal(context, status='ERROR', text='No active layer')
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return {'CANCELLED'}
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if not self.gp.data.layers.active.active_frame:
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self.exit_modal(context, status='ERROR', text='No active frame')
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return {'CANCELLED'}
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## Get strokes to interpolate
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tgt_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
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## If nothing selected in sculpt/paint, Select all before triggering
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if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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for s in self.gp.data.layers.active.active_frame.strokes:
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s.select = True
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tgt_strokes = self.gp.data.layers.active.active_frame.strokes
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if not tgt_strokes:
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self.exit_modal(context, status='ERROR', text='No stroke selected !')
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return {'CANCELLED'}
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return tgt_strokes
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## For now, operators have their own invoke
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def invoke(self, context, event):
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self.debug = False
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self.status = 'START'
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self.store_list = []
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self.store = []
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self.loop_count = 0
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@ -81,402 +128,288 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
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if interp_col := bpy.data.collections.get('interpolation_tool'):
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bpy.data.collections.remove(interp_col)
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context.window_manager.modal_handler_add(self)
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self._timer = context.window_manager.event_timer_add(0.01, window=context.window)
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context.area.header_text_set('Starting interpolation | Esc: Cancel')
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return {'RUNNING_MODAL'}
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def exit_modal(self, context, status='INFO', text=None):
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context.area.header_text_set(None)
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wm = context.window_manager
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wm.progress_end() # Pgs
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wm.event_timer_remove(self._timer)
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self.restore()
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if self.debug:
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## show as solid ?
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# if self.plane is not None:
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# self.plane.display_type = 'SOLID'
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if self.scan_time is not None:
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print(f"Paste'n'place time {time()-self.start - self.scan_time}s")
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else:
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if self.settings.method == 'BONE':
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## Remove Plane and it's collection after use
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if self.plane is not None:
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bpy.data.objects.remove(self.plane)
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if self.toolcol is not None:
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bpy.data.collections.remove(self.toolcol)
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cancel_state = '(Stopped!) ' if self.cancelled else ''
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mess = f'{cancel_state}{self.loop_count} interpolated frame(s) ({time()-self.start:.3f}s)'
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if text:
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print(mess)
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self.report({status}, text)
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else:
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## report standard info
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if self.loop_count > 1:
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self.report({'INFO'}, mess)
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def modal(self, context, event):
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if event.type in {'RIGHTMOUSE', 'ESC'}:
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print('Cancelling')
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self.status = 'CANCELLED'
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self.cancelled = True
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context.area.header_text_set(f'Cancelling')
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self.exit_modal(context)
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## Determine on what key/keys to jump
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self.frames_to_jump = following_keys(forward=self.next, animation=self.settings.use_animation)
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if not len(self.frames_to_jump):
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self.exit_modal(context, status='WARNING', text='No keyframe available in this direction')
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return {'CANCELLED'}
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if self.frames_to_jump:
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frame_num = len(self.frames_to_jump)
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percentage = (self.loop_count) / (frame_num) * 100
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context.area.header_text_set(f'Interpolation {percentage:.0f}% {self.loop_count + 1}/{frame_num} | Esc: Cancel')
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# (frame: {self.frames_to_jump[self.loop_count]})
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self.timer = context.window_manager.event_timer_add(0.01, window=context.window)
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if self.status == 'START':
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if self.settings.method == 'TRI' and not context.window_manager.get(f'tri_{self.gp.name}'):
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self.exit_modal(context, status='ERROR', text='Need to bind coordinate first. Use "Bind Tri Point" button')
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## Converted to modal from "operator_single"
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class GP_OT_interpolate_stroke(GP_OT_interpolate_stroke_base):
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bl_idname = "gp.interpolate_stroke"
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bl_label = "Interpolate Stroke"
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bl_description = 'Interpolate Stroke'
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bl_options = {'REGISTER', 'UNDO'}
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def iterative_search(self, context, obj, coord, origin, dg):
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'''Search geometry for outside point (where raycast did not hit any geometry)
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return :
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object_hit, hit_location, tri, tri_indices.
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None if nothing found
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'''
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for iteration in range(1, 10):
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for square_co in search_square(coord, factor=self.settings.search_range * iteration):
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if obj:
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object_hit, hit_location, tri, tri_indices = obj_ray_cast(obj, square_co, origin, dg)
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else:
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# scene raycast
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object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
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if object_hit:
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## On location coplanar with face triangle
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# hit_location = intersect_line_plane(origin, coord, hit_location, triangle_normal(*tri))
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## On view plane
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view_vec = context.scene.camera.matrix_world.to_quaternion() @ Vector((0,0,1))
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hit_location = intersect_line_plane(origin, coord, hit_location, view_vec)
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## An average of the two ?
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# hit_location_1 = intersect_line_plane(origin, coord, hit_location, triangle_normal(*tri))
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# hit_location_2 = intersect_line_plane(origin, coord, hit_location, view_vec)
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# hit_location = (hit_location_1 + hit_location_2) / 2
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return object_hit, hit_location, tri, tri_indices
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return None, None, None, None
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def invoke(self, context, event):
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if state := super().invoke(context, event):
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return state
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scn = bpy.context.scene
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origin = scn.camera.matrix_world.to_translation()
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tgt_strokes = self.get_stroke_to_interpolate(context)
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if isinstance(tgt_strokes, set):
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return tgt_strokes
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col = self.settings.target_collection
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if not col:
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col = scn.collection
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included_cols = [c.name for c in self.gp.users_collection]
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target_obj = None
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## Setup depending on method
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if self.settings.method == 'BONE':
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if not self.settings.target_rig or not self.settings.target_bone:
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self.exit_modal(context, status='ERROR', text='No Bone selected')
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return {'CANCELLED'}
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included_cols.append('interpolation_tool')
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## Ensure collection and plane exists
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# get/create collection
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self.toolcol = bpy.data.collections.get('interpolation_tool')
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if not self.toolcol:
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self.toolcol = bpy.data.collections.new('interpolation_tool')
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if self.toolcol.name not in bpy.context.scene.collection.children:
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bpy.context.scene.collection.children.link(self.toolcol)
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self.toolcol.hide_viewport = True # needed ?
