Currently, there is no option to handle existing frame.
If there is a frame already, the strokes are added in it, the "Add" mode. This allow user to simply remove before tracing if needed.
There could be a "replace" mode to remove the content of existing frames with newly interpolated strokes.
There could also be a "skip" (or "Keep") mode to leave existing frame untouched.
On UI level, it would be an exposed (and expanded ?) enum: Existing Frames : ("add", "replace", "keep")
filepath
No response
Log console
No response
### Type
feature
### Priorité
faible
### Description
Currently, there is no option to handle existing frame.
If there is a frame already, the strokes are added in it, the "Add" mode. This allow user to simply remove before tracing if needed.
There could be a "replace" mode to remove the content of existing frames with newly interpolated strokes.
There could also be a "skip" (or "Keep") mode to leave existing frame untouched.
On UI level, it would be an exposed (and expanded ?) enum:
`Existing Frames` : `("add", "replace", "keep")`
### filepath
_No response_
### Log console
_No response_
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Type
feature
Priorité
faible
Description
Currently, there is no option to handle existing frame.
If there is a frame already, the strokes are added in it, the "Add" mode. This allow user to simply remove before tracing if needed.
There could be a "replace" mode to remove the content of existing frames with newly interpolated strokes.
There could also be a "skip" (or "Keep") mode to leave existing frame untouched.
On UI level, it would be an exposed (and expanded ?) enum:
Existing Frames:("add", "replace", "keep")filepath
No response
Log console
No response