272 lines
9.8 KiB
Python
272 lines
9.8 KiB
Python
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import bpy
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from . import fn
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from pathlib import Path
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from itertools import groupby
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from pprint import pprint as pp
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from time import time, strftime
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def export_all_selected_frame_as_svg():
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'''Export All frames (only where there is a frame) of selected layer as svg'''
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### Export operator parameters description
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# use_fill (boolean, (optional)) – Fill, Export strokes with fill enabled
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# selected_object_type (enum in ['ACTIVE', 'SELECTED', 'VISIBLE'], (optional)) –
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# Object, Which objects to include in the export
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# ACTIVE Active, Include only the active object.
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# SELECTED Selected, Include selected objects.
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# VISIBLE Visible, Include all visible objects.
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#
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# stroke_sample (float in [0, 100], (optional)) – Sampling, Precision of stroke sampling. Low values mean a more precise result, and zero disables sampling
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# use_normalized_thickness (boolean, (optional)) – Normalize, Export strokes with constant thickness
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# use_clip_camera (boolean, (optional)) – Clip Camera, Clip drawings to camera size when export in camera view
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## Write an ouput name (folder and image will use this name)
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## if left empty, will use name of active object with 'svg_' prefix
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name = ''
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only_frames = 1 # put 0 to export whole frame range
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## ----
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o = bpy.context.object
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assert o.type == 'GPENCIL', 'Active object should be GP'
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if only_frames:
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frames = []
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for ob in bpy.context.selected_objects:
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if ob.type != 'GPENCIL':
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continue
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frames += [f.frame_number for l in ob.data.layers if not l.hide for f in l.frames if len(f.strokes)]
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if frames:
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frames = sorted(list(set(frames)))
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else:
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frames = [f for f in range(bpy.context.scene.frame_start, bpy.context.scene.frame_end + 1)]
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print(len(frames), 'frames to export')
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pass_name = name if name else f'svg_{o.name}'
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blend = Path(bpy.data.filepath)
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for fnum in frames:
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out = f'{pass_name}_{fnum:04d}.svg'
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print(out)
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folder = blend.parent / 'render' / pass_name
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folder.mkdir(parents=True, exist_ok=True)
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fp = folder / out
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if fp.exists():
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print(f' already exists: {fp}')
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continue
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bpy.context.scene.frame_current = fnum
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bpy.ops.wm.gpencil_export_svg(filepath=str(fp),
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check_existing=True,
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use_fill=True, selected_object_type='SELECTED', # ACTIVE, VISIBLE
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stroke_sample=0.0,
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use_normalized_thickness=False,
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use_clip_camera=True) # False by defaut
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print('Done')
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def pdf_render(fp):
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scn = bpy.context.scene
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fp.parent.mkdir(parents=True, exist_ok=True) # mode=0o777
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for fnum in range(scn.frame_start, scn.frame_end + 1):
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# print('fnum: ', fnum)
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scn.frame_current = fnum
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# bpy.ops.wm.gpencil_export_svg(filepath=str(fp),
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# check_existing=True,
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# use_fill=True, selected_object_type='SELECTED', # ACTIVE, VISIBLE
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# stroke_sample=0.0,
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# use_normalized_thickness=False,
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# use_clip_camera=True) # False by defaut
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# bpy.ops.wm.gpencil_export_pdf(filepath=f'{bpy.path.abspath(str(fp)).rstrip("/")}{fnum:04d}.pdf',
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bpy.ops.wm.gpencil_export_pdf(filepath=f'{fp}{fnum:04d}.pdf',
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check_existing=False, # True by default
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use_fill=True,
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selected_object_type='ACTIVE', # VISIBLE, SELECTED
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stroke_sample=0,
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use_normalized_thickness=False,
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frame_mode='ACTIVE')
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class GPEXP_OT_export_as_pdf(bpy.types.Operator):
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bl_idname = "gp.export_as_pdf"
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bl_label = "export_as_pdf"
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bl_description = "Export current layers as pdf"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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# rd_scn = bpy.data.scenes.get('Render')
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# if not rd_scn:
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# self.report({'ERROR'}, 'Viewlayers needs to be generated first!')
