gp_render/OP_check_scene.py

80 lines
2.4 KiB
Python
Raw Normal View History

import bpy
from . import fn
## not used, replaced by "setup_layers.py"
class GPEXP_OT_check_render_scene(bpy.types.Operator):
bl_idname = "gp.check_render_scene"
bl_label = "Check render scene"
bl_description = "Auto check render scene"
bl_options = {"REGISTER"} # , "UNDO"
# clear_unused_view_layers : bpy.props.BoolProperty(name="Clear unused view layers",
# description="Delete view layer that aren't used in the nodetree anymore",
# default=True)
@classmethod
def poll(cls, context):
return True
def invoke(self, context, event):
return self.execute(context)
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
# layout.prop(self, 'clear_unused_view_layers')
def execute(self, context):
gp_objs = [o for o in context.scene.objects if o.type == 'GPENCIL']
# TODO create a list to disaply everything in a message box ?
for ob in pool:
layers = ob.data.layers
for l in layers:
used = False
if l.mask_layers:
print(f'-> masks')
state = '' if l.use_mask_layer else ' (disabled)'
print(f'{ob.name} > {l.info}{state}:')
used = True
for ml in l.mask_layers:
mlstate = ' (disabled)' if ml.hide else ''
mlinvert = ' <>' if ml.invert else ''
print(f' - {ml.info}{mlstate}{mlinvert}')
if l.opacity != 1:
print(f'-> opacity {l.opacity}')
used = True
if l.use_lights:
print(f'-> use lights !')
used = True
if l.blend_mode != 'REGULAR':
print(f'-> blend mode "{l.blend_mode}" !')
used = True
if used:
print()
# render = bpy.data.scenes.get('Render')
# if not render:
# print('SKIP, no Render scene')
# return {"CANCELLED"}
return {"FINISHED"}
classes=(
GPEXP_OT_check_render_scene,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)