45 lines
1.5 KiB
Python
45 lines
1.5 KiB
Python
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import bpy
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from .fn import scene_aa
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def update_scene_aa(context, scene):
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scene_aa(toggle=bpy.context.scene.gp_render_settings.use_aa)
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class GPRENDER_PGT_settings(bpy.types.PropertyGroup) :
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show_scene_setup :bpy.props.BoolProperty(
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name='Show scene setup',
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default=False,
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description='Show scene setup, options to tweak render scene and compo scene')
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render_scene : bpy.props.StringProperty(
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name="Render Scene", description="Link object and create viewlayers in render scene, create if necessary",
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default="", maxlen=0, options={'HIDDEN'})
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node_scene : bpy.props.StringProperty(
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name="Compo Scene", description="Add nodes in compositing scene, if empty, add in Render scene nodeTree",
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default="", maxlen=0, options={'HIDDEN'})
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use_aa : bpy.props.BoolProperty(
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name='Use Native Anti Aliasing',
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default=True,
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description='\
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Should be Off only if tree contains a merge_NG or alpha-over-combined renderlayers.\n\
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Auto-set to Off when using node merge button\n\
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Toggle: AA settings of and muting AA nested-nodegroup',
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update=update_scene_aa)
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classes=(
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GPRENDER_PGT_settings,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.Scene.gp_render_settings = bpy.props.PointerProperty(type=GPRENDER_PGT_settings)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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del bpy.types.Scene.gp_render_settings
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