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# return {'CANCELLED'}
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### store
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## dict all visible objects as key with value : sub dict {layer : hide_bool}
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# obj_vis = [[o, o.hide_viewport, o.hide_render] for o in context.scene.objects if o.type == 'GPENCIL' and not (o.hide_get() or o.hide_viewport)]
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t0 = time()
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store = {o: {l: l.hide for l in o.data.layers} for o in context.scene.objects if o.type == 'GPENCIL' and not (o.hide_get() or o.hide_viewport)}
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# pp(store)
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act = context.object if context.object else None
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selection = [o for o in context.selected_objects]
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messages = []
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## adaptative resampling on all concerned objects
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for ob in store.keys():
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mod = ob.grease_pencil_modifiers.get('resample')
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if not mod:
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mod = ob.grease_pencil_modifiers.new('resample', 'GP_SIMPLIFY')
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mod.mode = 'ADAPTIVE'
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mod.factor = 0.001
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# for ob in context.scene.objects:
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for ob in store.keys():
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if ob.type != 'GPENCIL':
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continue
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mess = f'--- {ob.name}:'
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print(mess)
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messages.append(mess)
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## swap hide other GP object (or just swap select)
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# for so in store.keys():
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# so.hide_viewport = True
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# ob.hide_viewport = False
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context.view_layer.objects.active = ob # render active only mode
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# for o in context.scene.objects:
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# o.hide_viewport = True
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# ob.hide_viewport = False
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## manage layers
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gpl = ob.data.layers
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vl_dicts = {vl_name: list(layer_grp) for vl_name, layer_grp in groupby(gpl, lambda x: x.viewlayer_render)}
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for vl_name, layer_list in vl_dicts.items():
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vl = context.scene.view_layers.get(vl_name)
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if not vl:
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mess = f'/!\ {vl_name} viewlayer not exists : skipped {[l.info for l in layer_list]}'
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print(mess)
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messages.append(mess)
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continue
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if vl_name in {'exclude', 'View Layer'}:
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continue
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if not vl.use:
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mess = f'{vl_name} viewlayer disabled'
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print(mess)
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messages.append(mess)
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continue
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# Case of initially masked layer !
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hide_ct = 0
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total = len(layer_list)
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for l in layer_list:
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if store[ob][l]: # get original hide bool
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hide_ct += 1
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if hide_ct == total:
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mess = f'/!\ Skip {vl_name}: {hide_ct}/{total} are hided'
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print(mess)
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messages.append(mess)
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continue
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elif hide_ct > 0:
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mess = f'Warning: {vl_name}: {hide_ct}/{total} are hided'
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print(mess)
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messages.append(mess)
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# check connections in compositor
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ng_name = f'NG_{ob.name}'
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ng = context.scene.node_tree.nodes.get(ng_name)
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if not ng:
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mess = f'Skip {vl_name}: Not found nodegroup {ng_name}'
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print(mess)
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messages.append(mess)
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continue
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ng_socket = ng.outputs.get(vl_name)
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if not ng_socket:
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mess = f'Skip {vl_name}: Not found in nodegroup {ng_name} sockets'
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print(mess)
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messages.append(mess)
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continue
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if not len(ng_socket.links):
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mess = f' socket is disconnected in {ng_name} nodegroup'
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print(mess)
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messages.append(mess)
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continue
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fo_node = ng_socket.links[0].to_node
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fo_socket = ng_socket.links[0].to_socket
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if fo_node.type != 'OUTPUT_FILE':
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mess = f'Skip {vl_name}: node is not an output_file {fo_node.name}'
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print(mess)
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messages.append(mess)
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continue
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# fo_socket.name isn't right
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idx = [i for i in fo_node.inputs].index(fo_socket)
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subpath = fo_node.file_slots[idx].path
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fp = Path(fo_node.base_path.rstrip('/')) / subpath
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fp = Path(bpy.path.abspath(str(fp)).rstrip("/"))
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print(f'render {total} layers at: {fp.parent}') #Dbg
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# hide all layer that are: not associated with VL (not in layer_list) or hided initially (store[ob][l])
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for l in gpl:
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l.hide = l not in layer_list or store[ob][l]
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for l in gpl:
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if not l.hide:
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print(f'-> {l.info}') #Dbg
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pdf_render(fp)
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print()
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### restore
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for ob, layer_dic in store.items():
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# ob.hide_viewport = False # no need
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for l, h in layer_dic.items():
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l.hide = h
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for o in selection:
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o.select_set(True)
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if act:
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context.view_layer.objects.active = act
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# for oviz in obj_vis:
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# oviz[0].hide_viewport = oviz[1]
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self.report({'INFO'}, f'Done ({time()-t0:.1f}s)')
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fn.show_message_box(_message=messages, _title='PDF render report')
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return {"FINISHED"}
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classes=(
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GPEXP_OT_export_as_pdf,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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