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18 Commits
Author SHA1 Message Date
pullusb 0b7a40ec5a Fix interpolate warning in console 2025-05-06 12:16:49 +02:00
pullusb b9de93a859 Fix console warning, interpolate_stroke parent class should not have been registered 2025-05-06 12:16:01 +02:00
christophe.seux 81b87eae99 belocity by default 2025-02-07 15:19:21 +01:00
christophe.seux 3742fd7bc3 velocity by default 2025-02-03 15:39:32 +01:00
christophe.seux 5f04bf6478 Debug finished 2025-02-03 09:48:07 +01:00
christophe.seux 672b613bbf Auto pick mesh collection 2025-01-31 16:01:05 +01:00
christophe.seux 0d8ab41c57 velocity mode 2025-01-31 15:43:22 +01:00
christophe.seux d11d1e0435 velocity based interpolate, multi layers 2025-01-28 15:44:29 +01:00
pullusb c16e8a7731 add GPLv3 license 2024-11-25 17:59:15 +01:00
pullusb 38d841cbbb big refacto and improved interactive mode 2024-07-24 18:42:26 +02:00
pullusb 660c3c4d76 interactive mode 2024-07-24 17:33:31 +02:00
pullusb 02a62406d9 code cleanning pass 2024-07-24 15:10:12 +02:00
pullusb 6bfd815d37 Change active layer based on selection
raise if strokes selected on more than 1 accessible layers
exit code refacto
2024-07-24 14:56:14 +02:00
pullusb 071f4fd13b simplify occlusion removal code uing native operators
Better UI
2024-07-24 11:59:35 +02:00
pullusb cb0ea42e19 big code refactor 2024-07-23 17:25:13 +02:00
pullusb 94f24ad5f6 New triangle interpolation method and fixes
- Triangle mode:
  - Add bind modal to set points
  - interpolate based on user defined
triangle bound to geometry
- changed: in geometry mode, points out of geometry should follow more consistantly (needs more testing)
- Better method names is UI
- fix : error when strokes are not fully selected
2024-07-22 18:03:43 +02:00
pullusb fca531bf35 fix bad normal calculation 2024-07-18 18:22:40 +02:00
pullusb b65a60126d add some utils functions 2024-07-18 14:40:14 +02:00
14 changed files with 2133 additions and 429 deletions
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To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
+3 -3
View File
@@ -1,8 +1,8 @@
bl_info = { bl_info = {
"name": "gp interpolate", "name": "GP Interpolate",
"author": "Christophe Seux, Samuel Bernou", "author": "Christophe Seux, Samuel Bernou",
"version": (0, 7, 3), "version": (0, 9, 1),
"blender": (3, 6, 0), "blender": (4, 0, 2),
"location": "Sidebar > Gpencil Tab > Interpolate", "location": "Sidebar > Gpencil Tab > Interpolate",
"description": "Interpolate Grease pencil strokes over 3D", "description": "Interpolate Grease pencil strokes over 3D",
"warning": "", "warning": "",
+4
View File
@@ -0,0 +1,4 @@
from pathlib import Path
RESOURCES_DIR = Path(__file__).parent /'resources'
+9 -5
View File
@@ -1,14 +1,18 @@
from gp_interpolate.interpolate_strokes import (operators, from gp_interpolate.interpolate_strokes import (properties,
properties, operators,
operators_triangle,
operators_velocity,
debug, debug,
#interpolate_simple bind_points,
) )
modules = ( modules = (
properties, properties,
operators, operators,
debug operators_triangle,
#interpolate_simple, operators_velocity,
debug,
bind_points,
) )
if "bpy" in locals(): if "bpy" in locals():
+384
View File
@@ -0,0 +1,384 @@
import bpy
import numpy as np
from time import perf_counter, time, sleep
from mathutils import Vector, Matrix
from .. import utils
from mathutils.geometry import (barycentric_transform,
intersect_point_tri,
intersect_point_line,
intersect_line_plane,
tessellate_polygon)
import math
import gpu
from bpy_extras import view3d_utils
from gpu_extras.batch import batch_for_shader
def raycast_objects(context, event, dg):
"""
Execute ray cast
return object hit, hit world location, normal of hitted face and face index
"""
region = context.region
rv3d = context.region_data
coord = event.mouse_region_x, event.mouse_region_y
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
ray_target = ray_origin + view_vector
def visible_objects_and_duplis():# -> Generator[tuple, Any, None]:
"""Loop over (object, matrix) pairs (mesh only)"""
# depsgraph = dg ## TRY to used passed depsgraph
depsgraph = context.evaluated_depsgraph_get()
for dup in depsgraph.object_instances:
if dup.is_instance: # Real dupli instance
obj = dup.instance_object
yield (obj, dup.matrix_world.copy())
else: # Usual object
obj = dup.object
yield (obj, obj.matrix_world.copy())
def obj_ray_cast(obj, matrix):
"""Wrapper for ray casting that moves the ray into object space"""
# get the ray relative to the object
matrix_inv = matrix.inverted()
ray_origin_obj = matrix_inv @ ray_origin
ray_target_obj = matrix_inv @ ray_target
ray_direction_obj = ray_target_obj - ray_origin_obj
# cast the ray
success, location, normal, face_index = obj.ray_cast(ray_origin_obj, ray_direction_obj)
if success:
return location, normal, face_index
else:
return None, None, None
# cast rays and find the closest object
best_length_squared = -1.0
best_obj = None
face_normal = None
hit_loc = None
obj_face_index = None
for obj, matrix in visible_objects_and_duplis():
if obj.type == 'MESH':
hit, normal, face_index = obj_ray_cast(obj, matrix)
if hit is not None:
hit_world = matrix @ hit
# scene.cursor.location = hit_world
length_squared = (hit_world - ray_origin).length_squared
if best_obj is None or length_squared < best_length_squared:
# print('length_squared',length_squared)
best_length_squared = length_squared
best_obj = obj
face_normal = normal
hit_loc = hit_world
obj_face_index = face_index
if best_obj is not None:
best_original = best_obj.original
return best_original, hit_loc, face_normal, obj_face_index
return None, None, None, None
# -----------------
### Drawing
# -----------------
def circle_2d(coord, r, num_segments):
'''create circle, ref: http://slabode.exofire.net/circle_draw.shtml'''
cx, cy = coord
points = []
theta = 2 * 3.1415926 / num_segments
c = math.cos(theta) #precalculate the sine and cosine
s = math.sin(theta)
x = r # we start at angle = 0
y = 0
for i in range(num_segments):
#bgl.glVertex2f(x + cx, y + cy) # output vertex
points.append((x + cx, y + cy))
# apply the rotation matrix
t = x
x = c * x - s * y
y = s * t + c * y
return points
def draw_callback_px(self, context):
if context.area != self.current_area:
return
# 50% alpha, 2 pixel width line
shader = gpu.shader.from_builtin('UNIFORM_COLOR')
gpu.state.blend_set('ALPHA')
gpu.state.line_width_set(2.0)
view_rot = context.region_data.view_rotation
if self.current_points:
for coord in self.current_points:
# circle3d = [(view_normal.to_track_quat('-Z', 'Z') @ cp) + coord for cp in self.circle_pts]
circle3d = [(view_rot @ cp) + coord for cp in self.mini_circle_pts]
circle3d.append(circle3d[0]) # Loop with last point
batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": circle3d})
shader.bind()
shader.uniform_float("color", (0.8, 0.8, 0.0, 0.9))
batch.draw(shader)
# Draw clicked path
if not self.point_list:
return
positions = [pt['co'] for pt in self.point_list]
line_color = color = (0.9, 0.1, 0.2, 0.8)
## Draw lines
if len(self.point_list) >= 3:
## Duplicate first position at last to loop triangle
positions += [self.point_list[0]['co']]
line_color = (0.9, 0.1, 0.3, 1.0)
batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": positions})
shader.bind()
shader.uniform_float("color", line_color)
batch.draw(shader)
# Draw circle on point aligned with view
# view_normal = context.region_data.view_matrix.inverted() @ Vector((0,0,1))
for pt in self.point_list:
coord = pt['co']
# circle3d = [(view_normal.to_track_quat('-Z', 'Z') @ cp) + coord for cp in self.circle_pts]
circle3d = [(view_rot @ cp) + coord for cp in self.circle_pts]
circle3d.append(circle3d[0]) # Loop with last point
batch = batch_for_shader(shader, 'LINE_STRIP', {"pos": circle3d})
shader.bind()
shader.uniform_float("color", color)
batch.draw(shader)
# restore opengl defaults
gpu.state.line_width_set(1.0)
gpu.state.blend_set('NONE')
## POST_PIXEL for text
# -----------------
### Operator
# -----------------
class GP_OT_bind_points(bpy.types.Operator):
bl_idname = "gp.bind_points"
bl_label = "Bind Points"
bl_description = 'Bind points to use as reference for interpolation'
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.object and context.object.type == 'GPENCIL'
clear : bpy.props.BoolProperty(name='Clear', default=False, options={'SKIP_SAVE'})
def invoke(self, context, event):
# print('INVOKE')
self.debug = False
self.gp = context.object
self.settings = context.scene.gp_interpo_settings
self.point_list = []
self.current_points = []
wm = context.window_manager
if tri_dump := wm.get(f'tri_{self.gp.name}'):
if self.clear:
del wm[f'tri_{self.gp.name}']
return {'FINISHED'}
## load from current frame
## Dict to list -> cast to dict (get ID prop array)
self.point_list = [dict(tri_dump[str(i)]) for i in range(3)]
## Update world coordinate position at current frame
dg = bpy.context.evaluated_depsgraph_get()
for point in self.point_list:
ob = bpy.context.scene.objects.get(point['object'])
ob_eval = ob.evaluated_get(dg)
point['co'] = ob_eval.matrix_world @ ob_eval.data.vertices[point['index']].co
if self.clear:
return {'FINISHED'}
## Prepare circle 3D coordinate (create in invoke)
self.circle_pts = [Vector((p[0], p[1], 0)) for p in circle_2d((0,0), 0.01, 12)]
self.mini_circle_pts = [Vector((p[0], p[1], 0)) for p in circle_2d((0,0), 0.005, 12)]
# self._timer = wm.event_timer_add(0.01, window=context.window)
# draw in view space with 'POST_VIEW' and 'PRE_VIEW'
self.current_area = context.area
args = (self, context)
self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_VIEW')
context.area.header_text_set('Bind points | Enter: Valid | Backspace: remove last point | Esc / Right-Click: Cancel')
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def exit_modal(self, context, status='INFO', text=None):
# print('Exit modal') # Dbg
## Reset all drawing and report
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
context.area.header_text_set(None)
context.area.tag_redraw()
if text:
self.report({status}, text)
else:
## report standard info
self.report({'INFO'}, 'Done')
def get_closest_vert(self, object_hit, hit_location, _normal, face_index, dg):
ob_eval = object_hit.evaluated_get(dg)
## Get closest index on face and store
face = ob_eval.data.polygons[face_index]
## list(dict)
vertices_infos = [{
'object': object_hit.name, # store object 'name'
'index': vert_idx, # store vertex index
'co': ob_eval.matrix_world @ ob_eval.data.vertices[vert_idx].co # store initial absolute coordinate
}
# vertex: ob_eval.data.vertices[vert_idx],
for vert_idx in face.vertices]
## Filter vertices by closest to hit_location
vertices_infos.sort(key=lambda x: (x['co'] - hit_location).length)
return vertices_infos[0]
def bind(self, context):
## store points on scene/wm properties associated with GP object
context.window_manager[f'tri_{context.object.name}'] = {str(i) : d for i, d in enumerate(self.point_list)}
self.exit_modal(context, text='Bound!')