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# get/create meshplane
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self.plane = bpy.data.objects.get('interpolation_plane')
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if not self.plane:
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self.plane = create_plane(name='interpolation_plane')
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self.plane.select_set(False)
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if self.plane.name not in self.toolcol.objects:
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self.toolcol.objects.link(self.plane)
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target_obj = self.plane
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elif self.settings.method == 'GEOMETRY':
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if col != context.scene.collection:
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included_cols.append(col.name)
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## Maybe include a plane just behind geo ? probably bad idea
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elif self.settings.method == 'OBJECT':
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if not self.settings.target_object:
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self.exit_modal(context, status='ERROR', text='No Object selected')
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return {'CANCELLED'}
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col = scn.collection # Reset collection filter
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target_obj = self.settings.target_object
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if target_obj.library:
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## Look if an override exists in scene to use instead of default object
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if (override := next((o for o in scn.objects if o.name == target_obj.name and o.override_library), None)):
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target_obj = override
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## Prepare context manager
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self.store_list = [
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# (context.view_layer.objects, 'active', self.gp),
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(context.tool_settings, 'use_keyframe_insert_auto', True),
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# (bpy.context.scene.render, 'simplify_subdivision', 0),
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]
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## Set everything in SETUP list
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self.apply_and_store()
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if self.settings.method == 'BONE':
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## replace plane
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_bone_plane = plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone),
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arm=self.settings.target_rig,
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set_rotation=self.settings.use_bone_rotation,
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mesh=True)
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## Set collection visibility
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intercol = bpy.data.collections.get('interpolation_tool')
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vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
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intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
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# Override collection
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col = intercol
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dg = bpy.context.evaluated_depsgraph_get()
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self.strokes_data = []
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for stroke_index, stroke in enumerate(tgt_strokes):
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stroke_data = []
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for point_index, point in enumerate(stroke.points):
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point_co_world = self.gp.matrix_world @ point.co
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if target_obj:
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object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, point_co_world, origin, dg)
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else:
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# scene raycast
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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## Iterative increasing search range when no surface hit
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if not object_hit:
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object_hit, hit_location, tri, tri_indices = self.iterative_search(context, target_obj, point_co_world, origin, dg)
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if not object_hit:
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## /!\ ERROR ! No surface found!
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# For debugging, select only point.
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bpy.ops.gpencil.select_all(action='DESELECT')
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point.select = True
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self.exit_modal(context, status='ERROR', text=f'Stroke {stroke_index} point {point_index} could not find underlying geometry')
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return {'CANCELLED'}
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stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
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self.strokes_data.append(stroke_data)
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if self.debug:
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self.scan_time = time()-self.start
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print(f'Scan time {self.scan_time:.4f}s')
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# Copy stroke selection
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bpy.ops.gpencil.select_linked() # Ensure whole stroke are selected before copy
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bpy.ops.gpencil.copy()
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# Jump frame and paste
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context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
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context.window_manager.modal_handler_add(self)
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context.area.header_text_set('Starting interpolation | Esc: Cancel')
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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frame_num = len(self.frames_to_jump)
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percentage = (self.loop_count) / (frame_num) * 100
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context.area.header_text_set(f'Interpolation {percentage:.0f}% {self.loop_count + 1}/{frame_num} | Esc: Cancel')
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# (frame: {self.frames_to_jump[self.loop_count]})
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if event.type in {'RIGHTMOUSE', 'ESC'}:
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context.area.header_text_set(f'Cancelling')
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self.exit_modal(context, text='Cancelling', cancelled=True)
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return {'CANCELLED'}
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## -- LOOPTIMER
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if event.type == 'TIMER':
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f = self.frames_to_jump[self.loop_count]
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bpy.context.window_manager.progress_update(f) # Pgs
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scn = bpy.context.scene
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## Determine on what key/keys to jump
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self.frames_to_jump = following_keys(forward=self.next, all_keys=self.settings.use_animation)
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if not len(self.frames_to_jump):
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self.exit_modal(context, status='WARNING', text='No keyframe available in this direction')
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return {'CANCELLED'}
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self.gp = context.object
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# matrix = np.array(self.gp.matrix_world, dtype='float64')
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# origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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matrix = self.gp.matrix_world
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scn.frame_set(f)
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origin = scn.camera.matrix_world.to_translation()
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col = self.settings.target_collection
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if not col:
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col = scn.collection
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# print('----')
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if not self.gp.data.layers.active:
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self.exit_modal(context, status='ERROR', text='No active layer')
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return {'CANCELLED'}
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if not self.gp.data.layers.active.active_frame:
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self.exit_modal(context, status='ERROR', text='No active frame')
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return {'CANCELLED'}
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## Get strokes to interpolate
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tgt_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
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## If nothing selected in sculpt/paint, Select all before triggering
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if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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for s in self.gp.data.layers.active.active_frame.strokes:
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s.select = True
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tgt_strokes = self.gp.data.layers.active.active_frame.strokes
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if not tgt_strokes:
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self.exit_modal(context, status='ERROR', text='No stroke selected !')
