Fix problem when viewlayer name reach character limit
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+11
-6
@@ -334,8 +334,8 @@ def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None,
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scene = scene or fn.get_render_scene()
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node_scene = node_scene or fn.get_compo_scene() or scene
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print('Viewlayer Scene: ', scene.name)
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print('Compo Scene: ', node_scene.name)
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# print('Viewlayer Scene:', scene.name) #Dbg
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# print('Compo Scene:', node_scene.name) #Dbg
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## If not passed, identical to scene holding viewlayers
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@@ -468,11 +468,16 @@ def get_set_viewlayer_from_gp(ob, l, scene=None, node_scene=None,
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# cp.location = (top_loc[0], top_loc[1] + 100) # temp location to adjust x loc
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# list of layer names in nodes order
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rl_names = [n.layer.split(' / ')[1] for n in rl_nodes] # get True layer name from rl
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# names with the right order WITH the new layer included
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names = [lay.info for lay in ob.data.layers if lay.info in rl_names or lay == l]
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# List of layer names in nodes order
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rl_names = [n.layer.split(' / ')[1] for n in rl_nodes] # Get True layer name from rl
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## Names with the right order WITH the new layer included
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# names = [lay.info for lay in ob.data.layers if lay.info in rl_names or lay == l] # <- Character limit problem
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## Consider viewlayer name length of 63 char max
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char_limit = 63 - len(ob.name + ' / ')
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names = [lay.info[:char_limit] for lay in ob.data.layers if lay.info[:char_limit] in rl_names or lay == l]
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rl_nodes.append(cp)
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# filter by getting index(layer_name)
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