def modal(self, context, event):
context.area.tag_redraw()
if event.type in ('RIGHTMOUSE', 'ESC'):
context.area.header_text_set(f'Cancelling')
self.exit_modal(context, text='Cancelled')
return {'CANCELLED'}
if event.type in ('WHEELUPMOUSE', 'WHEELDOWNMOUSE', 'MIDDLEMOUSE'):
return {'PASS_THROUGH'}
## disable hint if too intensive
if event.type in {'MOUSEMOVE'}:
## permanent update on closest point position (too heavy to always compute ?)
dg = bpy.context.evaluated_depsgraph_get()
object_hit, hit_location, _normal, face_index = raycast_objects(context, event, bpy.context.evaluated_depsgraph_get())
if object_hit is None:
self.current_points = []
else:
pt = self.get_closest_vert(object_hit, hit_location, _normal, face_index, dg)
self.current_points = [pt['co']]
return {'PASS_THROUGH'}
elif event.type in ('BACK_SPACE', 'DEL') and event.value == 'PRESS':
if self.point_list:
self.report({'INFO'}, 'Removed last point')
self.point_list.pop()
elif event.type in ('RET', 'SPACE') and event.value == 'PRESS':
## Valid
if len(self.point_list) < 3:
self.exit_modal(context, status='ERROR', text='Not enough point selected, Cancelling')
return {'CANCELLED'}
else:
self.bind(context)
return {'FINISHED'}
elif event.type == 'LEFTMOUSE' and event.value == 'PRESS':
if len(self.point_list) >= 3:
# self.report({'WARNING'}, 'Already got 3 point')
self.bind(context)
return {'FINISHED'}
else:
## Raycast surface and store point
dg = bpy.context.evaluated_depsgraph_get()
## Basic rayvast (Do not consider object modifier or instance !)
# mouse = event.mouse_region_x, event.mouse_region_y
# view_mat = context.region_data.view_matrix.inverted()
# origin = view_mat.to_translation()
# depth3d = view_mat @ Vector((0, 0, -1))
# point = utils.region_to_location(mouse, depth3d)
# ray = (point - origin)
# hit, hit_location, normal, face_index, object_hit, matrix = bpy.context.scene.ray_cast(dg, origin, ray)
object_hit, hit_location, _normal, face_index = raycast_objects(context, event, dg)
## Also use triangle coordinate in triangle ?! using raycast with tesselated triangle infos
# object_hit, hit_location, tri, tri_indices = ray_cast_point(point, origin, dg)
if object_hit is None:
self.report({'WARNING'}, 'Nothing hit, Retry on a surface')
else:
# print('object_hit: ', object_hit, object_hit.is_evaluated)
# print('hit_location: ', hit_location)
# print('face_index: ', face_index)
# context.scene.cursor.location = hit_location # Dbg
### // get vert on-place
# ob_eval = object_hit.evaluated_get(dg)
# print('ob_eval: ', ob_eval)
# ## Get closest index on face and store
# face = ob_eval.data.polygons[face_index]
# ## Store list of tuples [(index, world_co, object_hit), ...]
# vertices_infos = [(vert_idx,
# ob_eval.matrix_world @ ob_eval.data.vertices[vert_idx].co,
# object_hit) # Store original object.
# for vert_idx in face.vertices]
# ## Filter vedrtices by closest to hit_location
# vertices_infos.sort(key=lambda x: (x['co'] - hit_location).length)
# vert = vertices_infos[0]
### get vert on-place //
vert = self.get_closest_vert(object_hit, hit_location, _normal, face_index, dg)
# print('vert: ', vert)
# if self.point_list and [x for x in self.point_list if vert[0] == x[0] and vert[3] == x[3]]:
if any(vert['index'] == x['index'] and vert['object'] == x['object'] for x in self.point_list):
self.report({'WARNING'}, "Cannot use same point twice !")
else:
self.point_list += [vert]
self.report({'INFO'}, f"Set point {len(self.point_list)}")
return {'RUNNING_MODAL'}
def execute(self, context):
return {"FINISHED"}
classes = (
GP_OT_bind_points,
)
def register():
for c in classes:
bpy.utils.register_class(c)
def unregister():
for c in reversed(classes):
bpy.utils.unregister_class(c)
+20 -5
View File
@@ -174,13 +174,28 @@ class GP_OT_debug_geometry_interpolation_targets(bpy.types.Operator):
object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg) object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
is_hit = 'HIT' if object_hit else '' is_hit = 'HIT' if object_hit else ''
empty_at(name=f'{is_hit}search_{iteration}({ct})', pos=square_co, collection=debug_col, size=0.001, show_name=True) # type='SPHERE' ## Show all search square elements
# empty_at(name=f'{is_hit}{i}search_{iteration}({ct})', pos=square_co, collection=debug_col, size=0.001, show_name=False) # type='SPHERE'
## Show only hit location (at hit location)
if is_hit:
empty_at(name=f'{is_hit}{i}search_{iteration}({ct})', pos=hit_location, collection=debug_col, size=0.001, show_name=False) # type='SPHERE'
if object_hit: # and object_hit in col.all_objects[:]: if object_hit: # and object_hit in col.all_objects[:]:
context.scene.cursor.location = hit_location context.scene.cursor.location = hit_location
## Get location coplanar with triangle ## On location coplanar with face triangle
hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri)) # hit_location = intersect_line_plane(origin, point_co_world, hit_location, triangle_normal(*tri))
empty_at(name=f'{object_hit.name}_{i}-{iteration}', pos=hit_location, collection=debug_col, type='SPHERE', size=0.001, show_name=True)
## On view plane
view_vec = context.scene.camera.matrix_world.to_quaternion() @ Vector((0,0,1))
hit_location = intersect_line_plane(origin, point_co_world, hit_location, view_vec)
## An average of the two ?
# hit_location_1 = intersect_line_plane(origin, point_co_world, hit_location, triangle_normal(*tri))
# hit_location_2 = intersect_line_plane(origin, point_co_world, hit_location, view_vec)
# hit_location = (hit_location_1 + hit_location_2) / 2
empty_at(name=f'{object_hit.name}_{i}-{iteration}', pos=hit_location, collection=debug_col, type='SPHERE', size=0.001, show_name=False)
found = True found = True
# print(f'{si}:{i} iteration {iteration}') # Dbg # print(f'{si}:{i} iteration {iteration}') # Dbg
break break
@@ -196,7 +211,7 @@ class GP_OT_debug_geometry_interpolation_targets(bpy.types.Operator):
else: else:
## Hit at original position ## Hit at original position
print(object_hit.name) print(object_hit.name)
empty_at(name=f'{object_hit.name}_{i}', pos=hit_location, collection=debug_col, type='SPHERE', size=0.001, show_name=True) empty_at(name=f'{object_hit.name}_{i}', pos=hit_location, collection=debug_col, type='SPHERE', size=0.001, show_name=False)
print('Done') print('Done')
return {'FINISHED'} return {'FINISHED'}
+341 -261
View File
@@ -1,35 +1,58 @@
import bpy from time import time
import numpy as np import re
from time import perf_counter, time, sleep
from mathutils import Vector, Matrix
from gp_interpolate.utils import (matrix_transform, import bpy
plane_on_bone, from mathutils import Vector
from mathutils.geometry import (barycentric_transform,
intersect_line_plane)
from ..utils import (plane_on_bone,
ray_cast_point, ray_cast_point,
obj_ray_cast, obj_ray_cast,
intersect_with_tesselated_plane,
triangle_normal, triangle_normal,
search_square, search_square,
get_gp_draw_plane, get_gp_draw_plane,
create_plane, create_plane,
following_keys, following_keys)
index_list_from_bools,
attr_set)
from mathutils.geometry import (barycentric_transform,
intersect_point_tri,
intersect_point_line,
intersect_line_plane,
tessellate_polygon)
## Converted to modal from "operator_single" class GP_OT_pick_collection(bpy.types.Operator):
bl_idname = "gp.pick_collection"
class GP_OT_interpolate_stroke(bpy.types.Operator): bl_label = "Auto Pick Mesh Collection"
bl_idname = "gp.interpolate_stroke" #bl_description = 'Pick Mesh Collection'
bl_label = "Interpolate Stroke"
bl_description = 'Interpolate Stroke'
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object and context.object.type == 'GPENCIL'
def execute(self, context):
parts = re.split(r'(-|_)', context.object.name)
for col in context.scene.collection.children_recursive:
for i in range(len(parts), -1, -1):
base = ''.join(parts[:i])
tgt_name = f'{base}_mesh'
if tgt_name == col.name:
print(f'Automatic set "{tgt_name}"')
context.scene.gp_interpo_settings.target_collection = col
return {"FINISHED"}
self.report({"WARNING"}, 'No Collection found')
return {"CANCELLED"}
class GP_OT_interpolate_stroke_base(bpy.types.Operator):
bl_idname = "gp.interpolate_stroke_base"
bl_label = "Interpolate Stroke"
bl_description = 'Interpolate Stroke based on user bound triangle'
bl_options = {'REGISTER', 'UNDO'}
interactive : bpy.props.BoolProperty(name='Interactive', default=False, options={'SKIP_SAVE'})
next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
@classmethod @classmethod
def poll(cls, context): def poll(cls, context):
if context.active_object and context.object.type == 'GPENCIL'\ if context.active_object and context.object.type == 'GPENCIL'\
@@ -40,56 +63,36 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
@classmethod @classmethod
def description(cls, context, properties): def description(cls, context, properties):
if properties.interactive:
return "Interactive interpolate mode\
\nUse Left <- -> Right keys\
\n+Ctrl to jump over key interpolated during modal"
if properties.next: if properties.next:
return f"Interpolate Stroke Forward" return "Interpolate Stroke Forward"
else: else:
return f"Interpolate Stroke Backward" return "Interpolate Stroke Backward"
next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'}) def apply_and_store(self, attrs):
'''individual item in attrs: (prop, attr, [new_val])'''
def apply_and_store(self): for item in attrs:
# self.store = []
# item = (prop, attr, [new_val])
for item in self.store_list:
prop, attr = item[:2] prop, attr = item[:2]
self.store.append( (prop, attr, getattr(prop, attr)) ) self.stored_attrs.append( (prop, attr, getattr(prop, attr)) )
if len(item) >= 3: if len(item) >= 3:
setattr(prop, attr, item[2]) setattr(prop, attr, item[2])
def restore(self): def restore(self):
for prop, attr, old_val in self.store: for prop, attr, old_val in self.stored_attrs:
setattr(prop, attr, old_val) setattr(prop, attr, old_val)
def invoke(self, context, event): def exit(self, context, status='INFO', text=None, cancelled=False):
self.debug = False
self.status = 'START'
self.store_list = []
self.store = []
self.loop_count = 0
self.start = time()
self.scan_time = None
self.plane = None
self.toolcol = None
self.gp = context.object
self.settings = context.scene.gp_interpo_settings
self.frames_to_jump = None
self.cancelled = False
context.window_manager.modal_handler_add(self)
self._timer = context.window_manager.event_timer_add(0.01, window=context.window)
context.area.header_text_set('Starting interpolation | Esc: Cancel')
return {'RUNNING_MODAL'}
def exit_modal(self, context, status='INFO', text=None):
context.area.header_text_set(None) context.area.header_text_set(None)
wm = context.window_manager wm = context.window_manager
if self.report_progress:
wm.progress_end() # Pgs wm.progress_end() # Pgs
wm.event_timer_remove(self._timer) if self.timer:
wm.event_timer_remove(self.timer)
self.restore() self.restore()
if self.debug: if self.debug:
