gp_interpolate/interpolate_strokes/operators.py

465 lines
20 KiB
Python

import bpy
from time import time
from mathutils import Vector
from mathutils.geometry import (barycentric_transform,
intersect_line_plane)
from ..utils import (plane_on_bone,
ray_cast_point,
obj_ray_cast,
triangle_normal,
search_square,
get_gp_draw_plane,
create_plane,
following_keys)
class GP_OT_interpolate_stroke_base(bpy.types.Operator):
bl_idname = "gp.interpolate_stroke_base"
bl_label = "Interpolate Stroke"
bl_description = 'Interpolate Stroke based on user bound triangle'
bl_options = {'REGISTER', 'UNDO'}
interactive : bpy.props.BoolProperty(name='Interactive', default=False, options={'SKIP_SAVE'})
next : bpy.props.BoolProperty(name='Next', default=True, options={'SKIP_SAVE'})
@classmethod
def poll(cls, context):
if context.active_object and context.object.type == 'GPENCIL'\
and context.mode in ('EDIT_GPENCIL', 'SCULPT_GPENCIL', 'PAINT_GPENCIL'):
return True
cls.poll_message_set("Need a Grease pencil object in Edit or Sculpt mode")
return False
@classmethod
def description(cls, context, properties):
if properties.interactive:
return "Interactive interpolate mode\
\nUse Left <- -> Right keys\
\n+Ctrl to jump over key interpolated during modal"
if properties.next:
return "Interpolate Stroke Forward"
else:
return "Interpolate Stroke Backward"
def apply_and_store(self, attrs):
'''individual item in attrs: (prop, attr, [new_val])'''
for item in attrs:
prop, attr = item[:2]
self.stored_attrs.append( (prop, attr, getattr(prop, attr)) )
if len(item) >= 3:
setattr(prop, attr, item[2])
def restore(self):
for prop, attr, old_val in self.stored_attrs:
setattr(prop, attr, old_val)
def exit(self, context, status='INFO', text=None, cancelled=False):
context.area.header_text_set(None)
wm = context.window_manager
if self.report_progress:
wm.progress_end() # Pgs
if self.timer:
wm.event_timer_remove(self.timer)
self.restore()
if self.debug:
if self.scan_time is not None:
print(f"Paste'n'place time {time()-self.start - self.scan_time}s")
else:
if self.settings.method == 'BONE':
## Remove Plane and it's collection after use
if self.plane is not None:
bpy.data.objects.remove(self.plane)
if self.tool_col is not None:
bpy.data.collections.remove(self.tool_col)
cancel_state = '(Stopped!) ' if cancelled else ''
mess = f'{cancel_state}{self.loop_count} interpolated frame(s) ({time()-self.start:.3f}s)'
if text:
print(mess)
self.report({status}, text)
else:
self.report({'INFO'}, mess)
if status == 'INFO':
return {'FINISHED'}
return {'CANCELLED'}
def get_stroke_to_interpolate(self, context):
## Get strokes to interpolate
tgt_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
## If nothing selected in sculpt/paint, Select all before triggering
if not tgt_strokes and context.mode in ('SCULPT_GPENCIL', 'PAINT_GPENCIL'):
for s in self.gp.data.layers.active.active_frame.strokes:
s.select = True
tgt_strokes = self.gp.data.layers.active.active_frame.strokes
if tgt_strokes:
return tgt_strokes
return self.exit(context, status='ERROR', text='No stroke selected!')
## Added to operators owns invoke with uper().invoke(context, event)
def invoke(self, context, event):
self.debug = False
self.stored_attrs = [] # context manager store/restore
self.loop_count = 0 # frames list iterator
self.start = time()
self.scan_time = None # to print time at exit in debug mode
self.plane = None # 3D Plane for bone interpolation
self.tool_col = None # collection containing 3D plane
self.gp = context.object
self.settings = context.scene.gp_interpo_settings
self.frames_to_jump = []
self.cancelled = False
self.timer = None
self.timer_event = 'TIMER'
self.report_progress = (self.settings.use_animation and not self.interactive)
self.interpolated_keys = {context.scene.frame_current}
## Remove interpolation_plane collection ! (unseen, but can be hit)
if interp_plane := bpy.data.objects.get('interpolation_plane'):
bpy.data.objects.remove(interp_plane)
if interp_col := bpy.data.collections.get('interpolation_tool'):
bpy.data.collections.remove(interp_col)
## Change active layer if strokes are selected only on this layer
layers = [l for l in self.gp.data.layers
if (not l.lock and l.active_frame)
and next((s for s in l.active_frame.strokes if s.select), None)]
if not layers:
return self.exit(context, status='ERROR', text='No stroke selected!')
