Another option for mesh target to use specifically an object for raycast, instead of a scene raycast (avoid unwanted occlusion)
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### Type
feature
### Priorité
normal
### Description
Another option for mesh target to use specifically an object for raycast, instead of a scene raycast (avoid unwanted occlusion)
### filepath
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### Log console
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Type
feature
Priorité
normal
Description
Another option for mesh target to use specifically an object for raycast, instead of a scene raycast (avoid unwanted occlusion)
filepath
No response
Log console
No response
Done in commit
b8180ea84f