diff --git a/CHANGELOG.md b/CHANGELOG.md index 1df6e48..1c49eeb 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -14,6 +14,10 @@ Activate / deactivate layer opacity according to prefix Activate / deactivate all masks using MA layers --> +1.8.18 + +- fixed: remove the switch to "bg_cam" (when exists) in autobuild + 1.8.17 - changed: in autobuild, skip object that are not visible in scene or with render toggle off diff --git a/OP_auto_build.py b/OP_auto_build.py index ecb9db6..36b22cf 100644 --- a/OP_auto_build.py +++ b/OP_auto_build.py @@ -34,9 +34,10 @@ def batch_setup_render_scene(context=None, render_scn=None, node_scene=None, pre # print('Swap to bg cam') # bpy.ops.gp.swap_render_cams() - if render_scn.objects.get('bg_cam'): - render_scn.camera = render_scn.objects.get('bg_cam') - fn.set_resolution_from_cam_prop(scene=render_scn) + ## Switch to bg_cam (bad to set a camera by name) + # if render_scn.objects.get('bg_cam'): + # render_scn.camera = render_scn.objects.get('bg_cam') + # fn.set_resolution_from_cam_prop(scene=render_scn) ## Go to camera view in visible viewports (! Need timer + Already done in workspace script!) # if not bpy.app.background: diff --git a/__init__.py b/__init__.py index 17f7d31..53000c5 100644 --- a/__init__.py +++ b/__init__.py @@ -2,7 +2,7 @@ bl_info = { "name": "GP Render", "description": "Organise export of gp layers through compositor output", "author": "Samuel Bernou", - "version": (1, 8, 17), + "version": (1, 8, 18), "blender": (3, 0, 0), "location": "View3D", "warning": "",