## show as solid ?
# if self.plane is not None:
# self.plane.display_type = 'SOLID'
if self.scan_time is not None: if self.scan_time is not None:
print(f"Paste'n'place time {time()-self.start - self.scan_time}s") print(f"Paste'n'place time {time()-self.start - self.scan_time}s")
else: else:
@@ -97,94 +100,241 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
## Remove Plane and it's collection after use ## Remove Plane and it's collection after use
if self.plane is not None: if self.plane is not None:
bpy.data.objects.remove(self.plane) bpy.data.objects.remove(self.plane)
if self.toolcol is not None: if self.tool_col is not None:
bpy.data.collections.remove(self.toolcol) bpy.data.collections.remove(self.tool_col)
cancel_state = '(Stopped!) ' if self.cancelled else '' cancel_state = '(Stopped!) ' if cancelled else ''
mess = f'{cancel_state}{self.loop_count} interpolated frame(s) ({time()-self.start:.3f}s)' mess = f'{cancel_state}{self.loop_count} interpolated frame(s) ({time()-self.start:.3f}s)'
if text: if text:
print(mess) print(mess)
self.report({status}, text) self.report({status}, text)
else: else:
## report standard info
if self.loop_count > 1:
self.report({'INFO'}, mess) self.report({'INFO'}, mess)
def modal(self, context, event): if status == 'INFO':
return {'FINISHED'}
if event.type in {'RIGHTMOUSE', 'ESC'}:
print('Cancelling')
self.status = 'CANCELLED'
self.cancelled = True
context.area.header_text_set(f'Cancelling')
self.exit_modal(context)
return {'CANCELLED'} return {'CANCELLED'}
if self.frames_to_jump: # def get_stroke_to_interpolate(self, context):
# ## Get strokes to interpolate
# #tgt_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
# tgt_strokes = [s for l in self.layers for s in l.active_frame.strokes if s.select]
# ## If nothing selected in sculpt/paint, Select all before triggering
# if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
# for s in self.gp.data.layers.active.active_frame.strokes:
# s.select = True
# tgt_strokes = self.gp.data.layers.active.active_frame.strokes
# if tgt_strokes:
# return tgt_strokes
# return self.exit(context, status='ERROR', text='No stroke selected!')
## Added to operators owns invoke with uper().invoke(context, event)
def invoke(self, context, event):
self.debug = False
self.stored_attrs = [] # context manager store/restore
self.loop_count = 0 # frames list iterator
self.start = time()
self.scan_time = None # to print time at exit in debug mode
self.plane = None # 3D Plane for bone interpolation
self.tool_col = None # collection containing 3D plane
self.gp = context.object
self.settings = context.scene.gp_interpo_settings
self.frames_to_jump = []
self.cancelled = False
self.timer = None
self.timer_event = 'TIMER'
self.report_progress = (self.settings.use_animation and not self.interactive)
self.interpolated_keys = {context.scene.frame_current}
## Remove interpolation_plane collection ! (unseen, but can be hit)
if interp_plane := bpy.data.objects.get('interpolation_plane'):
bpy.data.objects.remove(interp_plane)
if interp_col := bpy.data.collections.get('interpolation_tool'):
bpy.data.collections.remove(interp_col)
if context.mode != 'EDIT_GPENCIL':
self.report({"ERROR"}, "Mode need to be Edit Grease Pencil")
return {"CANCELLED"}
## Change active layer if strokes are selected only on this layer
self.layers = [l for l in self.gp.data.layers
if (not l.lock and l.active_frame and not l.hide)
and next((s for s in l.active_frame.strokes if s.select), None)]
self.strokes = [s for l in self.layers for s in l.active_frame.strokes if s.select]
if not self.strokes:
self.report({"ERROR"}, "No strokes selected")
return {"CANCELLED"}
#if not self.layers:
# return self.exit(context, status='ERROR', text='No stroke selected!')
#elif len(layers) > 1:
# return self.exit(context, status='ERROR', text='Strokes selected accross multiple layers!')
## Set active layer
#self.gp.data.layers.active = layers[0]
if self.interactive:
self.frames_to_jump = following_keys(forward=True, animation=True)
self.frames_to_jump += following_keys(forward=False, animation=True)
self.frames_to_jump.append(context.scene.frame_current)
self.frames_to_jump.sort()
context.area.header_text_set('Frame interpolation < jump with left-right arrow keys > | Esc/Enter: Stop') # (+Ctrl to skip all already interpolated)
else:
## Determine on what key/keys to jump
self.frames_to_jump = following_keys(forward=self.next, animation=self.settings.use_animation or self.interactive)
if not len(self.frames_to_jump):
return self.exit(context, status='WARNING', text='No keyframe available in this direction')
# TODO: Expose timer (in preferences ?) to let user more time to see result between frames
self.timer = context.window_manager.event_timer_add(0.04, window=context.window)
if self.report_progress:
context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
def modal(self, context, event):
scn = context.scene
if event.type in {'RIGHTMOUSE', 'ESC', 'RET'}:
return self.exit(context, status='WARNING', text='Cancelling', cancelled=True)
if self.interactive:
frame = None
current_frame = context.scene.frame_current
self.loop_count = 0 # Reset to keep inifinite loop
if event.type == 'LEFT_ARROW' and event.value == 'PRESS':
if event.ctrl:
frame = next((f for f in self.frames_to_jump[::-1] if f < current_frame and f not in self.interpolated_keys), None)
else:
frame = next((f for f in self.frames_to_jump[::-1] if f < current_frame), None)
if event.type == 'RIGHT_ARROW' and event.value == 'PRESS':
if event.ctrl:
frame = next((f for f in self.frames_to_jump if f > current_frame and f not in self.interpolated_keys), None)
else:
frame = next((f for f in self.frames_to_jump if f > current_frame), None)
if (event.type in ('LEFT_ARROW', 'RIGHT_ARROW') and event.value == 'PRESS') and frame is None:
self.report({'WARNING'}, 'No frame to jump to in this direction!')
else:
frame_num = len(self.frames_to_jump) frame_num = len(self.frames_to_jump)
percentage = (self.loop_count) / (frame_num) * 100 percentage = (self.loop_count) / (frame_num) * 100
context.area.header_text_set(f'Interpolation {percentage:.0f}% {self.loop_count + 1}/{frame_num} | Esc: Cancel') context.area.header_text_set(f'Interpolation {percentage:.0f}% {self.loop_count + 1}/{frame_num} | Esc: Cancel')
# (frame: {self.frames_to_jump[self.loop_count]})
if self.status == 'START': ## -- Enter if LOOPTIMER or INTERACTIVE left-right shortcut
scn = bpy.context.scene if event.type == self.timer_event or (self.interactive and frame is not None):
## Determine on what key/keys to jump if not self.interactive:
self.frames_to_jump = following_keys(forward=self.next, all_keys=self.settings.use_animation) frame = self.frames_to_jump[self.loop_count]
if not len(self.frames_to_jump): scn.frame_set(frame)
self.exit_modal(context, status='WARNING', text='No keyframe available in this direction') if frame in self.interpolated_keys:
return {'CANCELLED'} self.report({'INFO'}, f'SKIP {frame} (already interpolated)')
# print('self.frames_to_jump: ', self.frames_to_jump) return {'RUNNING_MODAL'}
print(f'-> {frame}')
if self.report_progress:
context.window_manager.progress_update(frame) # Pgs
self.gp = context.object ## Interpolate function
self.interpolate_frame(context)
if self.interactive:
self.interpolated_keys.add(frame)
else:
self.loop_count += 1
if self.loop_count >= len(self.frames_to_jump):
return self.exit(context)
# bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
return {'RUNNING_MODAL'}
def interpolate_frame(self, context):
raise Exception('Not Implemented')
## Converted to modal from "operator_single"
class GP_OT_interpolate_stroke(GP_OT_interpolate_stroke_base):
bl_idname = "gp.interpolate_stroke"
bl_label = "Interpolate Stroke"
bl_description = 'Interpolate Stroke'
bl_options = {'REGISTER', 'UNDO'}
def iterative_search(self, context, obj, coord, origin, dg):
'''Search geometry for outside point (where raycast did not hit any geometry)
return :
object_hit, hit_location, tri, tri_indices.
