add render as pdf
0.4.0 - feat: render as pdf - ui: advanced options (prefs, disabled by default) - feat: check numbers of muted outputs - code: added addon prefsmain
parent
a0a1647bf9
commit
257fb557ac
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@ -14,6 +14,13 @@ Activate / deactivate layer opaticty according to prefix
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Activate / deactivate all masks using MA layers
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-->
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0.4.0
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- feat: render as pdf
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- ui: advanced options (prefs, disabled by default)
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- feat: check numbers of muted outputs
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- code: added addon prefs
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0.3.7
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- fix: set render scene res at 100% at creation
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@ -0,0 +1,272 @@
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import bpy
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from . import fn
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from pathlib import Path
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from itertools import groupby
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from pprint import pprint as pp
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from time import time, strftime
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def export_all_selected_frame_as_svg():
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'''Export All frames (only where there is a frame) of selected layer as svg'''
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### Export operator parameters description
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# use_fill (boolean, (optional)) – Fill, Export strokes with fill enabled
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# selected_object_type (enum in ['ACTIVE', 'SELECTED', 'VISIBLE'], (optional)) –
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# Object, Which objects to include in the export
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# ACTIVE Active, Include only the active object.
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# SELECTED Selected, Include selected objects.
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# VISIBLE Visible, Include all visible objects.
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#
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# stroke_sample (float in [0, 100], (optional)) – Sampling, Precision of stroke sampling. Low values mean a more precise result, and zero disables sampling
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# use_normalized_thickness (boolean, (optional)) – Normalize, Export strokes with constant thickness
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# use_clip_camera (boolean, (optional)) – Clip Camera, Clip drawings to camera size when export in camera view
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## Write an ouput name (folder and image will use this name)
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## if left empty, will use name of active object with 'svg_' prefix
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name = ''
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only_frames = 1 # put 0 to export whole frame range
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## ----
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o = bpy.context.object
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assert o.type == 'GPENCIL', 'Active object should be GP'
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if only_frames:
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frames = []
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for ob in bpy.context.selected_objects:
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if ob.type != 'GPENCIL':
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continue
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frames += [f.frame_number for l in ob.data.layers if not l.hide for f in l.frames if len(f.strokes)]
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if frames:
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frames = sorted(list(set(frames)))
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else:
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frames = [f for f in range(bpy.context.scene.frame_start, bpy.context.scene.frame_end + 1)]
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print(len(frames), 'frames to export')
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pass_name = name if name else f'svg_{o.name}'
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blend = Path(bpy.data.filepath)
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for fnum in frames:
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out = f'{pass_name}_{fnum:04d}.svg'
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print(out)
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folder = blend.parent / 'render' / pass_name
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folder.mkdir(parents=True, exist_ok=True)
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fp = folder / out
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if fp.exists():
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print(f' already exists: {fp}')
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continue
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bpy.context.scene.frame_current = fnum
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bpy.ops.wm.gpencil_export_svg(filepath=str(fp),
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check_existing=True,
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use_fill=True, selected_object_type='SELECTED', # ACTIVE, VISIBLE
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stroke_sample=0.0,
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use_normalized_thickness=False,
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use_clip_camera=True) # False by defaut
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print('Done')
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def pdf_render(fp):
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scn = bpy.context.scene
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fp.parent.mkdir(parents=True, exist_ok=True) # mode=0o777
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for fnum in range(scn.frame_start, scn.frame_end + 1):
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# print('fnum: ', fnum)
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scn.frame_current = fnum
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# bpy.ops.wm.gpencil_export_svg(filepath=str(fp),
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# check_existing=True,
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# use_fill=True, selected_object_type='SELECTED', # ACTIVE, VISIBLE
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# stroke_sample=0.0,
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# use_normalized_thickness=False,
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# use_clip_camera=True) # False by defaut
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# bpy.ops.wm.gpencil_export_pdf(filepath=f'{bpy.path.abspath(str(fp)).rstrip("/")}{fnum:04d}.pdf',
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bpy.ops.wm.gpencil_export_pdf(filepath=f'{fp}{fnum:04d}.pdf',
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check_existing=False, # True by default
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use_fill=True,
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selected_object_type='ACTIVE', # VISIBLE, SELECTED
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stroke_sample=0,
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use_normalized_thickness=False,
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frame_mode='ACTIVE')
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class GPEXP_OT_export_as_pdf(bpy.types.Operator):
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bl_idname = "gp.export_as_pdf"
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bl_label = "export_as_pdf"
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bl_description = "Export current layers as pdf"
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bl_options = {"REGISTER"}
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@classmethod
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def poll(cls, context):
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return True
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def execute(self, context):
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# rd_scn = bpy.data.scenes.get('Render')
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# if not rd_scn:
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# self.report({'ERROR'}, 'Viewlayers needs to be generated first!')