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return {'CANCELLED'}
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included_cols = [c.name for c in self.gp.users_collection]
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target_obj = None
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## Setup depending on method
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if self.settings.method == 'BONE':
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if not self.settings.target_rig or not self.settings.target_bone:
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self.exit_modal(context, status='ERROR', text='No Bone selected')
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return {'CANCELLED'}
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included_cols.append('interpolation_tool')
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## ensure collection and plane exists
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# get/create collection
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self.toolcol = bpy.data.collections.get('interpolation_tool')
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if not self.toolcol:
|
||||
self.toolcol = bpy.data.collections.new('interpolation_tool')
|
||||
|
||||
if self.toolcol.name not in bpy.context.scene.collection.children:
|
||||
bpy.context.scene.collection.children.link(self.toolcol)
|
||||
self.toolcol.hide_viewport = True # needed ?
|
||||
|
||||
# get/create meshplane
|
||||
self.plane = bpy.data.objects.get('interpolation_plane')
|
||||
if not self.plane:
|
||||
self.plane = create_plane(name='interpolation_plane')
|
||||
self.plane.select_set(False)
|
||||
|
||||
if self.plane.name not in self.toolcol.objects:
|
||||
self.toolcol.objects.link(self.plane)
|
||||
target_obj = self.plane
|
||||
|
||||
elif self.settings.method == 'GEOMETRY':
|
||||
if col != context.scene.collection:
|
||||
included_cols.append(col.name)
|
||||
## Maybe include a plane just behind geo ? probably bad idea
|
||||
|
||||
elif self.settings.method == 'OBJECT':
|
||||
if not self.settings.target_object:
|
||||
self.exit_modal(context, status='ERROR', text='No Object selected')
|
||||
return {'CANCELLED'}
|
||||
col = scn.collection # Reset collection filter
|
||||
target_obj = self.settings.target_object
|
||||
if target_obj.library:
|
||||
## Look if an override exists in scene to use instead of default object
|
||||
if (override := next((o for o in scn.objects if o.name == target_obj.name and o.override_library), None)):
|
||||
target_obj = override
|
||||
|
||||
## Prepare context manager
|
||||
self.store_list = [
|
||||
# (context.view_layer.objects, 'active', self.gp),
|
||||
(context.tool_settings, 'use_keyframe_insert_auto', True),
|
||||
# (bpy.context.scene.render, 'simplify_subdivision', 0),
|
||||
]
|
||||
|
||||
# TODO: collection filter for GEOMETRY mode optimization
|
||||
|
||||
## Hide optimizations (safe for Bone Mode only, if no error)
|
||||
# if self.settings.method == 'BONE':
|
||||
# ## TEST: Add collections containing rig (cannot be excluded)
|
||||
# # rig_parent_cols = [c.name for c in scn.collection.children_recursive if self.settings.target_rig.name in c.all_objects]
|
||||
# # included_cols += rig_parent_cols
|
||||
# for vlc in context.view_layer.layer_collection.children:
|
||||
# self.store_list.append(
|
||||
# # (vlc, 'exclude', vlc.name not in included_cols), # If excluded rig does not update !
|
||||
# (vlc, 'hide_viewport', vlc.name not in included_cols), # viewport viz
|
||||
# )
|
||||
|
||||
# print(f'Preparation {time()-start:.4f}s')
|
||||
## Set everything in SETUP list
|
||||
self.apply_and_store()
|
||||
plane_co, plane_no = get_gp_draw_plane(self.gp)
|
||||
bpy.ops.gpencil.select_all(action='DESELECT')
|
||||
bpy.ops.gpencil.paste()
|
||||
|
||||
if self.settings.method == 'BONE':
|
||||
## replace plane
|
||||
_bone_plane = plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone),
|
||||
## Set plane on the bone
|
||||
plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone),
|
||||
arm=self.settings.target_rig,
|
||||
set_rotation=self.settings.use_bone_rotation,
|
||||
mesh=True)
|
||||
|
||||
## Set collection visibility
|
||||
intercol = bpy.data.collections.get('interpolation_tool')
|
||||
vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
|
||||
intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
|
||||
|
||||
# Override collection
|
||||
col = intercol
|
||||
|
||||
if self.settings.method == 'TRI':
|
||||
point_dict = context.window_manager.get(f'tri_{self.gp.name}')
|
||||
## point_dict -> {'0': {'object': object_name_as_str, 'index': 450}, ...}
|
||||
|
||||
## Get triangle dumped in context.window_manager
|
||||
self.object_hit_source = object_hit = [bpy.context.scene.objects.get(point_dict[str(i)]['object']) for i in range(3)]
|
||||
self.tri_indices_source = tri_indices = [point_dict[str(i)]['index'] for i in range(3)] # List of vertices index corresponding to tri coordinates
|
||||
|
||||
tri = []
|
||||
dg = bpy.context.evaluated_depsgraph_get()
|
||||
for source_obj, idx in zip(object_hit, tri_indices):
|
||||