None if nothing found
'''
for iteration in range(1, 10):
for square_co in search_square(coord, factor=self.settings.search_range * iteration):
if obj:
object_hit, hit_location, tri, tri_indices = obj_ray_cast(obj, square_co, origin, dg)
else:
object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
if object_hit:
## On location coplanar with face triangle
# hit_location = intersect_line_plane(origin, coord, hit_location, triangle_normal(*tri))
## On view plane
view_vec = context.scene.camera.matrix_world.to_quaternion() @ Vector((0,0,1))
hit_location = intersect_line_plane(origin, coord, hit_location, view_vec)
## An average of the two ?
# hit_location_1 = intersect_line_plane(origin, coord, hit_location, triangle_normal(*tri))
# hit_location_2 = intersect_line_plane(origin, coord, hit_location, view_vec)
# hit_location = (hit_location_1 + hit_location_2) / 2
return object_hit, hit_location, tri, tri_indices
return None, None, None, None
def invoke(self, context, event):
if state := super().invoke(context, event):
return state
scn = context.scene
# matrix = np.array(self.gp.matrix_world, dtype='float64')
# origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
matrix = self.gp.matrix_world
origin = scn.camera.matrix_world.to_translation() origin = scn.camera.matrix_world.to_translation()
strokes = [s for l in self.layers for s in l.active_frame.strokes if s.select]
if not strokes:
self.report({"ERROR"}, "No strokes selected")
return {"CANCELLED"}
col = self.settings.target_collection col = self.settings.target_collection
if not col: if not col:
col = scn.collection col = scn.collection
# print('----')
if not self.gp.data.layers.active:
self.exit_modal(context, status='ERROR', text='No active layer')
return {'CANCELLED'}
if not self.gp.data.layers.active.active_frame:
self.exit_modal(context, status='ERROR', text='No active frame')
return {'CANCELLED'}
tgt_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
## If nothing selected in sculpt/paint, Select all before triggering
if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
for s in self.gp.data.layers.active.active_frame.strokes:
s.select = True
tgt_strokes = self.gp.data.layers.active.active_frame.strokes
if not tgt_strokes:
self.exit_modal(context, status='ERROR', text='No stroke selected !')
return {'CANCELLED'}
included_cols = [c.name for c in self.gp.users_collection] included_cols = [c.name for c in self.gp.users_collection]
target_obj = None target_obj = None
## Setup depending on method
if self.settings.method == 'BONE': if self.settings.method == 'BONE':
if not self.settings.target_rig or not self.settings.target_bone: if not self.settings.target_rig or not self.settings.target_bone:
self.exit_modal(context, status='ERROR', text='No Bone selected') return self.exit(context, status='ERROR', text='No Bone selected')
return {'CANCELLED'}
included_cols.append('interpolation_tool') included_cols.append('interpolation_tool')
## ensure collection and plane exists ## Ensure collection and plane exists
# get/create collection # get/create collection
self.toolcol = bpy.data.collections.get('interpolation_tool') self.tool_col = bpy.data.collections.get('interpolation_tool')
if not self.toolcol: if not self.tool_col:
self.toolcol = bpy.data.collections.new('interpolation_tool') self.tool_col = bpy.data.collections.new('interpolation_tool')
if self.toolcol.name not in bpy.context.scene.collection.children: if self.tool_col.name not in bpy.context.scene.collection.children:
bpy.context.scene.collection.children.link(self.toolcol) bpy.context.scene.collection.children.link(self.tool_col)
self.toolcol.hide_viewport = True # needed ? self.tool_col.hide_viewport = True # needed ?
# get/create meshplane # get/create meshplane
self.plane = bpy.data.objects.get('interpolation_plane') self.plane = bpy.data.objects.get('interpolation_plane')
@@ -192,25 +342,18 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
self.plane = create_plane(name='interpolation_plane') self.plane = create_plane(name='interpolation_plane')
self.plane.select_set(False) self.plane.select_set(False)
if self.plane.name not in self.toolcol.objects: if self.plane.name not in self.tool_col.objects:
self.toolcol.objects.link(self.plane) self.tool_col.objects.link(self.plane)
target_obj = self.plane target_obj = self.plane
elif self.settings.method == 'GEOMETRY': elif self.settings.method == 'GEOMETRY':
## Remove interpolation_plane collection ! (unseen, but can be hit)
if interp_plane := bpy.data.objects.get('interpolation_plane'):
bpy.data.objects.remove(interp_plane)
if interp_col := bpy.data.collections.get('interpolation_tool'):
bpy.data.collections.remove(interp_col)
if col != context.scene.collection: if col != context.scene.collection:
included_cols.append(col.name) included_cols.append(col.name)
## Maybe include a plane just behind geo ? probably bad idea
elif self.settings.method == 'OBJECT': elif self.settings.method == 'OBJECT':
if not self.settings.target_object: if not self.settings.target_object:
self.exit_modal(context, status='ERROR', text='No Object selected') return self.exit(context, status='ERROR', text='No Object selected')
return {'CANCELLED'}
col = scn.collection # Reset collection filter col = scn.collection # Reset collection filter
target_obj = self.settings.target_object target_obj = self.settings.target_object
if target_obj.library: if target_obj.library:
@@ -219,28 +362,14 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
target_obj = override target_obj = override
## Prepare context manager ## Prepare context manager
self.store_list = [ attrs = [
# (context.view_layer.objects, 'active', self.gp), # (context.view_layer.objects, 'active', self.gp),
(context.tool_settings, 'use_keyframe_insert_auto', True), (context.tool_settings, 'use_keyframe_insert_auto', True),
# (bpy.context.scene.render, 'simplify_subdivision', 0), # (bpy.context.scene.render, 'simplify_subdivision', 0),
] ]
# TODO: collection filter for GEOMETRY mode optimization
## Hide optimizations (safe for Bone Mode only, if no error)
# if self.settings.method == 'BONE':
# ## TEST: Add collections containing rig (cannot be excluded)
# # rig_parent_cols = [c.name for c in scn.collection.children_recursive if self.settings.target_rig.name in c.all_objects]
# # included_cols += rig_parent_cols
# for vlc in context.view_layer.layer_collection.children:
# self.store_list.append(
# # (vlc, 'exclude', vlc.name not in included_cols), # If excluded rig does not update !
# (vlc, 'hide_viewport', vlc.name not in included_cols), # viewport viz
# )
# print(f'Preparation {time()-start:.4f}s')
## Set everything in SETUP list ## Set everything in SETUP list
self.apply_and_store() self.apply_and_store(attrs)
if self.settings.method == 'BONE': if self.settings.method == 'BONE':
## replace plane ## replace plane
@@ -254,60 +383,34 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name) vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
# Override collection ## Override collection
col = intercol col = intercol
dg = bpy.context.evaluated_depsgraph_get() dg = bpy.context.evaluated_depsgraph_get()
self.strokes_data = [] self.strokes_data = []
for si, stroke in enumerate(tgt_strokes): for stroke_index, stroke in enumerate(strokes):
nb_points = len(stroke.points)
local_co = np.empty(nb_points * 3, dtype='float64')
stroke.points.foreach_get('co', local_co)
# local_co_3d = local_co.reshape((nb_points, 3))
world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
stroke_data = [] stroke_data = []
for i, point in enumerate(stroke.points): for point_index, point in enumerate(stroke.points):
point_co_world = world_co_3d[i] point_co_world = self.gp.matrix_world @ point.co
if target_obj: if target_obj:
object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, Vector(point_co_world), origin, dg) ## Object raycast
object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, point_co_world, origin, dg)
else: else:
# scene raycast ## Scene raycast
object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg) object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
## Increasing search range ## Iterative increasing search range when no surface hit
if not object_hit: # or object_hit not in col.all_objects[:]: if not object_hit:
found = False object_hit, hit_location, tri, tri_indices = self.iterative_search(context, target_obj, point_co_world, origin, dg)
for iteration in range(1, 6):
for square_co in search_square(point_co_world, factor=self.settings.search_range * iteration):
if target_obj: if not object_hit:
object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, Vector(square_co), origin, dg)
else:
# scene raycast
object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
if object_hit:
## Get location coplanar with triangle
hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
found = True
# print(f'{si}:{i} iteration {iteration}') # Dbg
break
if found:
break
if not found:
## /!\ ERROR ! No surface found! ## /!\ ERROR ! No surface found!
# For debugging, select only problematic stroke (and point) # For debugging, select only point.
for sid, s in enumerate(tgt_strokes): bpy.ops.gpencil.select_all(action='DESELECT')
s.select = sid == si point.select = True
for ip, p in enumerate(stroke.points): return self.exit(context, status='ERROR', text=f'Stroke {stroke_index} point {point_index} could not find underlying geometry')
p.select = ip == i
self.exit_modal(context, status='ERROR', text=f'Stroke {si} point {i} could not find underlying geometry')
return {'CANCELLED'}
stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices)) stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
@@ -318,118 +421,95 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
print(f'Scan time {self.scan_time:.4f}s') print(f'Scan time {self.scan_time:.4f}s')
# Copy stroke selection # Copy stroke selection
bpy.ops.gpencil.select_linked() # Ensure whole stroke are selected before copy
bpy.ops.gpencil.copy() bpy.ops.gpencil.copy()
# Jump frame and paste context.window_manager.modal_handler_add(self)
bpy.context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs return {'RUNNING_MODAL'}
self.status = 'LOOP'
def interpolate_frame(self, context):
## -- LOOPTIMER scn = context.scene
if event.type == 'TIMER':
if self.status == 'LOOP':
f = self.frames_to_jump[self.loop_count]
bpy.context.window_manager.progress_update(f) # Pgs
scn = bpy.context.scene
scn.frame_set(f)
origin = scn.camera.matrix_world.to_translation() origin = scn.camera.matrix_world.to_translation()
# origin = np.array(scn.camera.matrix_world.to_translation(), 'float64') plane_co, plane_no = get_gp_draw_plane(self.gp)
plan_co, plane_no = get_gp_draw_plane(self.gp) bpy.ops.gpencil.select_all(action='DESELECT')
bpy.ops.gpencil.paste() bpy.ops.gpencil.paste(type='LAYER')
if self.settings.method == 'BONE': if self.settings.method == 'BONE':
bone_plane = plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone), ## Set plane on the bone
plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone),
arm=self.settings.target_rig, arm=self.settings.target_rig,
set_rotation=self.settings.use_bone_rotation, set_rotation=self.settings.use_bone_rotation,
mesh=True) mesh=True)
dg = bpy.context.evaluated_depsgraph_get() dg = bpy.context.evaluated_depsgraph_get()
matrix_inv = np.array(self.gp.matrix_world.inverted(), dtype='float64')#.inverted()
new_strokes = self.gp.data.layers.active.active_frame.strokes[-len(self.strokes_data):]
# for new_stroke, stroke_data in zip(new_strokes, self.strokes_data): ## Get pasted stroke
for new_stroke, stroke_data in zip(reversed(new_strokes), reversed(self.strokes_data)): #new_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
new_strokes = [s for l in self.layers for s in l.active_frame.strokes if s.select]
## Keep reference to all accessible other strokes (in all accessible layer)
other_strokes = [s for l in self.gp.data.layers if l.active_frame and not l.lock for s in l.active_frame.strokes if not s.select]
smooth_level = self.settings.smooth_level
occluded_points = []
for new_stroke, stroke_data in zip(list(new_strokes), list(self.strokes_data)):
world_co_3d = [] world_co_3d = []
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data: for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
eval_ob = object_hit.evaluated_get(dg) eval_ob = object_hit.evaluated_get(dg)
tri_b = [eval_ob.data.vertices[i].co for i in tri_indices] tri_b = [eval_ob.matrix_world @ eval_ob.data.vertices[i].co for i in tri_indices]
tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b) new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
# try:
# new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
# except Exception as e:
# print(f'\nCould not apply barycentric tranform {eval_ob.name}')
# print(e)
# # bpy.context.scene.cursor.location = hit_location
# self.report({'ERROR'}, f'Stroke {si} point {i} could not find underlying geometry')
# return {'CANCELLED'}
world_co_3d.append(new_loc) world_co_3d.append(new_loc)
## Test with point in 3D space (Debug) # Smooth points
# nb_points = len(new_stroke.points) if smooth_level:
# new_stroke.points.foreach_set('co', np.array(world_co_3d).reshape(nb_points*3)) old_co_3d = [s[1] for s in stroke_data]
# new_stroke.points.update() points_velocity = [b-a for a, b in zip(old_co_3d, world_co_3d)]
# Average of points
for i in range(smooth_level + 1):
points_velocity = [
(points_velocity[i] + points_velocity[i + 1]) / 2 if i == 0 else
(points_velocity[i] + points_velocity[i - 1]) / 2 if i == len(points_velocity) - 1 else
(points_velocity[i - 1] + points_velocity[i] + points_velocity[i + 1]) / 3
for i in range(len(points_velocity))
]
world_co_3d = [a+b for a, b in zip(old_co_3d, points_velocity)]
## Reproject on plane ## Reproject on plane
new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d] new_world_co_3d = [intersect_line_plane(origin, p, plane_co, plane_no) for p in world_co_3d]
new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv) new_local_co_3d = [co for coord in new_world_co_3d for co in self.gp.matrix_world.inverted() @ coord]
new_stroke.points.foreach_set('co', new_local_co_3d)
nb_points = len(new_stroke.points)
new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
new_stroke.points.update() new_stroke.points.update()
## Occlusion management ## Occlusion management
if self.settings.method == 'GEOMETRY' and self.settings.remove_occluded: if self.settings.method == 'GEOMETRY' and self.settings.remove_occluded:
viz_list = [True]*len(world_co_3d) for i, point in enumerate(new_stroke.points):
for i, nco in enumerate(world_co_3d): point_co = world_co_3d[i]
vec_direction = nco - origin vec_direction = point_co - origin
## Reduced distance slightly to avoid occlusion on same source... ## Raycast with slightly reduced distance (avoid occlusion on initial surface)
dist = vec_direction.length - 0.001 n_hit, _, _, _, _, _ = scn.ray_cast(dg, origin, vec_direction, distance=vec_direction.length - 0.001)
n_hit, _hit_location, _normal, _n_face_index, n_object_hit, _matrix = scn.ray_cast(dg, origin, vec_direction, distance=dist)
# if there is a hit, it's occluded
if n_hit: if n_hit:
viz_list[i] = False occluded_points.append(point)
if all(viz_list): if occluded_points:
# All visible, do nothing (just keep previous stroke) ## Select only occluded point
continue bpy.ops.gpencil.select_all(action='DESELECT')
for point in occluded_points:
point.select = True
## remove points
bpy.ops.gpencil.delete(type='POINTS')
if any(viz_list): ## restore selection (keep new strokes selected)
# Create sub-strokes according to indices in original stroke bpy.ops.gpencil.select_all(action='SELECT')
for sublist in index_list_from_bools(viz_list): for stroke in other_strokes:
## Clear if only one isolated point ? stroke.select = False
if len(sublist) == 1:
continue
ns = self.gp.data.layers.active.active_frame.strokes.new()
for elem in ('hardness', 'material_index', 'line_width'):
setattr(ns, elem, getattr(new_stroke, elem))
ns.points.add(len(sublist))
for i, point_index in enumerate(sublist):
for elem in ('uv_factor', 'uv_fill', 'uv_rotation', 'pressure', 'co', 'strength', 'vertex_color'):
setattr(ns.points[i], elem, getattr(new_stroke.points[point_index], elem))
## Delete original stroke
self.gp.data.layers.active.active_frame.strokes.remove(new_stroke)
self.loop_count += 1
if self.loop_count >= len(self.frames_to_jump):
self.exit_modal(context)
return {'FINISHED'}
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
# context.area.tag_redraw()
return {'RUNNING_MODAL'}
classes = ( classes = (
GP_OT_interpolate_stroke, GP_OT_interpolate_stroke,
GP_OT_pick_collection
) )
def register(): def register():
+7 -7
View File
@@ -59,7 +59,7 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
# context.tool_settings.use_keyframe_insert_auto = True # context.tool_settings.use_keyframe_insert_auto = True
## Determine on what key/keys to jump ## Determine on what key/keys to jump
frames_to_jump = following_keys(forward=self.next, all_keys=settings.use_animation) frames_to_jump = following_keys(forward=self.next, animation=settings.use_animation)
if not len(frames_to_jump): if not len(frames_to_jump):
self.report({'WARNING'}, 'No keyframe available in this direction') self.report({'WARNING'}, 'No keyframe available in this direction')
return {'CANCELLED'} return {'CANCELLED'}
@@ -78,7 +78,7 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
# print('----') # print('----')
tgt_strokes = [s for s in gp.data.layers.active.active_frame.strokes if s.select] tgt_strokes = [s for l in self.layers for s in l.active_frame.strokes if s.select]
## If nothing selected in sculpt/paint, Select all before triggering ## If nothing selected in sculpt/paint, Select all before triggering
if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'): if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
@@ -247,7 +247,7 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
origin = scn.camera.matrix_world.to_translation() origin = scn.camera.matrix_world.to_translation()
# origin = np.array(scn.camera.matrix_world.to_translation(), 'float64') # origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
plan_co, plane_no = get_gp_draw_plane(gp) plan_co, plane_no = get_gp_draw_plane(gp)
bpy.ops.gpencil.paste() bpy.ops.gpencil.paste(type="LAYER")
if settings.method == 'BONE': if settings.method == 'BONE':
bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone), bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
@@ -257,10 +257,10 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
dg = bpy.context.evaluated_depsgraph_get() dg = bpy.context.evaluated_depsgraph_get()
matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted() matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):] new_strokes = [(l, s) for l in self.layers for s in l.active_frame.strokes if s.select]
# for new_stroke, stroke_data in zip(new_strokes, strokes_data): # for new_stroke, stroke_data in zip(new_strokes, strokes_data):
for new_stroke, stroke_data in zip(reversed(new_strokes), reversed(strokes_data)): for (layer, new_stroke), stroke_data in zip(reversed(new_strokes), reversed(strokes_data)):
world_co_3d = [] world_co_3d = []
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data: for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
