63 lines
2.1 KiB
Python
63 lines
2.1 KiB
Python
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import bpy
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from bpy.types import Panel
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# from .preferences import get_addon_prefs
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# 3D view panel
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class GPEXP_PT_gp_node_ui(Panel):
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bl_space_type = "NODE_EDITOR" # "VIEW_3D"
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bl_region_type = "UI"
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bl_category = "Item"
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bl_label = "Gpencil Render Manager"
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def draw(self, context):
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layout = self.layout
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layout.operator('gp.clear_render_tree', icon='X', text='Full Clear Render Tree')
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# layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='Layer To Render').mode = 'ALL'
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# layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='Layer To Render').mode = 'SELECTED'
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# layout.operator('gp.merge_layers', icon='X', text='Merge selected nodes')
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def manager_ui(self, context):
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'''appended to DATA_PT_gpencil_layers'''
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layout = self.layout
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# on layers
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if context.object and context.object.type == 'GPENCIL':
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txt = f'{len([l for l in context.object.data.layers if l.select])} Layer(s) To Render'
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else:
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txt = 'Layer To Render'
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layout.operator('gp.add_layer_to_render', icon='RENDERLAYERS', text=txt)
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# on objects
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layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='Selected Object To Render').mode='SELECTED'
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layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='All GP at once').mode='ALL'
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# ## function to append in a menu
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# def palette_manager_menu(self, context):
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# """Palette menu to append in existing menu"""
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# # GPENCIL_MT_material_context_menu
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# layout = self.layout
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# # {'EDIT_GPENCIL', 'PAINT_GPENCIL','SCULPT_GPENCIL','WEIGHT_GPENCIL', 'VERTEX_GPENCIL'}
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# layout.separator()
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# prefs = get_addon_prefs()
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# layout.operator("", text='do stuff from material submenu', icon='MATERIAL')
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#-# REGISTER
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classes=(
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GPEXP_PT_gp_node_ui,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.DATA_PT_gpencil_layers.prepend(manager_ui)
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def unregister():
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bpy.types.DATA_PT_gpencil_layers.remove(manager_ui)
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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