ob_eval = source_obj.evaluated_get(dg)
|
||||
tri.append(ob_eval.matrix_world @ ob_eval.data.vertices[idx].co)
|
||||
|
||||
dg = bpy.context.evaluated_depsgraph_get()
|
||||
self.strokes_data = []
|
||||
# Get only just pasted strokes
|
||||
new_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
|
||||
# new_strokes = self.gp.data.layers.active.active_frame.strokes[-len(self.strokes_data):]
|
||||
|
||||
for si, stroke in enumerate(tgt_strokes):
|
||||
nb_points = len(stroke.points)
|
||||
# For new_stroke, stroke_data in zip(new_strokes, self.strokes_data):
|
||||
for new_stroke, stroke_data in zip(list(new_strokes), list(self.strokes_data)):
|
||||
world_co_3d = []
|
||||
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
|
||||
eval_ob = object_hit.evaluated_get(dg)
|
||||
tri_b = [eval_ob.matrix_world @ eval_ob.data.vertices[i].co for i in tri_indices]
|
||||
|
||||
local_co = np.empty(nb_points * 3, dtype='float64')
|
||||
stroke.points.foreach_get('co', local_co)
|
||||
# local_co_3d = local_co.reshape((nb_points, 3))
|
||||
world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
|
||||
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
|
||||
world_co_3d.append(new_loc)
|
||||
|
||||
stroke_data = []
|
||||
for i, point in enumerate(stroke.points):
|
||||
point_co_world = world_co_3d[i]
|
||||
## Reproject on plane
|
||||
new_world_co_3d = [intersect_line_plane(origin, p, plane_co, plane_no) for p in world_co_3d]
|
||||
new_local_co_3d = [co for coord in new_world_co_3d for co in self.gp.matrix_world.inverted() @ coord]
|
||||
new_stroke.points.foreach_set('co', new_local_co_3d)
|
||||
new_stroke.points.update()
|
||||
|
||||
if self.settings.method == 'TRI':
|
||||
## Set hit location at same coordinate as point
|
||||
# hit_location = point_co_world
|
||||
## Set hit location on tri plane
|
||||
hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
|
||||
## Occlusion management
|
||||
if self.settings.method == 'GEOMETRY' and self.settings.remove_occluded:
|
||||
viz_list = [True]*len(world_co_3d)
|
||||
for i, nco in enumerate(world_co_3d):
|
||||
vec_direction = nco - origin
|
||||
## Reduced distance slightly to avoid occlusion on same source...
|
||||
dist = vec_direction.length - 0.001
|
||||
n_hit, _, _, _, _, _ = scn.ray_cast(dg, origin, vec_direction, distance=dist)
|
||||
# If there is a hit, it's occluded
|
||||
if n_hit:
|
||||
viz_list[i] = False
|
||||
|
||||
# In this case object_hit is a list of object !
|
||||
stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
|
||||
if all(viz_list):
|
||||
# All visible, do nothing (just keep previous stroke)
|
||||
continue
|
||||
|
||||
if target_obj:
|
||||
object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, Vector(point_co_world), origin, dg)
|
||||
else:
|
||||
# scene raycast
|
||||
object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
|
||||
if any(viz_list):
|
||||
# Create sub-strokes according to indices in original stroke
|
||||
for sublist in index_list_from_bools(viz_list):
|
||||
## Clear if only one isolated point ?
|
||||
if len(sublist) == 1:
|
||||
continue
|
||||
|
||||
## Increasing search range
|
||||
if not object_hit: # or object_hit not in col.all_objects[:]:
|
||||
found = False
|
||||
for iteration in range(1, 6):
|
||||
for square_co in search_square(point_co_world, factor=self.settings.search_range * iteration):
|
||||
ns = self.gp.data.layers.active.active_frame.strokes.new()
|
||||
for elem in ('hardness', 'material_index', 'line_width'):
|
||||
setattr(ns, elem, getattr(new_stroke, elem))
|
||||
|
||||
if target_obj:
|
||||
object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, Vector(square_co), origin, dg)
|
||||
else:
|
||||
# scene raycast
|
||||
object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
|
||||
ns.points.add(len(sublist))
|
||||
for i, point_index in enumerate(sublist):
|
||||
for elem in ('uv_factor', 'uv_fill', 'uv_rotation', 'pressure', 'co', 'strength', 'vertex_color'):
|
||||
setattr(ns.points[i], elem, getattr(new_stroke.points[point_index], elem))
|
||||
|
||||
if object_hit:
|
||||
## On location coplanar with face triangle
|
||||
# hit_location = intersect_line_plane(origin, point_co_world, hit_location, triangle_normal(*tri))
|
||||
## Delete original stroke
|
||||
self.gp.data.layers.active.active_frame.strokes.remove(new_stroke)
|
||||
|
||||
## On view plane
|
||||
view_vec = context.scene.camera.matrix_world.to_quaternion() @ Vector((0,0,1))
|
||||
hit_location = intersect_line_plane(origin, point_co_world, hit_location, view_vec)
|
||||
self.loop_count += 1
|
||||
if self.loop_count >= len(self.frames_to_jump):
|
||||
self.exit_modal(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
## An average of the two ?
|
||||
# hit_location_1 = intersect_line_plane(origin, point_co_world, hit_location, triangle_normal(*tri))
|
||||
# hit_location_2 = intersect_line_plane(origin, point_co_world, hit_location, view_vec)
|
||||
# hit_location = (hit_location_1 + hit_location_2) / 2
|
||||
|
||||
found = True
|
||||
# print(f'{si}:{i} iteration {iteration}') # Dbg
|
||||
break
|
||||
|
||||
if found:
|
||||
break
|
||||
|
||||
if not found:
|
||||
## /!\ ERROR ! No surface found!
|
||||
# For debugging, select only problematic stroke (and point)
|
||||
for sid, s in enumerate(tgt_strokes):
|
||||
s.select = sid == si
|
||||
for ip, p in enumerate(stroke.points):
|
||||
p.select = ip == i
|
||||
self.exit_modal(context, status='ERROR', text=f'Stroke {si} point {i} could not find underlying geometry')
|
||||
return {'CANCELLED'}
|
||||
|
||||
stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
|
||||
|
||||
self.strokes_data.append(stroke_data)
|
||||
|
||||
if self.debug:
|
||||
self.scan_time = time()-self.start
|
||||
print(f'Scan time {self.scan_time:.4f}s')
|
||||
|
||||
# Copy stroke selection
|
||||
bpy.ops.gpencil.select_linked() # Ensure whole stroke are selected before copy
|
||||
bpy.ops.gpencil.copy()
|
||||
|
||||
# Jump frame and paste
|
||||
bpy.context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
|
||||
self.status = 'LOOP'
|
||||
|
||||
|
||||
## -- LOOPTIMER
|
||||
if event.type == 'TIMER':
|
||||
|
||||
if self.status == 'LOOP':
|
||||
f = self.frames_to_jump[self.loop_count]
|
||||
bpy.context.window_manager.progress_update(f) # Pgs
|
||||
scn = bpy.context.scene
|
||||
scn.frame_set(f)
|
||||
origin = scn.camera.matrix_world.to_translation()
|
||||
# origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
|
||||
plan_co, plane_no = get_gp_draw_plane(self.gp)
|
||||
bpy.ops.gpencil.paste()
|
||||
|
||||
if self.settings.method == 'BONE':
|
||||
bone_plane = plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone),
|
||||
arm=self.settings.target_rig,
|
||||
set_rotation=self.settings.use_bone_rotation,
|
||||
mesh=True)
|
||||
|
||||
dg = bpy.context.evaluated_depsgraph_get()
|
||||
matrix_inv = np.array(self.gp.matrix_world.inverted(), dtype='float64')#.inverted()
|
||||
new_strokes = self.gp.data.layers.active.active_frame.strokes[-len(self.strokes_data):]
|
||||
|
||||
if self.settings.method == 'TRI':
|
||||
## All points have the same new frame triangle (tri_b)
|
||||
tri_b = []
|
||||
for source_obj, idx in zip(self.object_hit_source, self.tri_indices_source):
|
||||
ob_eval = source_obj.evaluated_get(dg)
|
||||
tri_b.append(ob_eval.matrix_world @ ob_eval.data.vertices[idx].co)
|
||||
|
||||
# for new_stroke, stroke_data in zip(new_strokes, self.strokes_data):
|
||||
for new_stroke, stroke_data in zip(reversed(new_strokes), reversed(self.strokes_data)):
|
||||
world_co_3d = []
|
||||
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
|
||||
if not self.settings.method == 'TRI':
|
||||
eval_ob = object_hit.evaluated_get(dg)
|
||||
tri_b = [eval_ob.data.vertices[i].co for i in tri_indices]
|
||||
tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
|
||||
|
||||
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
|
||||
# try:
|
||||
# new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
|
||||
# except Exception as e:
|
||||
# print(f'\nCould not apply barycentric tranform {eval_ob.name}')
|
||||
# print(e)
|
||||
# # bpy.context.scene.cursor.location = hit_location
|
||||
# self.report({'ERROR'}, f'Stroke {si} point {i} could not find underlying geometry')
|
||||
# return {'CANCELLED'}
|
||||
|
||||
world_co_3d.append(new_loc)
|
||||
|
||||
## Test with point in 3D space (Debug)
|
||||
# nb_points = len(new_stroke.points)
|
||||
# new_stroke.points.foreach_set('co', np.array(world_co_3d).reshape(nb_points*3))
|
||||
# new_stroke.points.update()
|
||||
|
||||
## Reproject on plane
|
||||
new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
|
||||
new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
|
||||
|
||||
nb_points = len(new_stroke.points)
|
||||
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
|
||||
new_stroke.points.update()
|
||||
|
||||
|
||||
## Occlusion management
|
||||
if self.settings.method == 'GEOMETRY' and self.settings.remove_occluded:
|
||||
viz_list = [True]*len(world_co_3d)
|
||||
for i, nco in enumerate(world_co_3d):
|
||||
vec_direction = nco - origin
|
||||
## Reduced distance slightly to avoid occlusion on same source...
|
||||
dist = vec_direction.length - 0.001
|
||||
n_hit, _hit_location, _normal, _n_face_index, n_object_hit, _matrix = scn.ray_cast(dg, origin, vec_direction, distance=dist)
|
||||
# if there is a hit, it's occluded
|
||||
if n_hit:
|
||||
viz_list[i] = False
|
||||
|
||||
if all(viz_list):
|
||||
# All visible, do nothing (just keep previous stroke)
|
||||
continue
|
||||
|
||||
if any(viz_list):
|
||||
# Create sub-strokes according to indices in original stroke
|
||||
for sublist in index_list_from_bools(viz_list):