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# return {'CANCELLED'}
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### store
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## dict all visible objects as key with value : sub dict {layer : hide_bool}
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# obj_vis = [[o, o.hide_viewport, o.hide_render] for o in context.scene.objects if o.type == 'GPENCIL' and not (o.hide_get() or o.hide_viewport)]
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t0 = time()
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store = {o: {l: l.hide for l in o.data.layers} for o in context.scene.objects if o.type == 'GPENCIL' and not (o.hide_get() or o.hide_viewport)}
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# pp(store)
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act = context.object if context.object else None
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selection = [o for o in context.selected_objects]
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messages = []
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## adaptative resampling on all concerned objects
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for ob in store.keys():
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mod = ob.grease_pencil_modifiers.get('resample')
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if not mod:
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mod = ob.grease_pencil_modifiers.new('resample', 'GP_SIMPLIFY')
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mod.mode = 'ADAPTIVE'
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mod.factor = 0.001
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# for ob in context.scene.objects:
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for ob in store.keys():
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if ob.type != 'GPENCIL':
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continue
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mess = f'--- {ob.name}:'
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print(mess)
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messages.append(mess)
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## swap hide other GP object (or just swap select)
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# for so in store.keys():
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# so.hide_viewport = True
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# ob.hide_viewport = False
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context.view_layer.objects.active = ob # render active only mode
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# for o in context.scene.objects:
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# o.hide_viewport = True
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# ob.hide_viewport = False
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## manage layers
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gpl = ob.data.layers
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vl_dicts = {vl_name: list(layer_grp) for vl_name, layer_grp in groupby(gpl, lambda x: x.viewlayer_render)}
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for vl_name, layer_list in vl_dicts.items():
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vl = context.scene.view_layers.get(vl_name)
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if not vl:
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mess = f'/!\ {vl_name} viewlayer not exists : skipped {[l.info for l in layer_list]}'
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print(mess)
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messages.append(mess)
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continue
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if vl_name in {'exclude', 'View Layer'}:
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continue
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if not vl.use:
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mess = f'{vl_name} viewlayer disabled'
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print(mess)
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messages.append(mess)
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continue
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# Case of initially masked layer !
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hide_ct = 0
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total = len(layer_list)
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for l in layer_list:
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if store[ob][l]: # get original hide bool
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hide_ct += 1
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if hide_ct == total:
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mess = f'/!\ Skip {vl_name}: {hide_ct}/{total} are hided'
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print(mess)
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messages.append(mess)
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continue
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elif hide_ct > 0:
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mess = f'Warning: {vl_name}: {hide_ct}/{total} are hided'
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print(mess)
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messages.append(mess)
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# check connections in compositor
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ng_name = f'NG_{ob.name}'
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ng = context.scene.node_tree.nodes.get(ng_name)
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if not ng:
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mess = f'Skip {vl_name}: Not found nodegroup {ng_name}'
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print(mess)
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messages.append(mess)
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continue
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ng_socket = ng.outputs.get(vl_name)
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if not ng_socket:
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mess = f'Skip {vl_name}: Not found in nodegroup {ng_name} sockets'
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print(mess)
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messages.append(mess)
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continue
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if not len(ng_socket.links):
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mess = f' socket is disconnected in {ng_name} nodegroup'
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print(mess)
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messages.append(mess)
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continue
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fo_node = ng_socket.links[0].to_node
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fo_socket = ng_socket.links[0].to_socket
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if fo_node.type != 'OUTPUT_FILE':
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mess = f'Skip {vl_name}: node is not an output_file {fo_node.name}'
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print(mess)
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messages.append(mess)
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continue
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# fo_socket.name isn't right
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idx = [i for i in fo_node.inputs].index(fo_socket)
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subpath = fo_node.file_slots[idx].path
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fp = Path(fo_node.base_path.rstrip('/')) / subpath
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fp = Path(bpy.path.abspath(str(fp)).rstrip("/"))
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print(f'render {total} layers at: {fp.parent}') #Dbg
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# hide all layer that are: not associated with VL (not in layer_list) or hided initially (store[ob][l])
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for l in gpl:
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l.hide = l not in layer_list or store[ob][l]
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for l in gpl:
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if not l.hide:
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print(f'-> {l.info}') #Dbg
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pdf_render(fp)
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print()
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### restore
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for ob, layer_dic in store.items():
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# ob.hide_viewport = False # no need
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for l, h in layer_dic.items():
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l.hide = h
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for o in selection:
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o.select_set(True)
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if act:
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context.view_layer.objects.active = act
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# for oviz in obj_vis:
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# oviz[0].hide_viewport = oviz[1]
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self.report({'INFO'}, f'Done ({time()-t0:.1f}s)')
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fn.show_message_box(_message=messages, _title='PDF render report')
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return {"FINISHED"}
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classes=(
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GPEXP_OT_export_as_pdf,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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11
README.md
11
README.md
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@ -3,9 +3,12 @@
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## Todo
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- on renaming, correct also names in GP modifiers !!!