eval_ob = object_hit.evaluated_get(dg) eval_ob = object_hit.evaluated_get(dg)
@@ -316,7 +316,7 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
if len(sublist) == 1: if len(sublist) == 1:
continue continue
ns = gp.data.layers.active.active_frame.strokes.new() ns = layer.active_frame.strokes.new()
for elem in ('hardness', 'material_index', 'line_width'): for elem in ('hardness', 'material_index', 'line_width'):
setattr(ns, elem, getattr(new_stroke, elem)) setattr(ns, elem, getattr(new_stroke, elem))
@@ -326,7 +326,7 @@ class GP_OT_interpolate_stroke(bpy.types.Operator):
setattr(ns.points[i], elem, getattr(new_stroke.points[point_index], elem)) setattr(ns.points[i], elem, getattr(new_stroke.points[point_index], elem))
## Delete original stroke ## Delete original stroke
gp.data.layers.active.active_frame.strokes.remove(new_stroke) layer.active_frame.strokes.remove(new_stroke)
wm.progress_end() # Pgs wm.progress_end() # Pgs
+127
View File
@@ -0,0 +1,127 @@
import bpy
from time import time
from mathutils.geometry import (barycentric_transform,
intersect_line_plane)
from ..utils import (triangle_normal,
get_gp_draw_plane)
from .operators import GP_OT_interpolate_stroke_base
class GP_OT_interpolate_stroke_tri(GP_OT_interpolate_stroke_base):
bl_idname = "gp.interpolate_stroke_tri"
bl_label = "Interpolate Stroke"
bl_description = 'Interpolate Stroke based on user bound triangle'
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
if state := super().invoke(context, event):
return state
if not context.window_manager.get(f'tri_{self.gp.name}'):
return self.exit(context, status='ERROR', text='Need to bind coordinate first. Use "Bind Tri Point" button')
scn = bpy.context.scene
origin = scn.camera.matrix_world.to_translation()
## Prepare context manager
attrs = [
# (context.view_layer.objects, 'active', self.gp),
(context.tool_settings, 'use_keyframe_insert_auto', True),
# (bpy.context.scene.render, 'simplify_subdivision', 0),
]
self.apply_and_store(attrs)
point_dict = context.window_manager.get(f'tri_{self.gp.name}')
## point_dict -> {'0': {'object': object_name_as_str, 'index': 450}, ...}
## Get triangle dumped in context.window_manager
self.source_object_list = [bpy.context.scene.objects.get(point_dict[str(i)]['object']) for i in range(3)]
self.source_tri_indices = [point_dict[str(i)]['index'] for i in range(3)] # List of vertices index corresponding to tri coordinates
dg = bpy.context.evaluated_depsgraph_get()
## Get tri at source frame
tri = []
for source_obj, idx in zip(self.source_object_list, self.source_tri_indices):
ob_eval = source_obj.evaluated_get(dg)
tri.append(ob_eval.matrix_world @ ob_eval.data.vertices[idx].co)
self.strokes_data = []
for stroke in self.strokes:
stroke_data = []
for point in stroke.points:
point_co_world = self.gp.matrix_world @ point.co
## Set hit location at same coordinate as point
# hit_location = point_co_world
## Set hit location on tri plane
hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
stroke_data.append((hit_location, tri))
self.strokes_data.append(stroke_data)
if self.debug:
self.scan_time = time()-self.start
print(f'Scan time {self.scan_time:.4f}s')
# Ensure whole stroke are selected before copy
bpy.ops.gpencil.select_linked()
# Copy stroke selection
bpy.ops.gpencil.copy()
# Jump frame and paste
# if self.report_progress:
# context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
# context.area.header_text_set('Starting interpolation | Esc: Cancel')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def interpolate_frame(self, context):
scn = context.scene
origin = scn.camera.matrix_world.to_translation()
plane_co, plane_no = get_gp_draw_plane(self.gp)
bpy.ops.gpencil.paste(type='LAYER')
dg = bpy.context.evaluated_depsgraph_get()
## List of newly pasted strokes (using range)
new_strokes = [s for l in self.layers for s in l.active_frame.strokes if s.select]
#new_strokes = self.gp.data.layers.active.active_frame.strokes[-len(self.strokes_data):]
## Get user triangle position at current frame
tri_b = []
for source_obj, idx in zip(self.source_object_list, self.source_tri_indices):
ob_eval = source_obj.evaluated_get(dg)
tri_b.append(ob_eval.matrix_world @ ob_eval.data.vertices[idx].co)
for new_stroke, stroke_data in zip(list(new_strokes), list(self.strokes_data)):
world_co_3d = []
for hit_location, tri_a in stroke_data:
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
world_co_3d.append(new_loc)
## Reproject on plane
new_world_co_3d = [intersect_line_plane(origin, p, plane_co, plane_no) for p in world_co_3d]
new_local_co_3d = [co for coord in new_world_co_3d for co in self.gp.matrix_world.inverted() @ coord]
new_stroke.points.foreach_set('co', new_local_co_3d)
new_stroke.points.update()
classes = (
GP_OT_interpolate_stroke_tri,
)
def register():
for c in classes:
bpy.utils.register_class(c)
def unregister():
for c in reversed(classes):
bpy.utils.unregister_class(c)
+268
View File
@@ -0,0 +1,268 @@
import bpy
from time import time
import bpy
#from bpy_extras.object_utils import world_to_camera_view
from mathutils import Vector
from mathutils.kdtree import KDTree
from math import tan
from mathutils.geometry import (barycentric_transform,
intersect_line_plane)
from ..utils import (triangle_normal,
get_gp_draw_plane, load_datablock)
from ..constants import RESOURCES_DIR
from .operators import GP_OT_interpolate_stroke_base
def world_to_camera_view(scene, obj, coord):
"""
Returns the camera space coords for a 3d point.
(also known as: normalized device coordinates - NDC).
Where (0, 0) is the bottom left and (1, 1)
is the top right of the camera frame.
values outside 0-1 are also supported.
A negative 'z' value means the point is behind the camera.
Takes shift-x/y, lens angle and sensor size into account
as well as perspective/ortho projections.
:arg scene: Scene to use for frame size.
:type scene: :class:`bpy.types.Scene`
:arg obj: Camera object.
:type obj: :class:`bpy.types.Object`
:arg coord: World space location.
:type coord: :class:`mathutils.Vector`
:return: a vector where X and Y map to the view plane and
Z is the depth on the view axis.
:rtype: :class:`mathutils.Vector`
"""
from mathutils import Vector
co_local = obj.matrix_world.normalized().inverted() @ coord
z = -co_local.z
camera = obj.data
frame = [v for v in camera.view_frame(scene=scene)[:3]]
if camera.type != 'ORTHO':
if z == 0.0:
return Vector((0.5, 0.5, 0.0))
else:
frame = [-(v / (v.z / z)) for v in frame]
min_x, max_x = frame[2].x, frame[1].x
min_y, max_y = frame[1].y, frame[0].y
x = (co_local.x - min_x) / (max_x - min_x)
y = (co_local.y - min_y) / (max_y - min_y)
return Vector((x, y, z))
def camera_view_to_world(scene, obj, coord):
"""Reverse function of world_to_camera_view"""
frame = [obj.matrix_world @ co for co in obj.data.view_frame(scene=scene)]
x, y, z = coord
right_interp = frame[1] + y * (frame[0] - frame[1])
# Interpolate along x-axis (left side)
left_interp = frame[2] + y * (frame[3] - frame[2])
# Interpolate along y-axis
return Vector(left_interp + x * (right_interp - left_interp))
class GP_OT_interpolate_stroke_velocity(GP_OT_interpolate_stroke_base):
bl_idname = "gp.interpolate_stroke_velocity"
bl_label = "Interpolate Stroke"
bl_description = 'Interpolate Stroke based on velocity'
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
if state := super().invoke(context, event):
return state
if not self.settings.target_object and not self.settings.target_collection:
self.report({"ERROR"}, "No collection of object specified")
return {"CANCELLED"}
scn = bpy.context.scene
settings = context.scene.gp_interpo_settings
## Prepare context manager
attrs = [
# (context.view_layer.objects, 'active', self.gp),
(context.tool_settings, 'use_keyframe_insert_auto', True),
# (bpy.context.scene.render, 'simplify_subdivision', 0),
]
self.apply_and_store(attrs)
velocity_mesh = bpy.data.meshes.new('interpolate_velocity')
velocity_ob = bpy.data.objects.new('interpolate_velocity', velocity_mesh)
self.velocity_node_group = load_datablock(RESOURCES_DIR/'nodes.blend', 'Velocity Grid', type='node_groups', link=False)
instance_col_mod = velocity_ob.modifiers.new('IngestCollection', 'NODES')
ingest_node_group = load_datablock(RESOURCES_DIR/'nodes.blend', 'Ingest Collection', type='node_groups', link=False)
instance_col_mod.node_group = ingest_node_group
instance_col_mod["Socket_3"] = settings.target_object
instance_col_mod["Socket_2"] = settings.target_collection
scn.collection.objects.link(velocity_ob)
# Apply instance collection modifier
dg = bpy.context.evaluated_depsgraph_get()
eval_ob = velocity_ob.evaluated_get(dg)
eval_data = eval_ob.data.copy()
velocity_ob.modifiers.remove(instance_col_mod)
velocity_ob.data = eval_data
bpy.data.node_groups.remove(ingest_node_group)
self.velocity_ob = velocity_ob
if self.debug:
self.scan_time = time()-self.start
print(f'Scan time {self.scan_time:.4f}s')
# Baking Camera
self.camera = scn.camera.copy()
self.camera.data = self.camera.data.copy()
self.camera.animation_data_clear()
self.camera.data.animation_data_clear()
cam_mat = self.camera.matrix_world.copy()
self.camera.animation_data_clear()
self.camera.parent = None
self.camera.matrix_world = cam_mat
# Store curent gp matrix
self.gp_matrix = self.gp.matrix_world.copy()
# Ensure whole stroke are selected before copy
bpy.ops.gpencil.select_linked()
# Copy stroke selection
bpy.ops.gpencil.copy()
# Jump frame and paste
# if self.report_progress:
# context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
# context.area.header_text_set('Starting interpolation | Esc: Cancel')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def interpolate_frame(self, context):
scn = context.scene
cam = scn.camera
#dg = bpy.context.evaluated_depsgraph_get()
target_object = self.settings.target_object
target_col = self.settings.target_collection
smooth_level = self.settings.smooth_level
origin = scn.camera.matrix_world.to_translation()
plane_co, plane_no = get_gp_draw_plane(self.gp)
velocity_ob = self.velocity_ob
velocity_ob.hide_set(True)
grid_velocity_mod = velocity_ob.modifiers.new('VelocityGrid', 'NODES')
grid_velocity_mod.node_group = self.velocity_node_group
grid_velocity_mod["Socket_8"] = target_object
grid_velocity_mod["Socket_2"] = target_col
grid_velocity_mod["Socket_4"] = self.camera
grid_velocity_mod["Socket_5"] = self.camera.data.angle