|
||||
## Clear if only one isolated point ?
|
||||
if len(sublist) == 1:
|
||||
continue
|
||||
|
||||
ns = self.gp.data.layers.active.active_frame.strokes.new()
|
||||
for elem in ('hardness', 'material_index', 'line_width'):
|
||||
setattr(ns, elem, getattr(new_stroke, elem))
|
||||
|
||||
ns.points.add(len(sublist))
|
||||
for i, point_index in enumerate(sublist):
|
||||
for elem in ('uv_factor', 'uv_fill', 'uv_rotation', 'pressure', 'co', 'strength', 'vertex_color'):
|
||||
setattr(ns.points[i], elem, getattr(new_stroke.points[point_index], elem))
|
||||
|
||||
## Delete original stroke
|
||||
self.gp.data.layers.active.active_frame.strokes.remove(new_stroke)
|
||||
|
||||
self.loop_count += 1
|
||||
if self.loop_count >= len(self.frames_to_jump):
|
||||
self.exit_modal(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
|
||||
# context.area.tag_redraw()
|
||||
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
|
||||
# context.area.tag_redraw()
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
classes = (
|
||||
GP_OT_interpolate_stroke_base,
|
||||
GP_OT_interpolate_stroke,
|
||||
)
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
|
|||
# context.tool_settings.use_keyframe_insert_auto = True
|
||||
|
||||
## Determine on what key/keys to jump
|
||||
frames_to_jump = following_keys(forward=self.next, all_keys=settings.use_animation)
|
||||
frames_to_jump = following_keys(forward=self.next, animation=settings.use_animation)
|
||||
if not len(frames_to_jump):
|
||||
self.report({'WARNING'}, 'No keyframe available in this direction')
|
||||
return {'CANCELLED'}
|
||||
|
|
|
@ -0,0 +1,178 @@
|
|||
import bpy
|
||||
import numpy as np
|
||||
from time import perf_counter, time, sleep
|
||||
from mathutils import Vector, Matrix
|
||||
|
||||
from ..utils import (matrix_transform,
|
||||
plane_on_bone,
|
||||
ray_cast_point,
|
||||
obj_ray_cast,
|
||||
intersect_with_tesselated_plane,
|
||||
triangle_normal,
|
||||
search_square,
|
||||
get_gp_draw_plane,
|
||||
create_plane,
|
||||
following_keys,
|
||||
index_list_from_bools,
|
||||
attr_set)
|
||||
|
||||
from mathutils.geometry import (barycentric_transform,
|
||||
intersect_point_tri,
|
||||
intersect_point_line,
|
||||
intersect_line_plane,
|
||||
tessellate_polygon)
|
||||
|
||||
|
||||
from .operators import GP_OT_interpolate_stroke_base
|
||||
## Converted to modal from "operator_single"
|
||||
|
||||
class GP_OT_interpolate_stroke_tri(GP_OT_interpolate_stroke_base):
|
||||
bl_idname = "gp.interpolate_stroke_tri"
|
||||
bl_label = "Interpolate Stroke"
|
||||
bl_description = 'Interpolate Stroke based on user bound triangle'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
if state := super().invoke(context, event):
|
||||
return state
|
||||
|
||||
## START
|
||||
if not context.window_manager.get(f'tri_{self.gp.name}'):
|
||||
self.exit_modal(context, status='ERROR', text='Need to bind coordinate first. Use "Bind Tri Point" button')
|
||||
return {'CANCELLED'}
|
||||
|
||||
scn = bpy.context.scene
|
||||
|
||||
origin = scn.camera.matrix_world.to_translation()
|
||||
|
||||
tgt_strokes = self.get_stroke_to_interpolate(context)
|
||||
if isinstance(tgt_strokes, set):
|
||||
return tgt_strokes
|
||||
|
||||
target_obj = None
|
||||
|
||||
## Prepare context manager
|
||||
self.store_list = [
|
||||
# (context.view_layer.objects, 'active', self.gp),
|
||||
(context.tool_settings, 'use_keyframe_insert_auto', True),
|
||||
# (bpy.context.scene.render, 'simplify_subdivision', 0),
|
||||
]
|
||||
|
||||
## Set everything in SETUP list
|
||||
self.apply_and_store()
|
||||
|
||||
point_dict = context.window_manager.get(f'tri_{self.gp.name}')
|
||||
## point_dict -> {'0': {'object': object_name_as_str, 'index': 450}, ...}
|
||||
|
||||
## Get triangle dumped in context.window_manager
|
||||
self.source_object_list = [bpy.context.scene.objects.get(point_dict[str(i)]['object']) for i in range(3)]
|
||||
self.source_tri_indices = [point_dict[str(i)]['index'] for i in range(3)] # List of vertices index corresponding to tri coordinates
|
||||
|
||||
dg = bpy.context.evaluated_depsgraph_get()
|
||||
|
||||
## Get tri at source frame
|
||||
tri = []
|
||||
for source_obj, idx in zip(self.source_object_list, self.source_tri_indices):
|
||||
ob_eval = source_obj.evaluated_get(dg)
|
||||
tri.append(ob_eval.matrix_world @ ob_eval.data.vertices[idx].co)
|
||||
|
||||
self.strokes_data = []
|
||||
|
||||
for stroke in tgt_strokes:
|
||||
stroke_data = []
|
||||
for point in stroke.points:
|
||||
point_co_world = self.gp.matrix_world @ point.co
|
||||
|
||||
## Set hit location at same coordinate as point
|
||||
# hit_location = point_co_world
|
||||
|
||||
## Set hit location on tri plane
|
||||
hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
|
||||
|
||||
stroke_data.append((hit_location, tri))
|
||||
|
||||
self.strokes_data.append(stroke_data)
|
||||
|
||||
if self.debug:
|
||||
self.scan_time = time()-self.start
|
||||
print(f'Scan time {self.scan_time:.4f}s')
|
||||
|
||||
# Copy stroke selection
|
||||
bpy.ops.gpencil.select_linked() # Ensure whole stroke are selected before copy