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- opt: multi-merge : also merge merged NG automatically disabling AA without group (or externalise AA node ?)
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- opt : How to disable main output
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## Done
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- set exlude VL on non-used layers
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- set real AA nodegroup
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- multi-merge : also merge merged NG automatically disabling AA without group (or externalise AA node ?)
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- opt : How to disable main output
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- disable all masks
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- disable all masks (with filter)
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@ -2,7 +2,7 @@ bl_info = {
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"name": "GP Render",
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"description": "Organise export of gp layers through compositor output",
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"author": "Samuel Bernou",
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"version": (0, 3, 7),
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"version": (0, 4, 0),
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"blender": (2, 93, 0),
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"location": "View3D",
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"warning": "",
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@ -18,6 +18,8 @@ from . import OP_connect_toggle
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from . import OP_manage_outputs
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from . import OP_scene_switch
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# from . import OP_check_layer_status
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from . import OP_render_pdf
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from . import prefs
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from . import OP_setup_layers
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from . import ui
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@ -27,6 +29,7 @@ def register():
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if bpy.app.background:
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return
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prefs.register()
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OP_add_layer.register()
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OP_clear.register()
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OP_clean.register()
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@ -35,6 +38,7 @@ def register():
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OP_manage_outputs.register()
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OP_scene_switch.register()
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# OP_check_layer_status.register()
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OP_render_pdf.register()
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OP_setup_layers.register()
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ui.register()
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# bpy.types.Scene.pgroup_name = bpy.props.PointerProperty(type = PROJ_PGT_settings)
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@ -46,6 +50,7 @@ def unregister():
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ui.unregister()
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OP_setup_layers.unregister()
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# OP_check_layer_status.unregister()
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OP_render_pdf.unregister()
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OP_scene_switch.unregister()
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OP_manage_outputs.unregister()
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OP_merge_layers.unregister()
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@ -53,6 +58,7 @@ def unregister():
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OP_clean.unregister()
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OP_clear.unregister()
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OP_add_layer.unregister()
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prefs.unregister()
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# del bpy.types.Scene.pgroup_name
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@ -0,0 +1,42 @@
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import bpy
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class gp_render_prefs(bpy.types.AddonPreferences):
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bl_idname = __name__.split('.')[0]
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# resample_otf : bpy.props.BoolProperty(
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# name='Resample on the fly',
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# description="Allow smoother stroke when using pinch\nnote that stroke using textured materials will not be resampled",
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# default=True)
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advanced : bpy.props.BoolProperty(
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name='Advanced Options', # Reproject On Guessed Plane
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description="Display advanced options",
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default=False)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "advanced")
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def get_addon_prefs():
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'''
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function to read current addon preferences properties
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access with : get_addon_prefs().super_special_option
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'''
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import os
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addon_name = os.path.splitext(__name__)[0]
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preferences = bpy.context.preferences
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addon_prefs = preferences.addons[addon_name].preferences
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return (addon_prefs)
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classes=(
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gp_render_prefs,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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36
ui.py
36
ui.py
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@ -1,5 +1,6 @@
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import bpy
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from bpy.types import Panel
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from .prefs import get_addon_prefs
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# from .preferences import get_addon_prefs
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# Node view panel
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@ -11,6 +12,8 @@ class GPEXP_PT_gp_node_ui(Panel):
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bl_label = "Gpencil Render Manager"
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def draw(self, context):
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prefs = get_addon_prefs()
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advanced = prefs.advanced
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layout = self.layout
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layout.operator('gp.render_scene_switch', icon='SCENE_DATA', text='Switch Scene')
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@ -38,12 +41,15 @@ class GPEXP_PT_gp_node_ui(Panel):
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# layout.label(text=f'{exclude_count} Excluded View Layers !')