grid_velocity_mod["Socket_6"] = self.camera.data.shift_x
grid_velocity_mod["Socket_7"] = self.camera.data.shift_y
# Apply velocity grid modifier
dg = bpy.context.evaluated_depsgraph_get()
eval_ob = velocity_ob.evaluated_get(dg)
#eval_data = eval_ob.data.copy()
grid_ob = bpy.data.objects.new('Velocity Grid Object', eval_ob.data.copy())
# copy_ob = velocity_ob.copy()
# copy_ob.data = copy_ob.data.copy()
# scn.collection.objects.link(copy_ob)
velocity_ob.modifiers.remove(grid_velocity_mod)
#Create kd tree for finding nearest points
kd = KDTree(len(grid_ob.data.vertices))
points = [0, 0, 0] * len(grid_ob.data.vertices)
grid_ob.data.vertices.foreach_get('co', points)
for i in range(0, len(points), 3):
kd.insert(points[i:i+3], int(i/3))
kd.balance()
bpy.ops.gpencil.paste(type='LAYER')
## List of newly pasted strokes (using range)
new_strokes = [s for l in self.layers for s in l.active_frame.strokes if s.select]
velocity_attr = grid_ob.data.attributes["velocity"].data
for stroke in new_strokes:
points = [0, 0, 0] * len(stroke.points)
stroke.points.foreach_get('co', points)
points_2d = [world_to_camera_view(scn, self.camera, self.gp_matrix @ Vector(points[i:i+3])) for i in range(0, len(points), 3)]
points_2d = [Vector((p.x, p.y, 0)) for p in points_2d] # Remove Z component
points_velocity = [velocity_attr[kd.find(p)[1]].vector for p in points_2d]
if smooth_level:
# Average of points
for i in range(smooth_level + 1):
points_velocity = [
(points_velocity[i] + points_velocity[i + 1]) / 2 if i == 0 else
(points_velocity[i] + points_velocity[i - 1]) / 2 if i == len(points_velocity) - 1 else
(points_velocity[i - 1] + points_velocity[i] + points_velocity[i + 1]) / 3
for i in range(len(points_velocity))
]
new_points_3d = [camera_view_to_world(scn, cam, p+vel) for p, vel in zip(points_2d, points_velocity)]
## Reproject on plane
new_points_3d = [intersect_line_plane(origin, p, plane_co, plane_no) for p in new_points_3d]
stroke.points.foreach_set('co', [v for p in new_points_3d for v in self.gp.matrix_world.inverted() @p])
#new_points_2d = [ p+vel for p, vel in zip(points_2d, points_velocity)]
#stroke.points.foreach_set('co', [v for p in new_points_2d for v in self.gp.matrix_world.inverted() @p])
stroke.points.update()
bpy.data.meshes.remove(grid_ob.data)
def exit(self, context, status='INFO', text=None, cancelled=False):
out = super().exit(context, status='INFO', text=None, cancelled=False)
bpy.data.node_groups.remove(self.velocity_node_group)
bpy.data.meshes.remove(self.velocity_ob.data)
bpy.data.cameras.remove(self.camera.data)
return out
classes = (
GP_OT_interpolate_stroke_velocity,
)
def register():
for c in classes:
bpy.utils.register_class(c)
def unregister():
for c in reversed(classes):
bpy.utils.unregister_class(c)
+13 -6
View File
@@ -17,11 +17,13 @@ class GP_PG_interpolate_settings(PropertyGroup):
method : EnumProperty( method : EnumProperty(
name='Method', name='Method',
items= ( items= (
('GEOMETRY', 'Geometry', 'Directly follow underlying geometry', 0), ('VELOCITY', 'Velocity', 'Interpolate based on velocity, works well for point outside geometry', 0),
('BONE', 'Bone', 'Pick an armature bone and follow it', 1), ('GEOMETRY', 'Geometry', 'Directly follow underlying geometry', 1),
('OBJECT', 'Object', 'Directly follow a specific object, even if occluded', 2), ('OBJECT', 'Object Geometry', 'Same as Geometry mode, but target only a specific object, even if occluded (ignore all the others)', 2),
('BONE', 'Bone', 'Pick an armature bone and follow it', 3),
('TRI', 'Triangle', 'Interpolate based on triangle traced manually over geometry', 4)
), ),
default='GEOMETRY', default='VELOCITY',
description='Select method for interpolating strokes' description='Select method for interpolating strokes'
) )
@@ -43,7 +45,7 @@ class GP_PG_interpolate_settings(PropertyGroup):
name='Mode', name='Mode',
# Combined ?markers ? # Combined ?markers ?
items= ( items= (
('FRAME', 'Frame', 'prev/next scene frame depending on the padding options', 0), ('FRAME', 'Frame', 'prev/next scene frame depending on the step options', 0),
('GPKEY', 'GP Key', 'prev/next Grease pencil key', 1) , ('GPKEY', 'GP Key', 'prev/next Grease pencil key', 1) ,
('RIGKEY', 'Rig Key', 'prev/next armatures keys in targeted collection (camera keys are included)', 2), ('RIGKEY', 'Rig Key', 'prev/next armatures keys in targeted collection (camera keys are included)', 2),
), ),
@@ -51,7 +53,7 @@ class GP_PG_interpolate_settings(PropertyGroup):
description='Select how the previous or next frame should be chosen' description='Select how the previous or next frame should be chosen'
) )
padding : IntProperty(name='Padding', step : IntProperty(name='Step',
description='Number of frame to jump backward or forward', description='Number of frame to jump backward or forward',
default=2, default=2,
min=1) min=1)
@@ -82,6 +84,11 @@ class GP_PG_interpolate_settings(PropertyGroup):
default=True, default=True,
description='Apply rotation of the bone') # Bone description='Apply rotation of the bone') # Bone
#selection: EnumProperty(default='SELECTED', items=[("SELECTED", "Selected", ""), ("ALL", "All", "")],
# description="Stroke to interpolate")
smooth_level: IntProperty(default=2, min=0, max=20, name='Smooth Level')
classes = ( classes = (
GP_PG_interpolate_settings, GP_PG_interpolate_settings,
) )
Binary file not shown.
+41 -5
View File
@@ -15,6 +15,7 @@ class GP_PT_interpolate(bpy.types.Panel):
layout = self.layout layout = self.layout
layout.use_property_split = True layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column(align=False) col = layout.column(align=False)
## Interpolation buttons ## Interpolation buttons
@@ -31,11 +32,24 @@ class GP_PT_interpolate(bpy.types.Panel):
prev_text = f'{scn.frame_preview_start if scn.use_preview_range else scn.frame_start} < {scn.frame_current}' prev_text = f'{scn.frame_preview_start if scn.use_preview_range else scn.frame_start} < {scn.frame_current}'
next_text = f'{scn.frame_current} > {scn.frame_preview_end if scn.use_preview_range else scn.frame_end}' next_text = f'{scn.frame_current} > {scn.frame_preview_end if scn.use_preview_range else scn.frame_end}'
row = col.row(align=True) row = col.row(align=True)
row.scale_x = 3 row.scale_y = 1.2
row.operator("gp.interpolate_stroke", text=prev_text, icon=prev_icon).next = False direction_button_row = row.row(align=True)
row.operator("gp.interpolate_stroke", text=next_text, icon=next_icon).next = True direction_button_row.scale_x = 3
ops_id = "gp.interpolate_stroke"
if settings.method == 'TRI':
ops_id = "gp.interpolate_stroke_tri"
elif settings.method == 'VELOCITY':
ops_id = "gp.interpolate_stroke_velocity"
direction_button_row.operator(ops_id, text=prev_text, icon=prev_icon).next = False
direction_button_row.operator(ops_id, text=next_text, icon=next_icon).next = True
## Button for interactive mode (icons: SNAP_INCREMENT, ACTION_TWEAK, CON_ACTION, CENTER_ONLY)
interactive_mode_row = row.row()
interactive_mode_row.operator(ops_id, text='', icon='ACTION_TWEAK').interactive = True
col.prop(settings, 'use_animation', text='Animation') col.prop(settings, 'use_animation', text='Animation')
col.prop(settings, 'method', text='Method') col.prop(settings, 'method', text='Method')
@@ -51,9 +65,20 @@ class GP_PT_interpolate(bpy.types.Panel):
elif settings.method == 'GEOMETRY': elif settings.method == 'GEOMETRY':
col.prop(settings, 'search_range') col.prop(settings, 'search_range')
col.prop(settings, 'remove_occluded') col.prop(settings, 'remove_occluded')
col.prop(settings, 'smooth_level', text='Smooth')
elif settings.method == 'OBJECT': elif settings.method == 'OBJECT':
col.prop(settings, 'search_range')
col.prop(settings, 'target_object', text='Object') col.prop(settings, 'target_object', text='Object')
col.prop(settings, 'smooth_level', text='Smooth')
elif settings.method == 'VELOCITY':
row = col.row(align=True)
row.prop(settings, 'target_collection', text='Collection')
row.operator("gp.pick_collection", text='', icon="EYEDROPPER")
col.prop(settings, 'target_object', text='Object')
col.prop(settings, 'smooth_level', text='Smooth')
col.separator() col.separator()
col = layout.column(align=True) col = layout.column(align=True)
@@ -61,7 +86,7 @@ class GP_PT_interpolate(bpy.types.Panel):
row.prop(settings, 'mode', expand=True) row.prop(settings, 'mode', expand=True)
if settings.mode == 'FRAME': if settings.mode == 'FRAME':
col.prop(settings, 'padding') col.prop(settings, 'step', text='Step')
if settings.mode == 'RIGKEY': if settings.mode == 'RIGKEY':
col.prop(settings, 'target_collection', text='Collection') col.prop(settings, 'target_collection', text='Collection')
@@ -77,6 +102,17 @@ class GP_PT_interpolate(bpy.types.Panel):
row.operator('gp.debug_geometry_interpolation_targets', text='Debug points') row.operator('gp.debug_geometry_interpolation_targets', text='Debug points')
row.operator('gp.debug_geometry_interpolation_targets', text='', icon='X').clear = True row.operator('gp.debug_geometry_interpolation_targets', text='', icon='X').clear = True
if context.scene.gp_interpo_settings.method == 'TRI':
col.separator()
row=layout.row(align=True)
wm = bpy.context.window_manager
binded = context.object and context.object.type == 'GPENCIL' and wm.get(f'tri_{context.object.name}')
txt = 'Show Tri Points' if binded else 'Bind Tri Points'
row.operator('gp.bind_points', text=txt, icon='MESH_DATA')
if binded:
row.operator('gp.bind_points', text='', icon='TRASH').clear = True
classes = ( classes = (
GP_PT_interpolate, GP_PT_interpolate,
) )
+130 -25
View File
@@ -2,6 +2,9 @@ import bpy
import math import math
import numpy as np import numpy as np
import fnmatch
import os
from pathlib import Path
from math import tan from math import tan
from mathutils import Vector, Matrix from mathutils import Vector, Matrix
@@ -35,16 +38,84 @@ class attr_set():
# --- Vector # --- Vector
def triangle_normal(a, b, c): def load_datablock(filepath, *names, type='objects', link=True, expr=None, assets_only=False,
x = a[1] * b[2] - a[2] * b[1] relative_to=None):
y = a[2] * b[0] - a[0] * b[2] """link or append elements from another blender scene
z = a[0] * b[1] - a[1] * b[0]
return np.array([x, y, z], dtype='float64') Args:
filepath (str): filepath of the scene to import objects from
names (list[str]): names of datablocks to import.
type (str, optional): type of data to import.
