2022-12-19 20:15:11 +01:00
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info = {
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'icon': 'AUTO',
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'description': 'Setup things to make the precomp roll and rock'
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}
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import bpy
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import os, subprocess
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import re, fnmatch, glob
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from pathlib import Path
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from os.path import join, dirname, basename, exists, isfile, isdir, splitext
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from mathutils import Vector, Matrix
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from math import radians, degrees
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C = bpy.context
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D = bpy.data
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scn = bpy.context.scene
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## v0.1
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## - Setup layer colors
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## TODO
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# - Update libraries
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# - Import Fx3D (or render from Fx3D file... maybe easier consifering the number)
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2023-01-18 14:28:27 +01:00
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## tried to make color that fit in White theme
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2022-12-19 20:15:11 +01:00
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## (difficult for readability since this text color is not the same)
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prefix_color = {
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# 'MA_': (0.09, 0.08, 0.46), # Vivid blue
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'MA_': (0.65, 0.4, 0.6), # Pink Light
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'FX_': (0.12, 0.33, 0.58), # (0.3, 0.49, 0.63) # Blue Light
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# 'CO_': (0.35, 0.0085, 0.25),
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'CO_': (0.5,0.1,0.5), # Clear Pink
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# 'CU': (0.092070, 0.177356, 0.447959), # Blue clear
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'CU_': (0.02, 0.27, 0.27), # Indigo
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}
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## UW -> TO (here used fo CU): (0.015996, 0.246201, 0.246201) # Indigo
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## invisible (close to violet light) in UW: (0.246201, 0.132868, 0.496933)
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def set_layer_colors():
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for ob in scn.objects:
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if ob.type != 'GPENCIL':
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continue
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for l in ob.data.layers:
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# if l.info.startswith(prefix_color.keys()):
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color = prefix_color.get(l.info[:3])
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if not color:
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continue
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print(l.info, '->', color)
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l.channel_color = color
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2023-01-18 14:28:27 +01:00
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2022-12-19 20:15:11 +01:00
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C.preferences.edit.use_anim_channel_group_colors = True
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set_layer_colors()
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## update libraries
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bpy.ops.gadget.update_libraries()
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