Instead of using geometry, interpolate on a pseudo plane facing camera.
This plane is placed using armature bone (location + rotation, optionally scale)
Need to select which target to follow beforehand : [armature > bone]
filepath
No response
Log console
No response
### Type
bug
### Priorité
normal
### Description
Instead of using geometry, interpolate on a pseudo plane facing camera.
This plane is placed using armature bone (location + rotation, optionally scale)
Need to select which target to follow beforehand : [armature > bone]
### filepath
_No response_
### Log console
_No response_
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Type
bug
Priorité
normal
Description
Instead of using geometry, interpolate on a pseudo plane facing camera.
This plane is placed using armature bone (location + rotation, optionally scale)
Need to select which target to follow beforehand : [armature > bone]
filepath
No response
Log console
No response
First step is ok, The plane projection is working but still need some testing
Changes todo : Use object raycast on plane instead of scene raycast