228 lines
9.5 KiB
Python
Executable File
228 lines
9.5 KiB
Python
Executable File
import bpy
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import numpy as np
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from time import perf_counter, time
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from mathutils import Vector, Matrix
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from gp_interpolate.utils import (matrix_transform,
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plane_on_bone,
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ray_cast_point,
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intersect_with_tesselated_plane,
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triangle_normal,
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search_square,
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get_gp_draw_plane,
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create_plane,
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following_keys,
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attr_set)
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from mathutils.geometry import (barycentric_transform,
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intersect_point_tri,
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intersect_point_line,
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intersect_line_plane,
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tessellate_polygon)
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## /!\ Old code kept for testing
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## use pseudo plane coordinate instead of raycast on real mesh plane
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class GP_OT_interpolate_stroke_simple(bpy.types.Operator):
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bl_idname = "gp.interpolate_stroke_simple"
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bl_label = "Interpolate Stroke Simple"
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bl_description = 'Interpolate Stroke Simple'
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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if context.active_object and context.object.type == 'GPENCIL'\
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and context.mode in ('EDIT_GPENCIL', 'SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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return True
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cls.poll_message_set("Need a Grease pencil object in Edit or Sculpt mode")
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return False
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@classmethod
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def description(cls, context, properties):
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if properties.next:
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return f"Interpolate Stroke Forward"
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else:
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return f"Interpolate Stroke Backward"
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next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
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def execute(self, context):
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settings = context.scene.gp_interpo_settings
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auto_key_status = context.tool_settings.use_keyframe_insert_auto
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context.tool_settings.use_keyframe_insert_auto = True
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## Determine on what key to jump
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frames_to_jump = following_keys(forward=self.next)
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if not frames_to_jump:
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self.report({'WARNING'}, 'No keyframe available in this direction')
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return {'CANCELLED'}
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frames_to_jump = frames_to_jump[0]
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gp = context.object
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scn = bpy.context.scene
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dg = bpy.context.evaluated_depsgraph_get()
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matrix = np.array(gp.matrix_world, dtype='float64')#.inverted()
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col = settings.target_collection
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if not col:
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col = scn.collection
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origin = np.array(scn.camera.matrix_world.to_translation(), 'float64')
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# print('----')
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tgt_strokes = [s for s in gp.data.layers.active.active_frame.strokes if s.select]
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## If nothing selected in sculpt/paint, Select all before triggering
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if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
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for s in gp.data.layers.active.active_frame.strokes:
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s.select = True
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tgt_strokes = gp.data.layers.active.active_frame.strokes
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if not tgt_strokes:
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self.report({'ERROR'}, 'No stroke selected !')
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return {'CANCELLED'}
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strokes_data = []
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if settings.method == 'BONE':
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## Follow Bone method (Full WIP)
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if not settings.target_rig or not settings.target_bone:
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self.report({'ERROR'}, 'No Bone selected')
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return {'CANCELLED'}
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bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation)
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strokes_data = []
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for stroke in tgt_strokes:
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nb_points = len(stroke.points)
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local_co = np.empty(nb_points * 3, dtype='float64')
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stroke.points.foreach_get('co', local_co)
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# local_co_3d = local_co.reshape((nb_points, 3))
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world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
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stroke_data = []
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for i, point in enumerate(stroke.points):
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point_co_world = world_co_3d[i]
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hit_location, tri, tri_indices = intersect_with_tesselated_plane(point_co_world, origin, bone_plane)
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## Probably easier to just generate a single vast triangle and use it
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## Store same as other method (without object hit)
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stroke_data.append((stroke, point_co_world, hit_location, tri, tri_indices))
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strokes_data.append(stroke_data)
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else:
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## Geometry method
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for stroke in tgt_strokes:
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nb_points = len(stroke.points)
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local_co = np.empty(nb_points * 3, dtype='float64')
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stroke.points.foreach_get('co', local_co)
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# local_co_3d = local_co.reshape((nb_points, 3))
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world_co_3d = matrix_transform(local_co.reshape((nb_points, 3)), matrix)
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stroke_data = []
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for i, point in enumerate(stroke.points):
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point_co_world = world_co_3d[i]
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object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
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if not object_hit or object_hit not in col.all_objects[:]:
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for square_co in search_square(point_co_world, factor=settings.search_range):
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object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
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if object_hit and object_hit in col.all_objects[:]:
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hit_location = intersect_line_plane(origin, point_co_world, tri[0], triangle_normal(*tri))
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break
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stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
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strokes_data.append(stroke_data)
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# Copy stroke selection, jump frame and paste
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bpy.ops.gpencil.copy()
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scn.frame_set(frames_to_jump)
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plan_co, plane_no = get_gp_draw_plane(gp)
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bpy.ops.gpencil.paste()
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if settings.method == 'BONE':
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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bone_plane = plane_on_bone(settings.target_rig.pose.bones.get(settings.target_bone),
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arm=settings.target_rig,
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set_rotation=settings.use_bone_rotation)
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for new_stroke, stroke_data in zip(new_strokes, strokes_data):
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world_co_3d = [] # np.array(len()dtype='float64')#np.
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for stroke, point_co, hit_location, tri_a, tri_indices in stroke_data:
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tri_b = [bone_plane[i] for i in tri_indices]
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# tri_b = matrix_transform(tri_b, settings.target_rig.matrix_world)
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## rotate tri_b by bone differential angle camera's aim axis ?
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new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
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world_co_3d.append(new_loc)
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# Reproject on plane
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new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
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new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
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nb_points = len(new_stroke.points)
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new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
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new_stroke.points.update()
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else:
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dg = bpy.context.evaluated_depsgraph_get()
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matrix_inv = np.array(gp.matrix_world.inverted(), dtype='float64')#.inverted()
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new_strokes = gp.data.layers.active.active_frame.strokes[-len(strokes_data):]
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for new_stroke, stroke_data in zip(new_strokes, strokes_data):
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world_co_3d = [] # np.array(len()dtype='float64')#np.
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for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
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eval_ob = object_hit.evaluated_get(dg)
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tri_b = [eval_ob.data.vertices[i].co for i in tri_indices]
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tri_b = matrix_transform(tri_b, eval_ob.matrix_world)
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new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
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world_co_3d.append(new_loc)
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# Reproject on plane
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new_world_co_3d = [intersect_line_plane(origin, p, plan_co, plane_no) for p in world_co_3d]
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new_local_co_3d = matrix_transform(new_world_co_3d, matrix_inv)
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nb_points = len(new_stroke.points)
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new_stroke.points.foreach_set('co', new_local_co_3d.reshape(nb_points*3))
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new_stroke.points.update()
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## Reset autokey status
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context.tool_settings.use_keyframe_insert_auto = auto_key_status
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return {'FINISHED'}
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classes = (
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GP_OT_interpolate_stroke_simple,
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)
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def register():
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for c in classes:
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bpy.utils.register_class(c)
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def unregister():
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for c in reversed(classes):
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bpy.utils.unregister_class(c)
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