elif len(layers) > 1:
return self.exit(context, status='ERROR', text='Strokes selected accross multiple layers!')
## Set active layer
self.gp.data.layers.active = layers[0]
if self.interactive:
self.frames_to_jump = following_keys(forward=True, animation=True)
self.frames_to_jump += following_keys(forward=False, animation=True)
self.frames_to_jump.append(context.scene.frame_current)
self.frames_to_jump.sort()
context.area.header_text_set('Frame interpolation < jump with left-right arrow keys > | Esc/Enter: Stop') # (+Ctrl to skip all already interpolated)
else:
## Determine on what key/keys to jump
self.frames_to_jump = following_keys(forward=self.next, animation=self.settings.use_animation or self.interactive)
if not len(self.frames_to_jump):
return self.exit(context, status='WARNING', text='No keyframe available in this direction')
# TODO: Expose timer (in preferences ?) to let user more time to see result between frames
self.timer = context.window_manager.event_timer_add(0.04, window=context.window)
if self.report_progress:
context.window_manager.progress_begin(self.frames_to_jump[0], self.frames_to_jump[-1]) # Pgs
def modal(self, context, event):
scn = context.scene
if event.type in {'RIGHTMOUSE', 'ESC', 'RET'}:
return self.exit(context, status='WARNING', text='Cancelling', cancelled=True)
if self.interactive:
frame = None
current_frame = context.scene.frame_current
self.loop_count = 0 # Reset to keep inifinite loop
if event.type == 'LEFT_ARROW' and event.value == 'PRESS':
if event.ctrl:
frame = next((f for f in self.frames_to_jump[::-1] if f < current_frame and f not in self.interpolated_keys), None)
else:
frame = next((f for f in self.frames_to_jump[::-1] if f < current_frame), None)
if event.type == 'RIGHT_ARROW' and event.value == 'PRESS':
if event.ctrl:
frame = next((f for f in self.frames_to_jump if f > current_frame and f not in self.interpolated_keys), None)
else:
frame = next((f for f in self.frames_to_jump if f > current_frame), None)
if (event.type in ('LEFT_ARROW', 'RIGHT_ARROW') and event.value == 'PRESS') and frame is None:
self.report({'WARNING'}, 'No frame to jump to in this direction!')
else:
frame_num = len(self.frames_to_jump)
percentage = (self.loop_count) / (frame_num) * 100
context.area.header_text_set(f'Interpolation {percentage:.0f}% {self.loop_count + 1}/{frame_num} | Esc: Cancel')
## -- Enter if LOOPTIMER or INTERACTIVE left-right shortcut
if event.type == self.timer_event or (self.interactive and frame is not None):
if not self.interactive:
frame = self.frames_to_jump[self.loop_count]
scn.frame_set(frame)
if frame in self.interpolated_keys:
self.report({'INFO'}, f'SKIP {frame} (already interpolated)')
return {'RUNNING_MODAL'}
print(f'-> {frame}')
if self.report_progress:
context.window_manager.progress_update(frame) # Pgs
## Interpolate function
self.interpolate_frame(context)
if self.interactive:
self.interpolated_keys.add(frame)
else:
self.loop_count += 1
if self.loop_count >= len(self.frames_to_jump):
return self.exit(context)
# bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
return {'RUNNING_MODAL'}
def interpolate_frame(self, context):
raise Exception('Not Implemented')
## Converted to modal from "operator_single"
class GP_OT_interpolate_stroke(GP_OT_interpolate_stroke_base):
bl_idname = "gp.interpolate_stroke"
bl_label = "Interpolate Stroke"
bl_description = 'Interpolate Stroke'
bl_options = {'REGISTER', 'UNDO'}
def iterative_search(self, context, obj, coord, origin, dg):
'''Search geometry for outside point (where raycast did not hit any geometry)
return :
object_hit, hit_location, tri, tri_indices.