|
||||
bpy.ops.gpencil.copy()
|
||||
|
||||
# Jump frame and paste
|
||||
bpy.context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
|
||||
|
||||
context.window_manager.modal_handler_add(self)
|
||||
context.area.header_text_set('Starting interpolation | Esc: Cancel')
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
def modal(self, context, event):
|
||||
frame_num = len(self.frames_to_jump)
|
||||
percentage = (self.loop_count) / (frame_num) * 100
|
||||
context.area.header_text_set(f'Interpolation {percentage:.0f}% {self.loop_count + 1}/{frame_num} | Esc: Cancel')
|
||||
|
||||
if event.type in {'RIGHTMOUSE', 'ESC'}:
|
||||
context.area.header_text_set(f'Cancelling')
|
||||
self.exit_modal(context, text='Cancelling', cancelled=True)
|
||||
return {'CANCELLED'}
|
||||
|
||||
## -- LOOPTIMER
|
||||
if event.type == 'TIMER':
|
||||
f = self.frames_to_jump[self.loop_count]
|
||||
bpy.context.window_manager.progress_update(f) # Pgs
|
||||
scn = bpy.context.scene
|
||||
scn.frame_set(f)
|
||||
origin = scn.camera.matrix_world.to_translation()
|
||||
plane_co, plane_no = get_gp_draw_plane(self.gp)
|
||||
bpy.ops.gpencil.paste()
|
||||
|
||||
dg = bpy.context.evaluated_depsgraph_get()
|
||||
matrix_inv = np.array(self.gp.matrix_world.inverted(), dtype='float64')
|
||||
new_strokes = self.gp.data.layers.active.active_frame.strokes[-len(self.strokes_data):]
|
||||
|
||||
## Get user triangle position at current frame
|
||||
tri_b = []
|
||||
for source_obj, idx in zip(self.source_object_list, self.source_tri_indices):
|
||||
ob_eval = source_obj.evaluated_get(dg)
|
||||
tri_b.append(ob_eval.matrix_world @ ob_eval.data.vertices[idx].co)
|
||||
|
||||
## Apply
|
||||
for new_stroke, stroke_data in zip(reversed(new_strokes), reversed(self.strokes_data)):
|
||||
world_co_3d = []
|
||||
# for stroke, point_co, object_hit, hit_location, tri_a, indices in stroke_data:
|
||||
for hit_location, tri_a in stroke_data:
|
||||
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
|
||||
world_co_3d.append(new_loc)
|
||||
|
||||
## Reproject on plane
|
||||
new_world_co_3d = [intersect_line_plane(origin, p, plane_co, plane_no) for p in world_co_3d]
|
||||
new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
|
||||
|
||||
nb_points = len(new_stroke.points)
|
||||
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
|
||||
new_stroke.points.update()
|
||||
|
||||
## Setup next loop and redraw
|
||||
self.loop_count += 1
|
||||
if self.loop_count >= len(self.frames_to_jump):
|
||||
self.exit_modal(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
classes = (
|
||||
GP_OT_interpolate_stroke_tri,
|
||||
)
|
||||
|
||||
def register():
|
||||
for c in classes:
|
||||
bpy.utils.register_class(c)
|
||||
|
||||
|
||||
def unregister():
|
||||
for c in reversed(classes):
|
||||
bpy.utils.unregister_class(c)
|
|
@ -44,7 +44,7 @@ class GP_PG_interpolate_settings(PropertyGroup):
|
|||
name='Mode',
|
||||
# Combined ?markers ?
|
||||
items= (
|
||||
('FRAME', 'Frame', 'prev/next scene frame depending on the padding options', 0),
|
||||
('FRAME', 'Frame', 'prev/next scene frame depending on the step options', 0),
|
||||
('GPKEY', 'GP Key', 'prev/next Grease pencil key', 1) ,
|
||||
('RIGKEY', 'Rig Key', 'prev/next armatures keys in targeted collection (camera keys are included)', 2),
|
||||
),
|
||||
|
@ -52,7 +52,7 @@ class GP_PG_interpolate_settings(PropertyGroup):
|
|||
description='Select how the previous or next frame should be chosen'
|
||||
)
|
||||
|
||||
padding : IntProperty(name='Padding',
|
||||
step : IntProperty(name='Step',
|
||||
description='Number of frame to jump backward or forward',
|
||||
default=2,
|
||||
min=1)
|
||||
|
|
8
ui.py
8
ui.py
|
@ -31,11 +31,11 @@ class GP_PT_interpolate(bpy.types.Panel):
|
|||
prev_text = f'{scn.frame_preview_start if scn.use_preview_range else scn.frame_start} < {scn.frame_current}'
|
||||
next_text = f'{scn.frame_current} > {scn.frame_preview_end if scn.use_preview_range else scn.frame_end}'
|
||||
|
||||
|
||||
row = col.row(align=True)
|
||||
row.scale_x = 3
|
||||
row.operator("gp.interpolate_stroke", text=prev_text, icon=prev_icon).next = False
|
||||
row.operator("gp.interpolate_stroke", text=next_text, icon=next_icon).next = True
|
||||
ops_id = "gp.interpolate_stroke_tri" if settings.method == 'TRI' else "gp.interpolate_stroke"
|
||||
row.operator(ops_id, text=prev_text, icon=prev_icon).next = False
|
||||
row.operator(ops_id, text=next_text, icon=next_icon).next = True
|
||||
|
||||
col.prop(settings, 'use_animation', text='Animation')
|
||||
col.prop(settings, 'method', text='Method')
|
||||
|
@ -62,7 +62,7 @@ class GP_PT_interpolate(bpy.types.Panel):
|
|||
row.prop(settings, 'mode', expand=True)
|
||||
|
||||
if settings.mode == 'FRAME':
|
||||
col.prop(settings, 'padding')
|
||||
col.prop(settings, 'step', text='Step')
|
||||
|
||||
if settings.mode == 'RIGKEY':
|
||||
col.prop(settings, 'target_collection', text='Collection')
|
||||
|
|
42
utils.py
42
utils.py
|
@ -53,16 +53,9 @@ def triangle_normal(p1, p2, p3):
|
|||
normal.normalize()