Defaults to 'objects'.
link (bool, optional): true if we want to import as link, else append.
Defaults to True.
expr (str, optional): pattern of names to import.
Defaults to None.
assets_only (bool, optional): If true, import only data-blocks marked as assets.
Defaults to False.
relative_to (str|Path|bool, optionnal): If str or Path and link make path relative to it
if False make path absolute, if None use preferences
Defaults to None.
Returns:
list|bpy.types.Object: datablocks imported
"""
# convert names from tuple to list to get the correct datablock type (blender tricks)
names = list(names)
if isinstance(expr, str):
pattern = expr
expr = lambda x: fnmatch(x, pattern)
with bpy.data.libraries.load(str(filepath), link=link, assets_only=assets_only) as (data_from, data_to):
datablocks = getattr(data_from, type)
if expr:
names += [i for i in datablocks if expr(i)]
elif not names:
names = datablocks
setattr(data_to, type, names)
datablocks = getattr(data_to, type)
if link and datablocks:
lib = datablocks[0].library
lib_path = os.path.abspath(bpy.path.abspath(lib.filepath))
if relative_to is False:
lib.filepath = lib_path
elif isinstance(relative_to, (str, Path)):
lib.filepath = bpy.path.relpath(lib_path, start=str(relative_to))
if len(names) > 1:
return datablocks
if datablocks:
return datablocks[0]
def triangle_normal(p1, p2, p3):
"""
Calculate the normal of a triangle given its three vertices.
Parameters:
p1, p2, p3: the 3 vertices of the triangle
Returns:
mathutils.Vector: The normalized normal vector of the triangle.
"""
## Get edge vectors
edge1 = Vector(p2) - Vector(p1)
edge2 = Vector(p3) - Vector(p1)
## Get normal (Cross product of the edge vectors)
normal = edge1.cross(edge2)
normal.normalize()
return normal
def plane_coords(size=1): def plane_coords(size=1):
v = size * 0.5 v = size * 0.5
return np.array([(-v, v, 0), (v, v, 0), (v, -v, 0), (-v, -v, 0)], dtype='float64') return [Vector((-v, v, 0)), Vector((v, v, 0)), Vector((v, -v, 0)), Vector((-v, -v, 0))]
def matrix_transform(coords, matrix): def matrix_transform(coords, matrix):
coords_4d = np.column_stack((coords, np.ones(len(coords), dtype='float64'))) coords_4d = np.column_stack((coords, np.ones(len(coords), dtype='float64')))
@@ -66,13 +137,14 @@ def search_square(point, factor=0.05, cam=None):
depth = vector_magnitude(point - cam.matrix_world.to_translation()) depth = vector_magnitude(point - cam.matrix_world.to_translation())
mat_scale = Matrix.Scale(tan(cam.data.angle * 0.5) * depth * factor, 4) mat_scale = Matrix.Scale(tan(cam.data.angle * 0.5) * depth * factor, 4)
return matrix_transform(plane, mat @ mat_scale) final_matrix = mat @ mat_scale
return [final_matrix @ co for co in plane]
def get_tri_from_face(hit_location, face_index, object_hit, depsgraph): def get_tri_from_face(hit_location, face_index, object_hit, depsgraph):
eval_ob = object_hit.evaluated_get(depsgraph) eval_ob = object_hit.evaluated_get(depsgraph)
face = eval_ob.data.polygons[face_index] face = eval_ob.data.polygons[face_index]
vertices = [eval_ob.data.vertices[i] for i in face.vertices] vertices = [eval_ob.data.vertices[i] for i in face.vertices]
face_co = matrix_transform([v.co for v in vertices], eval_ob.matrix_world) face_co = [eval_ob.matrix_world @ v.co for v in vertices]
tri = None tri = None
for tri_idx in tessellate_polygon([face_co]): for tri_idx in tessellate_polygon([face_co]):
@@ -84,6 +156,20 @@ def get_tri_from_face(hit_location, face_index, object_hit, depsgraph):
return tri, tri_indices return tri, tri_indices
def ray_cast_point(point, origin, depsgraph): def ray_cast_point(point, origin, depsgraph):
'''Return object hit by ray cast, hit location and triangle vertices coordinates and indices
point: point coordinate in world space
origin: origin of the ray in world space
depsgraph: current depsgraph (use bpy.context.evaluated_depsgraph_get())
return:
object_hit (object): Object that was hit
hit_location (Vector3, as np.array): Location Vector of the hit
tri (list(Vector)): List of Vector3 world space coordinate of hitten triangle (tesselated from face if needed)
tri_indices (list(int)): List of vertices index corresponding to tri coordinates
if nothing hit. return None, None, None, None
'''
ray = (point - origin) ray = (point - origin)
hit, hit_location, normal, face_index, object_hit, matrix = bpy.context.scene.ray_cast(depsgraph, origin, ray) hit, hit_location, normal, face_index, object_hit, matrix = bpy.context.scene.ray_cast(depsgraph, origin, ray)
@@ -92,7 +178,7 @@ def ray_cast_point(point, origin, depsgraph):
tri, tri_indices = get_tri_from_face(hit_location, face_index, object_hit, depsgraph) tri, tri_indices = get_tri_from_face(hit_location, face_index, object_hit, depsgraph)
return object_hit, np.array(hit_location), tri, tri_indices return object_hit, hit_location, tri, tri_indices
def obj_ray_cast(obj, point, origin, depsgraph): def obj_ray_cast(obj, point, origin, depsgraph):
"""Wrapper for ray casting that moves the ray into object space""" """Wrapper for ray casting that moves the ray into object space"""
@@ -110,7 +196,7 @@ def obj_ray_cast(obj, point, origin, depsgraph):
# Get hit location world_space # Get hit location world_space
hit_location = obj.matrix_world @ location hit_location = obj.matrix_world @ location
tri, tri_indices = get_tri_from_face(hit_location, face_index, obj, depsgraph) tri, tri_indices = get_tri_from_face(hit_location, face_index, obj, depsgraph)
return obj, np.array(hit_location), tri, tri_indices return obj, hit_location, tri, tri_indices
def empty_at(name='Empty', pos=(0,0,0), collection=None, type='PLAIN_AXES', size=1, show_name=False): def empty_at(name='Empty', pos=(0,0,0), collection=None, type='PLAIN_AXES', size=1, show_name=False):
@@ -391,7 +477,7 @@ def get_gp_draw_plane(obj=None):
## --- Animation ## --- Animation
def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list | None: def following_keys(forward=True, animation=False) -> list:# -> list[int] | list | None:
'''Return a list of int or an empty list''' '''Return a list of int or an empty list'''
direction = 1 if forward else -1 direction = 1 if forward else -1
cur_frame = bpy.context.scene.frame_current cur_frame = bpy.context.scene.frame_current
@@ -405,15 +491,15 @@ def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list |
frames = [] frames = []
if settings.mode == 'FRAME': if settings.mode == 'FRAME':
jump = settings.padding * direction jump = settings.step * direction
if all_keys: if animation:
limit += direction # offset by one for limit to be in range limit += direction # offset by one for limit to be in range
return list(range(cur_frame + jump , limit, jump)) return list(range(cur_frame + jump , limit, jump))
else: else:
return [cur_frame + jump] return [cur_frame + jump]
elif settings.mode == 'GPKEY': if settings.mode == 'GPKEY':
layers = bpy.context.object.data.layers layers = bpy.context.object.data.layers
frames = [f.frame_number for l in layers for f in l.frames] frames = [f.frame_number for l in layers for f in l.frames]
@@ -430,30 +516,28 @@ def following_keys(forward=True, all_keys=False) -> list:# -> list[int] | list |
print(obj.name) print(obj.name)
if not obj.animation_data or not obj.animation_data.action: if not obj.animation_data or not obj.animation_data.action:
continue continue
frames += [k.co.x for fc in obj.animation_data.action.fcurves for k in fc.keyframe_points] frames += [round(k.co.x) for fc in obj.animation_data.action.fcurves for k in fc.keyframe_points]
if not frames: if not frames:
return [] return []
# Sort frames (invert if looking backward) # Sort frames (invert if looking backward)
frames = list(set(frames))
frames.sort(reverse=not forward) frames.sort(reverse=not forward)
if all_keys: if animation:
frames = list(set(frames))
if forward: if forward:
frame_list = [int(f) for f in frames if f > cur_frame and f <= limit] frame_list = [f for f in frames if cur_frame < f <= limit]
else: else:
frame_list = [int(f) for f in frames if f < cur_frame and f >= limit] frame_list = [f for f in frames if limit <= f < cur_frame]
return frame_list return frame_list
## Single frame
if forward: if forward:
new = next((f for f in frames if f > cur_frame), None) frame_list = next(([f] for f in frames if f > cur_frame), [])
else: else:
new = next((f for f in frames if f < cur_frame), None) frame_list = next(([f] for f in frames if f < cur_frame), [])
if new is None: return frame_list
return []
return [int(new)]
def index_list_from_bools(bool_list) -> list: def index_list_from_bools(bool_list) -> list:
@@ -480,3 +564,24 @@ def index_list_from_bools(bool_list) -> list:
def is_animated(obj): def is_animated(obj):
return True return True
## -- regions operations
def location_to_region(worldcoords) -> Vector:
'''Get a world 3d coordinate and return 2d region coordinate
return: 2d vector in region space
'''
from bpy_extras import view3d_utils
return view3d_utils.location_3d_to_region_2d(bpy.context.region, bpy.context.space_data.region_3d, worldcoords)
def region_to_location(viewcoords, depthcoords) -> Vector:
'''Get 3d world coordinate from viewport region 2d coordianate
viewcoords (Vector2): 2d region vector coordinate
depthcoords (Vector3): 3d coordinate to define the depth
return: Vector3 of the placed location
'''
from bpy_extras import view3d_utils
return view3d_utils.region_2d_to_location_3d(bpy.context.region, bpy.context.space_data.region_3d, viewcoords, depthcoords)