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layout.operator('gp.enable_all_viewlayers', text=f'Reactivate {exclude_count} Excluded View Layers')
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if not scn.use_nodes or not scn.node_tree:
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return
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layout.separator()
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# TODO : add advanced bool checkbox to hide some options from the user
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disabled_output = [n for n in scn.node_tree.nodes if n.type == 'OUTPUT_FILE' and n.mute]
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if disabled_output:
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layout.label(text=f'{len(disabled_output)} Output Muted', icon='INFO')
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layout.separator()
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layout.label(text='View layers:')
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ct = len([n for n in context.scene.node_tree.nodes if n.type == 'R_LAYERS' and n.select])
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@ -52,12 +58,12 @@ class GPEXP_PT_gp_node_ui(Panel):
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col.operator('gp.activate_only_selected_layers', text=f'Activate Only {ct} Layer Nodes')
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col.enabled = ct > 0
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col = layout.column(align=True)
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txt = f'Merge {ct} Layer Nodes'
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col.operator('gp.merge_selected_viewlayer_nodes', icon='NODETREE', text=txt).disconnect = True
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col.operator('gp.merge_selected_viewlayer_nodes', icon='NODETREE', text='Merge (keep connect)').disconnect = False
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col.enabled = ct > 1
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if advanced:
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col = layout.column(align=True)
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txt = f'Merge {ct} Layer Nodes'
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col.operator('gp.merge_selected_viewlayer_nodes', icon='NODETREE', text=txt).disconnect = True
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col.operator('gp.merge_selected_viewlayer_nodes', icon='NODETREE', text='Merge (keep connect)').disconnect = False
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col.enabled = ct > 1
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layout.separator()
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col = layout.column()
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@ -100,16 +106,19 @@ class GPEXP_PT_gp_node_ui(Panel):
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# subcol.operator('gp.normalize_outnames', icon='SYNTAX_OFF', text=f'Normalize Paths {ct} Selected Ouptut') # not ready
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# col.operator('gp.number_outputs', icon='LINENUMBERS_ON', text='Renumber all outputs').mode = 'ALL'
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subcol.operator('gp.set_output_node_format', icon='OUTPUT', text='Copy Active Output Format')
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if advanced:
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subcol.operator('gp.set_output_node_format', icon='OUTPUT', text='Copy Active Output Format')
|
||||
|
||||
|
||||
layout.separator()
|
||||
|
||||
col=layout.column()
|
||||
col.label(text='Delete Options:')
|
||||
col.operator('gp.clear_render_tree', icon='X', text='Clear Framed Nodes')
|
||||
if advanced:
|
||||
col.operator('gp.clear_render_tree', icon='X', text='Clear Framed Nodes')
|
||||
col.operator('gp.clear_render_tree', icon='X', text='Clear & Delete Render Scene').mode = "COMPLETE"
|
||||
|
||||
layout.prop(prefs, 'advanced', text='Show Advanced Options')
|
||||
# layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='Layer To Render').mode = 'ALL'
|
||||
# layout.operator('gp.add_object_to_render', icon='RENDERLAYERS', text='Layer To Render').mode = 'SELECTED'
|
||||
|
||||
|
@ -171,6 +180,13 @@ class GPEXP_PT_gp_dopesheet_ui(Panel):
|
|||
# row = layout.row()
|
||||
layout.prop(bpy.context.preferences.edit, 'use_anim_channel_group_colors')
|
||||
|
||||
layout.separator()
|
||||
|
||||
row = layout.row()
|
||||
row.operator('gp.export_as_pdf', icon='RENDER_STILL', text='Render All to PDF Sequences')
|
||||
if bpy.app.version < (3,0,0):
|
||||
row.label(text='Not Blender 3.0.0')
|
||||
|
||||
|
||||
class GPEXP_MT_multi_user_doc(bpy.types.Menu):
|
||||
# bl_idname = "OBJECT_MT_custom_menu"
|
||||
|
|
Loading…
Reference in New Issue