|
||||
return normal
|
||||
|
||||
## Bad normal calculation !!
|
||||
# def triangle_normal(a, b, c):
|
||||
# x = a[1] * b[2] - a[2] * b[1]
|
||||
# y = a[2] * b[0] - a[0] * b[2]
|
||||
# z = a[0] * b[1] - a[1] * b[0]
|
||||
# return np.array([x, y, z], dtype='float64')
|
||||
|
||||
def plane_coords(size=1):
|
||||
v = size * 0.5
|
||||
return np.array([(-v, v, 0), (v, v, 0), (v, -v, 0), (-v, -v, 0)], dtype='float64')
|
||||
return [Vector((-v, v, 0)), Vector((v, v, 0)), Vector((v, -v, 0)), Vector((-v, -v, 0))]
|
||||
|
||||
def matrix_transform(coords, matrix):
|
||||
coords_4d = np.column_stack((coords, np.ones(len(coords), dtype='float64')))
|
||||
|
@ -84,13 +77,14 @@ def search_square(point, factor=0.05, cam=None):
|
|||
depth = vector_magnitude(point - cam.matrix_world.to_translation())
|
||||
mat_scale = Matrix.Scale(tan(cam.data.angle * 0.5) * depth * factor, 4)
|
||||
|
||||
return matrix_transform(plane, mat @ mat_scale)
|
||||
final_matrix = mat @ mat_scale
|
||||
return [final_matrix @ co for co in plane]
|
||||
|
||||
def get_tri_from_face(hit_location, face_index, object_hit, depsgraph):
|
||||
eval_ob = object_hit.evaluated_get(depsgraph)
|
||||
face = eval_ob.data.polygons[face_index]
|
||||
vertices = [eval_ob.data.vertices[i] for i in face.vertices]
|
||||
face_co = matrix_transform([v.co for v in vertices], eval_ob.matrix_world)
|
||||
face_co = [eval_ob.matrix_world @ v.co for v in vertices]
|
||||
|
||||
tri = None
|
||||
for tri_idx in tessellate_polygon([face_co]):
|
||||
|
@ -423,7 +417,7 @@ def get_gp_draw_plane(obj=None):
|
|||
|
||||
## --- Animation
|
||||
|
||||
def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list | None:
|
||||
def following_keys(forward=True, animation=False) -> list:# -> list[int] | list | None:
|
||||
'''Return a list of int or an empty list'''
|
||||
direction = 1 if forward else -1
|
||||
cur_frame = bpy.context.scene.frame_current
|
||||
|
@ -437,15 +431,15 @@ def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list |
|
|||
|
||||
frames = []
|
||||
if settings.mode == 'FRAME':
|
||||
jump = settings.padding * direction
|
||||
if all_keys:
|
||||
jump = settings.step * direction
|
||||
if animation:
|
||||
limit += direction # offset by one for limit to be in range
|
||||
return list(range(cur_frame + jump , limit, jump))
|
||||
|
||||
else:
|
||||
return [cur_frame + jump]
|
||||
|
||||
elif settings.mode == 'GPKEY':
|
||||
if settings.mode == 'GPKEY':
|
||||
layers = bpy.context.object.data.layers
|
||||
frames = [f.frame_number for l in layers for f in l.frames]
|
||||
|
||||
|
@ -462,30 +456,28 @@ def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list |
|
|||
print(obj.name)
|
||||
if not obj.animation_data or not obj.animation_data.action:
|
||||
continue
|
||||
frames += [k.co.x for fc in obj.animation_data.action.fcurves for k in fc.keyframe_points]
|
||||
|
||||
frames += [round(k.co.x) for fc in obj.animation_data.action.fcurves for k in fc.keyframe_points]
|
||||
|
||||
if not frames:
|
||||
return []
|
||||
|
||||
# Sort frames (invert if looking backward)
|
||||
frames = list(set(frames))
|
||||
frames.sort(reverse=not forward)
|
||||
|
||||
if all_keys:
|
||||
frames = list(set(frames))
|
||||
if animation:
|
||||
if forward:
|
||||
frame_list = [int(f) for f in frames if f > cur_frame and f <= limit]
|
||||
frame_list = [f for f in frames if cur_frame < f <= limit]
|
||||
else:
|
||||
frame_list = [int(f) for f in frames if f < cur_frame and f >= limit]
|
||||
frame_list = [f for f in frames if limit <= f < cur_frame]
|
||||
return frame_list
|
||||
|
||||
## Single frame
|
||||
if forward:
|
||||
new = next((f for f in frames if f > cur_frame), None)
|
||||
frame_list = next(([f] for f in frames if f > cur_frame), [])
|
||||
else:
|
||||
new = next((f for f in frames if f < cur_frame), None)
|
||||
if new is None:
|
||||
return []
|
||||
return [int(new)]
|
||||
frame_list = next(([f] for f in frames if f < cur_frame), [])
|
||||
return frame_list
|
||||
|
||||
|
||||
def index_list_from_bools(bool_list) -> list:
|
||||
|
|
Loading…
Reference in New Issue