None if nothing found
'''
for iteration in range(1, 10):
for square_co in search_square(coord, factor=self.settings.search_range * iteration):
if obj:
object_hit, hit_location, tri, tri_indices = obj_ray_cast(obj, square_co, origin, dg)
else:
object_hit, hit_location, tri, tri_indices = ray_cast_point(square_co, origin, dg)
if object_hit:
## On location coplanar with face triangle
# hit_location = intersect_line_plane(origin, coord, hit_location, triangle_normal(*tri))
## On view plane
view_vec = context.scene.camera.matrix_world.to_quaternion() @ Vector((0,0,1))
hit_location = intersect_line_plane(origin, coord, hit_location, view_vec)
## An average of the two ?
# hit_location_1 = intersect_line_plane(origin, coord, hit_location, triangle_normal(*tri))
# hit_location_2 = intersect_line_plane(origin, coord, hit_location, view_vec)
# hit_location = (hit_location_1 + hit_location_2) / 2
return object_hit, hit_location, tri, tri_indices
return None, None, None, None
def invoke(self, context, event):
if state := super().invoke(context, event):
return state
scn = context.scene
origin = scn.camera.matrix_world.to_translation()
tgt_strokes = self.get_stroke_to_interpolate(context)
if isinstance(tgt_strokes, set):
return tgt_strokes
col = self.settings.target_collection
if not col:
col = scn.collection
included_cols = [c.name for c in self.gp.users_collection]
target_obj = None
## Setup depending on method
if self.settings.method == 'BONE':
if not self.settings.target_rig or not self.settings.target_bone:
return self.exit(context, status='ERROR', text='No Bone selected')
included_cols.append('interpolation_tool')
## Ensure collection and plane exists
# get/create collection
self.tool_col = bpy.data.collections.get('interpolation_tool')
if not self.tool_col:
self.tool_col = bpy.data.collections.new('interpolation_tool')
if self.tool_col.name not in bpy.context.scene.collection.children:
bpy.context.scene.collection.children.link(self.tool_col)
self.tool_col.hide_viewport = True # needed ?
# get/create meshplane
self.plane = bpy.data.objects.get('interpolation_plane')
if not self.plane:
self.plane = create_plane(name='interpolation_plane')
self.plane.select_set(False)
if self.plane.name not in self.tool_col.objects:
self.tool_col.objects.link(self.plane)
target_obj = self.plane
elif self.settings.method == 'GEOMETRY':
if col != context.scene.collection:
included_cols.append(col.name)
elif self.settings.method == 'OBJECT':
if not self.settings.target_object:
return self.exit(context, status='ERROR', text='No Object selected')
col = scn.collection # Reset collection filter
target_obj = self.settings.target_object
if target_obj.library:
## Look if an override exists in scene to use instead of default object
if (override := next((o for o in scn.objects if o.name == target_obj.name and o.override_library), None)):
target_obj = override
## Prepare context manager
attrs = [
# (context.view_layer.objects, 'active', self.gp),
(context.tool_settings, 'use_keyframe_insert_auto', True),
# (bpy.context.scene.render, 'simplify_subdivision', 0),
]
## Set everything in SETUP list
self.apply_and_store(attrs)
if self.settings.method == 'BONE':
## replace plane
_bone_plane = plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone),
arm=self.settings.target_rig,
set_rotation=self.settings.use_bone_rotation,
mesh=True)
## Set collection visibility
intercol = bpy.data.collections.get('interpolation_tool')
vl_col = bpy.context.view_layer.layer_collection.children.get(intercol.name)
intercol.hide_viewport = vl_col.exclude = vl_col.hide_viewport = False
## Override collection
col = intercol
dg = bpy.context.evaluated_depsgraph_get()
self.strokes_data = []
for stroke_index, stroke in enumerate(tgt_strokes):
stroke_data = []
for point_index, point in enumerate(stroke.points):
point_co_world = self.gp.matrix_world @ point.co
if target_obj:
## Object raycast
object_hit, hit_location, tri, tri_indices = obj_ray_cast(target_obj, point_co_world, origin, dg)
else:
## Scene raycast
object_hit, hit_location, tri, tri_indices = ray_cast_point(point_co_world, origin, dg)
## Iterative increasing search range when no surface hit
if not object_hit:
object_hit, hit_location, tri, tri_indices = self.iterative_search(context, target_obj, point_co_world, origin, dg)
if not object_hit:
## /!\ ERROR ! No surface found!
# For debugging, select only point.
bpy.ops.gpencil.select_all(action='DESELECT')
point.select = True
return self.exit(context, status='ERROR', text=f'Stroke {stroke_index} point {point_index} could not find underlying geometry')
stroke_data.append((stroke, point_co_world, object_hit, hit_location, tri, tri_indices))
self.strokes_data.append(stroke_data)
if self.debug:
self.scan_time = time()-self.start
print(f'Scan time {self.scan_time:.4f}s')
# Copy stroke selection
bpy.ops.gpencil.select_linked() # Ensure whole stroke are selected before copy
bpy.ops.gpencil.copy()
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def interpolate_frame(self, context):
scn = context.scene
origin = scn.camera.matrix_world.to_translation()
plane_co, plane_no = get_gp_draw_plane(self.gp)
bpy.ops.gpencil.select_all(action='DESELECT')
bpy.ops.gpencil.paste()
if self.settings.method == 'BONE':
## Set plane on the bone
plane_on_bone(self.settings.target_rig.pose.bones.get(self.settings.target_bone),
arm=self.settings.target_rig,
set_rotation=self.settings.use_bone_rotation,
mesh=True)
dg = bpy.context.evaluated_depsgraph_get()
## Get pasted stroke
new_strokes = [s for s in self.gp.data.layers.active.active_frame.strokes if s.select]
## Keep reference to all accessible other strokes (in all accessible layer)
other_strokes = [s for l in self.gp.data.layers if l.active_frame and not l.lock for s in l.active_frame.strokes if not s.select]
occluded_points = []
for new_stroke, stroke_data in zip(list(new_strokes), list(self.strokes_data)):
world_co_3d = []
for stroke, point_co, object_hit, hit_location, tri_a, tri_indices in stroke_data:
eval_ob = object_hit.evaluated_get(dg)
tri_b = [eval_ob.matrix_world @ eval_ob.data.vertices[i].co for i in tri_indices]
new_loc = barycentric_transform(hit_location, *tri_a, *tri_b)
world_co_3d.append(new_loc)
## Reproject on plane
new_world_co_3d = [intersect_line_plane(origin, p, plane_co, plane_no) for p in world_co_3d]
new_local_co_3d = [co for coord in new_world_co_3d for co in self.gp.matrix_world.inverted() @ coord]
new_stroke.points.foreach_set('co', new_local_co_3d)
new_stroke.points.update()
## Occlusion management
if self.settings.method == 'GEOMETRY' and self.settings.remove_occluded:
for i, point in enumerate(new_stroke.points):
point_co = world_co_3d[i]
vec_direction = point_co - origin
## Raycast with slightly reduced distance (avoid occlusion on initial surface)
n_hit, _, _, _, _, _ = scn.ray_cast(dg, origin, vec_direction, distance=vec_direction.length - 0.001)
if n_hit:
occluded_points.append(point)
if occluded_points:
## Select only occluded point
bpy.ops.gpencil.select_all(action='DESELECT')
for point in occluded_points:
point.select = True
## remove points
bpy.ops.gpencil.delete(type='POINTS')
## restore selection (keep new strokes selected)
bpy.ops.gpencil.select_all(action='SELECT')
for stroke in other_strokes:
stroke.select = False
classes = (
GP_OT_interpolate_stroke_base,
GP_OT_interpolate_stroke,
)
def register():
for c in classes:
bpy.utils.register_class(c)
def unregister():
for c in reversed(classes):
bpy.utils.unregister_class(c)